Darsnan

Altera Centauri: The SMAC/X Scenario Repository

100 posts in this topic

AlteraCentauri.jpg

 

This is the Altera Centauri Scenario Repository Development thread.

The format for each entry will consist of the following:

 

Scenario Name

SMAC or SMAX

Author and date of original posting

Original Host Site

 

A paragraph or so relating anything the author posted regarding the scenario.

 

If a piece of the above is missing, then its because it doesn't exist anymore.

 

 

Many thanx to the following for taking the time to contribute on this project:

 

Illuminatus

PeteK

Buster's Uncle

vyeh

Kilkakon

Martin Gühmann

bdanv

Imagine a Cool Name

The_J

Edited by Darsnan
Fall cleanup

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Here is the index of scenarios:

 

 

Apocalypse Scenario

 

Aquarium Scenario v2

 

Coming of the Damned

 

The Cult of Stars

 

Heavy Terrain

 

Conquest of Europe

 

Australia - the Scenario

 

Near Perfect Scenario

 

Akaria: World of Resources

 

Deirdre

 

Domai's Quest

 

Lal

 

University

 

Battle of the Builders

 

Domai's Choice

 

Mars Survivor 3.0

 

Morgan

 

Spartan Challenge

 

Zak the Diplomat

 

Roze

 

Cha'Dawn

 

Lal's Challenge

 

Sparta's Choice

 

CGN Challenge

 

March Challenge

 

January 2003 2 player

 

Darsnan's Waterworld Challenge

 

October 2003 CGN Challenge

 

Hobbes' Challenge

 

Alien War

 

On the Horns of a Delimma

 

February CGN Challenge

 

January/ February Hive CGN Challenge

 

March/ April Hive CGN Challenge

 

October 2005 CGN Challenge

 

July 2002 CGN Challenge

 

May/ June 2002 CGN Challenge

 

April 2002 CGN Challenge

 

March 2002 CGN Challenge

 

A city called Armagedon

 

December 2009 Game of the Month

 

September 2009 Game of the Month

 

July 2009 Game of the Month

 

June 2009 Game of the Month

 

Children of the Sun

 

D-Day Trilogy Part 1 - D-Day 2150

 

D-Day Trilogy Part 2 - Desert Storm 2162

 

NGS - Foundation

 

NGS - Powerplay (US)

 

Its Ours

 

Already There

 

New Planet Scenario

 

Old Planet Scenario

 

Alterwars: Buccaneers v1.0 US

 

Alterwars: Frontline Assembly v1.0 US

 

Alterwars: H2Ostile v1.0 US

 

Eye of the Beholder

 

Von Neuman's World

 

Eye of the Beholder 2006

 

Adaptation 101

 

Guardian of Planet

 

Monkey in the Middle

 

Bonfire in the Sky

 

UNWanted

 

Pick yer Poison

 

Lilith: A Wolf in the Fold

 

King of the Hill 2006

 

Challenge 30 smax

 

Summer Solstice 2006 - Dream Twister

 

U2 - Scenario for SMAX

 

Aquarius - Scenario for SMAX

 

January SMAX SP Challenge

 

Belated Winter Solstice 2005 Challenge

 

Challenge Scenario: Things tht go Thump in the Night

 

Summer Solstice 2005 AI Challenge

 

Summer Solstice 2004 AI Challenge

 

Apolyton Game of the Month! Its back Yippee!

 

SMAC Game of the Month

 

Flo's Morgan Challenge

 

The Cha Cha Challenge

 

zsozso's un-named scenario

 

SMAX - Christmas Complete!

 

June '09 GOTM

 

July '09 GOTM

 

December GOTM

 

March 2010 GOTM: UNSA - United Nations Space Agency

 

April 2010 GOTM: Jihad

 

June 2010 GOTM: "Market Forces"

 

July 2011 GOTM: Drone secession wars - part 1 "First Strikes"

 

Battlefield Earth Scenario

 

Orbital Wars playtest

 

The Axis Awakens

 

Odyssey

 

Hammertime!

