Rhoth

The Calling of Nharr - Stellaris Succession Game AAR

307 posts in this topic

OK, sitting here today with my leg in a brace.  Had to cancel my speaking last night (thankfully they had a spare speaker) as I fell and knocked my knee cap to the side of my leg.... so walking, etc. is not fun.

 

Loaded the game.  First thing I did was queue up all stations to upgrade to L6 (battleship level).  Did some minor tweaking of sectors as well, to allow them to keep some energy and build up a bit of a stockpile.  Sent out a few trade deals, nothing major.  

 

I will have to edit in pic's as my daughter is watching cheezie youtube on my other screen as I try this out.

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Realized that droning optimization wasn't turned on.  Worth it, particularly as we want to build up a big fleet and our influence is already over 900.  Put a general in charge of our armies, just so he can start getting used to command (and, really, so I didn't forget to later on, and so we didn't end up hitting our 1k cap on influence).  Started researching amoeba fleggelettas or whatever, as they are good fighters and will allow us to skip out on that particular tech line for a while.  

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In 2262.8.18, the brown pukes named Screks sent us a diplomatic insult.  It was, quite frankly, so shocking that our sector leader, Governor Xidlor, at the ripe age of 110, passed away due to the unexpected and quite frankly, vulgar nature of the insult.  We have marked this event as one in which we shall do unto others what they have done unto us - but all in good time.  

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Stupid Screks!

I wonder if they are the same Screks as the race I created.  The Screks were my slaver race based on the Neogi from D&D.

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In 2265 most of our allies started to form a Federation, the Stellar Entente.  Unfortunately, we are not invited due to the Syldeaens rivaling us, and they are one of the two founders.  So, I un-rivled them in the hopes that relations will improve.

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In 2267 our government went into a minor restructuring.  Of particular note we will allow our fleets to fully use their weapons in subjugating our enemies planets, we will allow limited robotic workers to allow our citizens to devote themselves to the pursuit of happiness and spiritual enlightenment, and we will increase our food stockpiles from 200 to 1000 to allow for minor catastrophe.  

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In 2267 we became able to unlock federations for oursleves.  But, finding that most of our allies are in one (without us...) the decision was made instead on focusing on the Prosperity of our empire, in the hopes that wealthy people will be happy people.  It was a very difficult decision, as there were many good possibilities to choose from.

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2272 something odd.  We researched Spiral-Feed power hubs, but cannot for some reason build them anywhere.  I was hoping the +25% would seriously reduce our borderline energy status......

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At the end of 2272, despite our research into Sprial Feed power hubs being a waste, we have begun a grand project - the uplifting of the Yeon species into a fully sapient race.  The fact that they enjoy warm, sunny Desert landscapes and won't be in competition for our land had nothing to do with this decision.

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2273.12.20, war was declared upon our ally, the Tebadorians, and they have dragged us unto it.  Silly defensive pack to try and get us into federation mode apparently wasn't working anyways, but eh, whatever really.  We are so far away that we won't really have to join in any of the fighting, and none of the war demands impact our space.  My plan is on ignoring the fights all together.    

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in 2276 we were called upon to gather a bunch of Alien Specimens... what the heck, why not?

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Ack, in 2279 the Ymacera declared war on us.  We were not ready, for as much as we had been growing, they were growing faster.  We are now in 2 wars, although the one I was basically ignoring (and we were winning).  Let's see how this goes.  Perhaps we can snag a system or two and get peace over quickly, but I expect their fleet to be double the size of ours, and we are at 223/185 fleet size already.

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And, election time.  Was is just starting.  I have killed off 1 of their crusers that tried to scout out our space and ran right into one of our starbases... science ship going to check out the wreckage.  Our fleet is escorting our army to what I thought would be a good first target, but you may feel otherwise and I was torn between a couple targets myself.  No idea how big their fleet actually is, or where it is, hopefully it is far away and in the process of getting smashed by someone else.  Tried to find it with making some sensor exchange treaties, but no luck. They have a random destroyer over by sol, so I had sol start building a mini-fleet and was chasing after it - just for hoots and giggles as I double it will really do anything on its own.  Even gave the sol fleet an admiral.

Energy will hurt us, but I have made a decent stockpile.  Mineral stockpile is also well in hand.  Picked up agriculture research cheep, so one of my longer term plans was to slowly switch over to energy or minerals as able, while still getting the 5k surplus.  

 

Picks later, crazy day.  

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Heh.  GK gets involved in war.  Arne's turn now. :lol:

As for the Spiral Feed Power Hubs they can only be built if you don't already have a normal power hub on a planet.  You can't have both.

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I was trying to replace them.  Guess we have to destroy them then build new, not replace.  Thanks, that is probably it.

