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Fez 2 cancelled (yay internet drama in indieland!)

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I have never heard of the game, nor do i have any interest in it, but i do love myself some internet drama, and it's related to an indie game, so here we go:



Polytron, the studio behind the indie hit Fez, announced over its official Twitter that development on Fez II has been canceled. It appears to be related to a very heated Twitter argument between Polytron founder Phil Fish and an Internet personality who sharply criticized him today.


Marcus Beer, who editorializes under the "Annoyed Gamer" brand on GameTrailers, tore into Fish on that site's most recent "Invisible Walls" panel discussion. Beer's complaint with Fish centered, in his view, around Fish's unwillingness to comment on Microsoft's newest policies regarding independent development on Xbox One.


Beer, in a three minute rant at the beginning of this broadcast, called Fish and indie developer Jonathan Blow "self-styled kings of the indie genre," and said the pair—whom he called "Blowfish"—were "*****ing and moaning" about a reasonable media request for their reaction to a significant industry development. Beer in essence accused them of seeking publicity when it presented them in a favorable light but dismissing the press if it didn't serve their promotional needs.


"Don't get ****ing snicky about it," Beer said. "Me, I think the both of you are a pair of tosspots."


He went further:


"Have you seen these wankers ***** and moan—Phil Fish in particular," Beer said. When a panelist offered that Fish seemed "whiny," Beer interrupted, "Whiny? He's a ****ing ******* most of the time."


Early this afternoon over Twitter, Fish raged at Beer, demanding an on-camera apology and explaining that the reason he gave no comment on indie publishing on Xbox One is because he was "waiting for actual info to drop before commenting."


As the argument progressed, Fish at one point told Beer to compare his life with Fish's and then "kill yourself," a Tweet referenced by Beer in this reply.


(Fish's Twitter account has since been set to a protected status, locking out any who weren't previously following him.)


"I ****ing hate this industry," Fish later Tweeted, saying the ugliness of facing nonstop criticism and nastiness had caused him to think, repeatedly, about leaving the business for good.


Finally, an hour ago, Fish tweeted "im done, FEZ II is canceled. goodbye." Polytron repeated the same statement moments later.


Fez was released last spring on Xbox 360 after more than five years in development. It was widely acclaimed by reviewers upon release. Fish and his work in progress were featured prominently in the 2012 documentary Indie Game: The Movie, to which Beer referred in his video rant.


Kotaku reached out to Fish to inquire if he was serious about the cancellation of Fez II. "yup. it's just not worth it anymore." He replied.


Fez II, announced last month, was in development for PC but not for Xbox consoles; Fish alluded to unhappy experiences with Microsoft over the publishing and patching of Fez as a reason why.


Kotaku has reached out to Marcus Beer for his reaction to this situation as well. Any comment he provides will be updated here.


Update: Fish, four hours after announcing Fez II's cancellation, maintained via Twitter that "im not cancelling FEZ II because some boorish **** said something stupid, im doing it to get out of games ... and im getting out of games because i choose not to put up with this abuse anymore." An update on Polytron's site likewise says "this is isn’t the result of any one thing, but the end of a long, bloody campaign." The final straw, though, seems apparent.




Earlier drama was caused by Fish' criticism of japanese games:

“Your games just suck,” said Fish, who went on to criticize the modern Japanese games industry in detail. Develop magazine reports that his remarks “sparked an audible reaction” and considerable comment afterward. Goto himself apparently didn’t get the gist of Fish’s feelings until the rest of the audience began to respond, which put the point across.


Not so friendly reactions to this response led to this:

Fish returned fire through his own Twitter feed. On March 8, he announced, “people telling me they’re going to pirate my game because they dont like me. gamers are the worst ****ing people.”

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I don't have much time for BlowFish. They do have a certain.... notoriety in the Indie scene.

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This was one of his tweets before announcing Fez 2 was cancelled:

"@AnnoyedGamer and you're right. we're VERY successful. and we're not going anywhere. get used to it you middle-aged parasite."


This was what he had to say later:

"FEZ II is cancelled.

i am done.

i take the money and i run.

this is as much as i can stomach.

this is isn’t the result of any one thing, but the end of a long, bloody campaign.


you win.


im getting out of games because i choose not to put up with this abuse anymore, "

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Hypocrite....good thing Fish isn't a very likably person himself, making this all the more enjoyable :D:p

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Hypocrite....good thing Fish isn't a very likably person himself, making this all the more enjoyable :D:p


And he's a French Canadian! :D

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Shame as Fez is a fairly decent platform/puzzle game.....except I chose to buy Shadow Complex instead and it's still fairly low on my want list....

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a small follow up:


Polytron producer Marie-Christine Bourdua said she was surprised to learn Fez 2 was canceled, telling Joystiq she wasn't even in Montreal – the studio's home base - when company co-founder Phil Fish announced the game's fate on Twitter.


"But it's ok," Bourdua told Joystiq at Torontaru July, a new monthly meet-up for game players and developers in Toronto, Canada. "It was weird and special to learn it that way, but I respect and trust Phil a lot, so that's totally fair that he decided that and he has his reasons."


"We learnt it the same minute you did," original Fez programmer Renaud Bédard said, referring to the Fez 2's abrupt cancelation announcement on Saturday.


"The development of Fez 2 is up to him. If he decided [to cancel it] now or he decided it at the end of development, it's easier to cut it out now, than it is to say 'Hey, we've been working on this for years and I'm not feeling able to finish it.' So in that way it just makes more sense," Bédard, who joined Capybara Games at the tail-end of 2012, added.


Bourdua said despite some negative reaction to the announcement, developer Polytron has also been inundated with positive messages from fans, noting the studio has also received hundreds of messages filled with "love."


"It's crazy. I still have emails of love in my inbox," she said.


"I think to make that effort, to write an email, it's very intense. It's personal and we had some very huge emails. A huge part of them are super long and [share their story] with us."


Though messages of support and love have been "very great," the producer admits that she was "kind of in shock about [Fez 2] over the weekend." Bourdua said she's since made peace with the game's cancellation.


Polytron will now focus its efforts on a number of ports on the horizon for the original Fez. Linux and Mac versions are in the works, Bourdua noted, adding that, "there's other stuff on the way, too" and that Polytron is currently "working with Sony."


Though a PlayStation 3 and/or Vita version of the original Fez could not be confirmed, Bédard - who is still close to his former co-workers at Polytron - insisted, "announcements are going to come really, really soon."




Or as one commenter put it:

Anger translation:

"It's weird/f---ed up and special/insane that he did what he did, but at least he wasn't even more of a colossal douche by canceling it 5 minutes before completion. We were tearing our hair out over the weekend, but we're gonna stop doing that, because we realize that it's f---ing useless. F--- this s---."


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