 

Sid and Brian (aka the "Easter Eggs game")

Edited by Darsnan

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Scenario Name: Apocalypse Scenario

SMAC/ SMAX: I believe it is SMAC

Author: Wowbagger

Date of original posting: 5/14/99

Original host site: Civilization Gaming Network

 

 

It's 2244. The year has been less than wonderful. There are many strange omens floating

about. Four large asteroidal fragments recently touched down in the Western ocean.

The craters, and the rocks that created them, have been nicknamed Death, War, Famine

and Pestilence, after the four horsemen of the apocalypse.

 

On the bright side, Morgan bank has started up a new, totally crime-proof form of

transaction checking: gene tagging. Every six hundred and sixty sixth gene in the

double-helix of everyone on planet has been tagged with an identical print, a symbol,

a shape, a number, sometimes just a random collection of lines. The mark not randomly

produced, but assembled using a special code from the data already stored in the subject's

DNA. Effectively, the genemark told you what sort of person you were.

 

The second of these two things is really rather good news. Except, that is, for anyone

who is a student of the book of revelation.

 

Sister Miriam got rather agitated. Well, you would too, if you were a devoted bible

basher (no offence to anyone out there) and you saw the end of the world coming.

 

Then came the meeting of the Planetary council. Everyone, of course, had to have their

genemarks inspected before being allowed to enter. Deirdre, a tree. Lal, a dove.

Zakharov, a bulb bottom test tube. Miriam, a cross. Santiago, a dagger.

 

Yang, a pentagram.

 

Miriam shat herself. The final prophecy of the book of revelation had been fulfilled.

The Antichrist had arrived. Not only arrived, but set himself up as the tyrranic

leader of a powerful faction.

 

The Hive and believers were soon at war.

 

The Peacekeepers and the Gaians were soon dragged in.

 

Yang bribed the Spartans into the fray with the promise of a large slice of the Peacekeeper

pie. Zakharov, outraged at this superstitious nonsense, quickly allied himself with the

Hive and struck out against the others.

 

It was, no, IS, the final apocalyptic battle. There can be no peace, no draw; It's

clobbering time!!!!

apocalypse.zip

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Scenario Name: Aquarium Scenario v2

SMAC/ SMAX: I believe it is SMAC

Author: Simon de Vet

Date of original posting: 4/6/99

Original host site: Civilization Gaming Network

 

INTRO:

 

Upon arriving at Chiron, the Unity probes discover something quite startling. Instead of the lush, earthlike planet you had been promised, you stumble upon a world of water. A mistake? A conspiracy? It is hardly relevant anymore. Luckily, before the crash landing, you and your crewmates manage to download the Unity files on seafaring. Just be happy that the landing probes can double as personal floatation devices.

 

GAME INFO:

 

NOTE - Game comes with scenario.txt, and should thus be unzipped into its own directory.

 

No objectives set. Factions start with one sea base, and a few units. Victory is determined by the player, all options left open. Starts in 2100, with Doctrine: Flexibility for all.

 

This is, of course, an all water planet. However, it is not entirely uniform. There are still distinct geological regions (notably the Geothermal Shallows and New Sargasso) along with more minor regions that confer other bonii (one for energy, minerals, and nutrients). The planet is also possesses a good number of oceanic plateaus which are better suited to colony growth than the deeper regions, which require raising to build most improvements.

 

Fungus is common, but resticted to shallow waters. Watch out if sea levels drop.

 

The AI is not very good at this kind of a map, even at the most difficult levels, and may well be best suited to a multiplayer game. However, it can still present an interesting challenge. There are several ways to succeed:

 

Growth

------

Trying to produce enormous numbers of colonies.

Pros: Easy to surround opponents, easy to gain territory, as colonies can be built everywhere.

Cons: Sea bases are easily taken over, borders are not very relevant without ZOC.

 

Conquest

--------

Take over all the bases you can find.

Pros: Sea bases are easy to take over.

Cons: Captured bases are hard to keep, ships are expensive.

 

Build

-----

Improving bases and land.

Pros: Can make usually unproductive sea bases quite succesful.

Cons: Can't raise land out of sea with formers till you get gravships. To make the most use of the deep areas, raising/lowering is needed.