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That war was going to happen, no matter what.  Good luck to Arne.  I see him playing PlanetSide 2 on Steam right now, I sent him a message thru Steam.

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Thanks for the heads up, Spaced.  I gotta read up on this thread and then start the playthrough.  "Inevitable war" sounds like this could be interesting...

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And caught up on the thread.  Sounds like I get to start playing in quite a problematic situation.  The story continues next...

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Initial observations:

1. We really don't have any potential allies here and no-one to really draw into this.  We're sorta hosed right now on the diplomatic front.  Even looking at peace options, their demands are pretty onerous (4 planets and humiliation).  We need to try to win this or at least get to white peace.

2. Enemy main fleet has been spotted in the Istora system (with their vassal fleets following).  Combined fleet strength is 35k (28k Ymacera, 5k Sondrithan, 3k Xaplo).  Our own fleet strength is only 16.5k, so we're going to have to avoid stack-vs-stack engagements

3. The enemy fleet specializes almost entirely in plasma & energy torpedo weaponry, with a few disruptors thrown in.  Our own fleet's heavy point defense is good against this, but probably wouldn't hold up against the sheer scale of incoming fire.

4. The enemy army is composed of 28 assault armies and 14 slave armies.  It's theoretically possible to at least slow down the advance of this army by maxing out each planet potentially targeted with defensive armies.  We'd still lose them, but it might slow down their forces while our own fleet & army try to move rapidly through the other end of their empire accumulating warscore.  I'm at least trying to evaluate if that would be worth it.

5. On that front, it's worth noting that none of our planets have built any defensive armies whatsoever.

6. We're sitting on a stockpile of 19k minerals, but we're at 227/187 fleet cap.  I'm thinking there are only a couple options for use of that stockpile anyhow right now:
     (a) Replace losses from when we use our fleet for raiding
     (b) Defensive armies (to slow the other guy down
     (c) Defensive stations (to also slow them down)
Options b & c both involve making our energy deficit worse, however.  The longer the war lasts, the more this could become an issue.  We're going to need more energy if the goal here is to win by any of the methods available to us as the inferior force.

7. All options put together, I think our only way out of this war is to slow down the invaders (somehow) while blitzing enemy territory quickly enough to compete in warscore, then push for a white peace (or minimal concessions).  Under any of the tactics that would fall under that overall strategy, raiding is going to be critical.   We're going to probably end up splitting up our fleet to cover more territory quickly, concentrating on mining stations and starbases as well as keeping our army at pace.  Where the strategy diverges is how much to devote to building more armies for attack, armies for defense, defensive stations to slow the enemy down, or additional fleet power to push into raiding (or replace losses from raiding).

Suggestions welcome.  I'm still trying to get a read on the overall situation.

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The Holy Tribunal has selected a new High Inquisitor!

Chosen from among the candidates is the seasoned 64-year old Zarakh, a scientific genius previously in command of one of our science vessels.  He brings to his new role of High Inquisitor a martial acumen that will be sorely needed in the times ahead.  In particular, his focus on constructing cruisers more efficiently, improving the health and damage of any (would be) defensive stations, and improving the morale (and cost!) of our armies will be greatly appreciated for the upcoming war.  Seeing as the enemy's war demands include the humiliation of the Calling (with the execution of our Head of State), his bravery in the face of this alien menace is additionally most commendable.  All who are called by Nharr know that their leader will share their fate should we fail - hopefully, it can inspire them toward victory.
 

ZarakhElected.jpg.b929fb2ed8ddebeddd74c5c77de6c4e6.jpg

HighInquisitorZarakh.jpg

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Good news!  While High Inquisitor Zarakh reduces army cost by 20% and improves army morale by 20%, the Governor of Sol Sector, Zeraxim, is an army veteran who further reduces army cost by 20% while improving army build speed by 20% and improving garrison health by 50%.  I'm hoping that applies to all troops garrisoned and not just the 'garrison' auto defenders...

With that in mind, we're going to move the Xolton system (most immediately threatened with invasion) under his rule.  We're also going to move our current general (who only has defensive army bonuses - 20% bonus morale on defense and 20% bonus damage on defense) to the surface of Xolton 1a while we recruit the army there.  We can recruit an additional general to command our offensive forces.

So, ideally, we can recruit up a full compliment of armies before Xolton 1a is attacked and have our leader, governor, and general's bonuses all stack on top of each other to improve the defense.  If ground combat were EVER going to work at slowing down an invader, we're about to test it...

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Pretty sure the garrison health buff applies to all of them, not just the auto-levies.

Good luck...

 

 

 

 

 

...You're gonna need it...

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