 

Diplomacy

---------

Solar Shade

Pros: Gives some much needed land to work with. Almost guaranteed unanimous vote in favour.

Cons: Takes a long time to get required tech. Factions will support some shading, but will not allow for enough land to be viable.

 

Of course, any combination of these tactics would be successful. Terraforming and a Solar Shade are a good combination, as would be growth and conquest. Some tactics are better suited to different factions.

 

UPDATES

v2.0 - Gave factions their special abilities back.

- Allowed raising and lowering of land.

- Some minor tweaks here and there to personalities, tactics... makes things mroe interesting.

 

KNOWN PROBLEMS:

- With sea level drop, all land is flat and moist. no rocks are present (unless you trigger an earthquake) making it ideal for boreholes, but lousy for any other mineral production.

- AI is lousy at sea, won't take advantages of special regions.

- Wants password every turn. This is serious.

 

Enjoy playing! I enjoyed making it!

 

Simon de Vet

Aquarium2.zip

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Scenario Name: Coming of the Damned

SMAC/ SMAX: SMAC

Author: Doctor M

Date of original posting: 3/26/99

Original host site: Civilization Gaming Network

 

Coming of the Damned

In the year of our lord 2300 the Damned was exiled from Earth

for crimes against humanity. 40 years later they have arrived

on planet. They quickly overwhelmed the believers and executed

sister Miriam. Now the Spartan Federation leads the struggle

to purge the foul taint of the Damned from planet. Can they hold

together their alliance of war or will all submit to the rule

of the damned?

 

Just unzip the files into a subdir in the senarios folder.

damned.zip

Edited by Darsnan

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Scenario Name: The Cult of Stars

SMAC/ SMAX: SMAC

Author: Doctor M

Date of original posting: 8/21/99

Original host site: Civilization Gaming Network

 

 

The Cult of Stars (aka. The Cthulhu Cult) has risen to prominence on Chiron

and now that the stars are right, they plan to wake the great Cthulhu from his eternal sleep.

This will result in worldwide madness and riots where humanity will be destroyed.

The other fractions are divided; some are strongly against the cult's agenda

but others are having to many internal problems to care. All the while the Mi-Gos

work to preserve the mining stations they have on Chiron as well as earth, which cannot be

if their ancient enemy are resurrected.

cult.zip

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Scenario Name: Heavy Terrain

SMAC/ SMAX: SMAC

Author: Doctor Joseph Balderson

Date of original posting: 8/25/99

Original host site: Civilization Gaming Network

 

As your unity pod streaks away towards Planet, you

are pleased that at the last minute your technicians managed to

download a copy of the recovered data from the wreck of the Unity

that was found by the now asassinated Captain Garland. You thought

you might have to rebuild everything from scratch, reinvent new

technologies, recreate civilization anew. But much was saved of

the original files, which has greatly accelerated your initial progress

on Planet. From last you heard, the other factions also had the

exact same data upon their arrival.

 

Your findings have shown Planet to be replete with rolling,

mountainous terrain, with large tracts of Xenofungus everywhere.

And then there are the mind worms...

 

But you have not had much luck finding the other factions.

Until now. As head of the $FACTION3, you have recently acquired

the commlink signals to two of the other factions.

 

And until now you have not paid much attention to the survey

records made by the original Unity pod. Looking again at the

findings of the pod's AI as it made its way to planetfall, you

notice several spots on Planet that might be of interest to

future growth and colonisation. And one picture of what seems

to be some evidence of debris, or a structure of some sort...

another faction, or evidence of a non-human civilization?

You are unsure...

 

Start Date: 2200

End Date: 2500

 

You will find one base with all the basic facilities and a population of 10, along with some units. All factions have been given all level 1, 2 and 3 technologies. Each faction begins the game with commlinks for two other factions. Each faction begins with one Secret Project.

 

 

OBJECTIVES:

Win by acheiving Transcendance.

Win by acheiving Diplomatic Victory.

Win by acheiving Economic Victory.

 

All other victory conditions are disabled. This does not mean you cannot cooperate with, or even conquer other factions in this scenario. Just that you can only win by these conditions. There are no objective bases to conquer.

 

 

SETTINGS:

Difficulty is set at Thinker.

The terrain altitude is very high, the xenofungus and the cloud cover also high.

All natural settings of v.4.0 are represented in the game.

 

This is a difficult scenario to play multiplayer, as it takes too long time to acheive scenario objectives unless a substantial amount of time is devoted, but can be quite a rewarding multiplayer experience. It is also a challenging scenario to play, because of the new terrain rules and how it affects strategy.

 

 

A NOTE ABOUT TERRAIN:

The changes in alpha.txt makes terrain very important, the high ground very strategic. Attacking from the high ground can mean the difference between victory and defeat. That is why all the bases have been placed in the highest local elevation. Natural regions such as Mount Planet and Sunny Mesa now take on added strategic importance. Reconnaissance, by air when you acquire it, and Deep Radar, become key technologies that enable you to survey your route of attack before you encounter it.

 

For a faction to be able to build sea units, they must build a base on a coastline downhill, making it vulnerable to attack. Sensor Arrays now become of major strategic importance -- imperative for coastal cities. Attack high, defend high. This, I believe, also applies for air units, although on this I am unsure. Build sensor arrays within 2 squares of your lower elevation bases for protection, and bunkers for your supply crawlers.

 

 

KNOWN PROBLEMS:

- none as of yet -

 

 

EPILOGUE:

The reason I have set the victory conditions such is that often it is too easy, even at higher levels for the more experienced players, to win by conquest. Better to keep your enemies alive so they can work for you, either by warring against your enemies for you, giving you trade or stealing their technologies, even if the game does not inherently favor diplomacy and trade over conquest. This is more of a builder scenario, without necessitating the extreme game modifications, such as SNAC 1.2, for example. A successful strategy is to war successfully against your enemies, make them subservient to you, while you skyrocket up the tech tree, or scoop up that wealth or garner in those votes. The high terrain makes for good energy collection, although not very useful for borehole construction, making flatlands such as the Great Dunes and Monsoon Forest, and the borhole cluster very strategic. Good luck!

 

And I have always thought the 'Advanced Start' rules option quite inadequate for playing the kind of game where most of the starting techs have all been discovered, and the game is about to enter into the 'intermediate' phase of the ascent up the tech tree. I also wanted to see a scenario where the terrain was more interesting, and a lot more pivotal to strategy. So I created one with quite a bit already established, begining at what I consider the middle phase of the game.

 

 

This is still the first version of the scenario.

 

Enjoy!

heavyterrain.zip

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Scenario Name: Conquest of Europe

SMAC/ SMAX: SMAC

Author: DanG

Date of original posting: 3/16/99

Original host site: Civilization Gaming Network

 

In the year 2100, the

French feelings of superiority became too much for everyone

else. The French leader, Jaques LaFleur has stirred the

Frenchies to war, and the world will not rest. Play as the

French to continue their conquest, or another to put an end

to it. The British are the weakest.

europe_conquest.zip

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Scenario Name: Australia - The Scenario

SMAC/ SMAX: SMAC

Author: Matthew Mu Sung

Date of original posting: 5/14/99

Original host site: Civilization Gaming Network

 

--AUSTRALIA scenario--

 

Thanks for downloading this scenerio.

 

This is my second scenario I've made for SMAC. I decided to do this one because since

I live in Australia and there were other country maps out there, Australia should be

with them as well. You will notice some landmarks and also some other realistic touches

such as Uranium near Jabaluka, Great Barrier Reef and no Tasmania 'cause it's not part

of Australia (just joking). The starting location for each faction is a capital city of

Australia except Canberra and Hobart (there wasn't much room to expand) so Yang moved

to Alice. The factions have been located to each state becuase of there personality or

the look of the faction (Peacekeeper's base look's like St Peter's Cathedral, UoP

is in Melbourne because of Monash Uni, etc.)

If you're Australian or you know quite a bit about it here, you'll notice alot of familiar

places.

 

*There is also a map version out if you do not want to play the scenario. It should be

in the maps section of the site you downloaded this scenario from.*

 

---------------------------------------------------------------------------------------

INSTALLATION: Extract files into new folder Australia in the scenario folder.

---------------------------------------------------------------------------------------

 

OBJECTIVE: To acheive the highest score to win.

 

Note: Base population, research, territory etc. count as objective points that

will contribute to the overall score.

 

DIFFICULTY: Thinker (default)

 

Tips: *Expand early as Australia is a large continent

*Ally as much as possible to avoid conflict (esp. those near the eastern coast)

*If you're the Morgan or Miriam, expand as a top piority as you have the most space

*The geography resembles Australia but there are some other things to watch out for :-)

 

If you find any errors or bugs in this scenario, please don't hesitate to e-mail me about them.

 

Thanks.

 

******************

 

Matthew M.

australia-s.zip

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Scenario Name: Near Perfect Scenario

SMAC/ SMAX: SMAC

Author: Matthew Mu Sung

Date of original posting: 3/24/99

Original host site: Civilization Gaming Network

 

--NEAR PERFECT PLANET scenario--

 

Thanks for downloading this scenerio.

 

As promised, 3 days after releasing the terrain,

here is the scenario. The map has been slighly

imporved with land connecting the north and south

land masses. The land has been equally divided into

7 equal sections for each faction. Please read the

intro for more info.

 

---------------------------------------------------------------------------------------

INSTALLATION: Extract files into new folder Near Perfect Planet in the scenario folder.

---------------------------------------------------------------------------------------

 

OBJECTIVE: Reach transcendence (the only way to win) and build the ultimate colony.

 

Note: Base population, research, territory etc. count as objective points that

will contribute to the overall score.

 

DIFFICULTY: Thinker (cannot be changed)

 

Note: The personality of each leader has also been randomised to make it more interesting...

 

Tips: *Try to set up base early to start research but build bases on productive land.

*Make researching your top piority as you need to reach transcendence

*Expand to cover as much territory as possible

*Build aircrafts to patrol and defend you territory as soon as you have the technology

*Obviously if you use University then you'll have a head start so when you finish

it then try another faction to win with

 

Thanks.

 

******************

 

Matthew M.

nearperfect.zip

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Scenario Name: Akaria: World of Resources

SMAC/ SMAX: SMAC

Author: CoreDump

Date of original posting: 8/21/99

Original host site: Civilization Gaming Network

 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 

DATALINKS: NODE INSTALLATION INSTRUCTIONS:

Just unzip all of the stuff in the zip file to:

 

C:\Program Files\Alpha Centauri\Scenarios\Akaria

 

(Or whatever your SMAC directory is...)

 

Then go ahead and play the scenario. If you wish then you can

read the rest of this document...

 

(I suggest that you do...)

 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 

DATALINKS: HISTORY

 

More than 800 years have passed since Planetfall. Three factions

acheived Space Flight earlier than the other factions and took to

space. Over-population on Planet had made factions look for new

planets for colonisation. The fourth planet from Alpha Centauri's

primary was small. Yet considering that it was somewhere to expand to

factions started arguing over who should get the planet. Eventually

the three factions: Morgans, Peacekeepers and Spatians, took to

space and headed for the planet which became known as Akaria.

The Spatians were there first and launched satillits into orbit. They

have a complete knowledge of the map at the start. The other factions

didn't have time and just performed a quick servey on the way in.

What they found startled them: Certain types of resources has grown

together! So while one area was abundant in food the other was not!

The factions managed to subtistute the resources that were missing

from there borders by terraforming there land. However as every good

leader knows a faction needs all three to survive the diplomatic tension

between the factions broke down into war...

 

People on Akaria started to get worried and angry about not having enough

food or not having enough building materials that they grabbed some weapons

and ran away into the countryside. These 'barbarians' will attack anyone.

They don't have advanced weaponry but could cause harm if they attack lightly

defended or under-defended battalions. As far as we know they don't have a base

of operations and there are only a few of them. Don't let colony pods leave your

borders without escort.

 

A few days before the wars break out supply ships from each faction

brings fresh supplies and drops them off in the centre of your territory.

 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 

DATALINKS: FACTION INFORMATION

 

The Spartians start with all of the natural mineral resources and rocky

areas on the planet. Thereby supplementing their natural industry loss.

The Morgans start with all of the natural energy sources and high mountains

to put solor collecters on and get lots of credits...

And the Peacekeepers start with all the natural nutrient resources and

the Jungle of Nubius! They start with a higher population and one more base

than the other factions!

 

Tech progresses at the normal rate.

Certain factions have been 'handicapped'. See FACTION PROFILES for more

info!

 

The objectives are simple: Control 19 of the 21 objective bases by 3050 to win.

You have over 170 turns to acheive your victory conditions.

Cooperative victory is enabled and is recommended.

Each faction starts with six bases, except for the Peacekeepers which start with

seven. This mimicks there high food production.

There is limited land so either build sea bases or raise land with Formers.

 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 

DATALINKS: FACTION PROFILES

 

The Spartians should build condensors, farms, and solor collectors to enhance

their bases nutrient and energy production. However since they are on low

areas this dosn't provide much of a bonus.

They should build mines on mineral outcrops and rocky areas.

The Spatians should build up a huge army using the mineral outcrops and take

over objectives.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Morgans should also build farms and especially solor collectors.

Due to the mountians regions that are under Morganic control they will

have lots of rainy areas and this faction should be played if you are new

to SMAC or if you don't fancy that much of a challenge. Except for the

fact that mineral production will be non-existant this is the easiest

faction to play in this scenario.

They also have a slightly higher tech level than the other two factions and

start with slightly more units. This is because they are in the middle

and they need to defend themselves.

However is should be noted that you are the most likly to go to war with

the Spartians or the Peacekeepers, (how ironic!), because you are in the

middle.

The Morgans should switch to a Fundamentilist government and build lots of

Probe Teams to subvert enemy bases under there control using all of that

energy that they get off the mountains.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Peacekeepers should expand, expand, expand to as many areas as they can!

With the amount of food production coming in there bases should grow to huge

sizes. All you need to do is to build solor collectors and maybe some

Thermal Boreholes to stimulate mineral production.

The Peacekeepers have all options open to them. They can either get there

borders on some of those Morganic mountians before they do and get lots of

energy then subvert bases...

Or to use sea power to take over the Spartians and their high mineral

producing bases and then get the Morgans.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

All factions territory is already mostly terraformed. Deirdre would go

mad if she saw what you have done to Akaria!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 

DATALINKS: NODE BUGS

Only one that I know of:

-The Spatians start with a full knowledge of the map. I don't know why.

Other factions start with there surrounding area known.

To make this not seem like a bug I have included that info in the story.

 

If you find any more then e-mail me and I will try and fix them.

 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 

DATALINKS: NODE DISTRIBRUTION

If you wish to distribrute this in ANY format from anywhere but

the site where this scenario was originally uploaded then you MUST ask

me first. I will gladly let you but you MUST NOTIFIY ME!

You can also use this as a base for your own work as long as you

TELL ME and give me (some) credit.

 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 

COMMUNICATIONS ARRAY ACTIVATED:

.

This is the first version of this scenario and is my first ever scenario

anyway. I want to improve this scenario and in the next version I _might_

replace the Spartians with one of my own factions as they upset the balance

of the game, but hey, putting the Hive or Belivers in there wouldn't have

done much good, and since there is no fungus the Gaians would have been useless

and with the University there would have been no motivation to build an army

and conquer your neighbours.

 

Keep a look out for my next scenario: "Nessus Prime: Minerals in Abundance"

 

Don't forget to visit my web site which is all about strategy games,

especially SMAC, and take a look round. If I can I'll put this scenario

up on that site too! I am especially proud of my patented unit designes.

 

Until then! Enjoy playing!

 

Right I'll shut up now...

 

<-|CoreDump|-> (a.k.a Dane Elwell)

Akaria.zip

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Scenario Name: Dierdre

SMAC/ SMAX: SMAC

Author: Googlie

Date of original posting: 4/26/01

Original host site: Civilization Gaming Network

 

Play as Deirdre of the Gaians in a scenario/game developed for the player who is comfortable at the Citizen or Specialist level, and has minimal tweaking of the AI factions.

deirdreeasy.zip

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Scenario Name: Domai's Quest

SMAC/ SMAX: SMAX

Author: Googlie

Date of original posting: 7/31/01

Original host site: Civilization Gaming Network

 

Play as Domai in this game that has you looking for allies and avoiding enemies among the minimally-tweaked AI factions at the Citizen or Specialist level.

domaieasy.zip

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Scenario Name: Lal

SMAC/ SMAX: SMAC

Author: Googlie

Date of original posting: 4/27/01

Original host site: Civilization Gaming Network

 

Play as Lal of the PKs against a somewhat intelligent Artificial Intelligence.

lal.zip

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Scenario Name: University

SMAC/ SMAX: SMAC

Author: Googlie

Date of original posting: 7/31/01

Original host site: Civilization Gaming Network

 

Play as the University with plenty of room to expand, but beware the 3 AI factions out to get you !!

gamefour.zip

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Scenario Name: Battle of the Builders

SMAC/ SMAX: SMAX

Author: Googlie

Date of original posting: 8/7/01

Original host site: Civilization Gaming Network

 

Try the Battle of the Builders - play as Lal against 3 AI Master/Slave teams and beat them to Transcendence (Conquest Victory is turned off)

bb_lal.zip

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Scenario Name: Domai's Choice

SMAC/ SMAX: SMAX

Author: Googlie

Date of original posting: 9/12/01

Original host site: Civilization Gaming Network

 

Domai's Choice - Play as Domai and choose between a Usurper or Caretaker led alliance. Each has enslaved a researcher and a builder.

dronechoice.zip

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Scenario Name: Mars Survivor v3.0

SMAC/ SMAX: SMAX

Author: GeoModder

Date of original posting: 2/2/03

Original host site: Civilization Gaming Network

 

---------------------------------------------------------------------

MARS SURVIVORS SCENARIO Version 3.0

by GeoModder

README.TXT

 

This scenario is an offshoot from Sid Meier's Alpha Centauri universe.

I.e. Earth is made uninhabitable by a holocaust and a mission is on the

way to Chiron. But what for the people in settlements off-Earth?

It's a reasonable assumption that by the year 2060 or later there will

be colonies on the moon and Mars.

 

The tech-tree is a slightly changed, but limited one. The scenario

itself takes about 250 turns. Most air units are changed in range and

mineral cost. For a smooth gameplay, put the files of the scenario

in the mentioned sub-directories of the Alpha Centauri main directory:

 

- the Mars-folder and all of its contents under the folder 'scenarios'.

- the 'Mars.mp' file in the folder 'maps'. It is an extra if you ever want

to play on a dry map of the planet.

- the 'tech087.pcx' file in the folder 'techs', this will overwrite a

non-used pcx file, so it doesn't affect a normal game. But if you want

to keep the original one, don't forget to make a backup.

- the files 'tech87.mp3', 'Unionist.mp3', 'Survival.mp3', 'Nippons.mp3',

'MarsGov.mp3', 'Convict.mp3' and 'ArtInt.mp3' in the folder 'voices'

- the files 'proj004.pcx', 'proj031.pcx' and 'proj032.pcx' in the PROJS

folder. Certainly here don't forget a backup, as these changes will

also affect the normal game.

- All the remaining files in the Alpha Centauri main directory

(except 'readme.txt', wich may be deleted).

 

There is one bug which I don't seem able to fix; in the help-menu

don't open the 'Anti-ballistic Defense System' facility window.

The program will cause an error if opened and shut down.

 

With thanks to all people who contributed faction files to the networknode

site. Most of the faction graphics -and sounds used come from this site.

 

Ghent, 2 feb 2003

 

Edit: for some reason I can't get the scenario to attach. Will look into later.

Edited by Darsnan

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Scenario Name: Morgan

SMAC/ SMAX: SMAC

Author: Googlie

Date of original posting: 4/27/01

Original host site: Civilization Gaming Network

 

Play as CEO Morgan - Transcend level.

morgan.zip

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Scenario Name: Spartan Challenge

SMAC/ SMAX: SMAC

Author: Googlie

Date of original posting: 8/2/01

Original host site: Civilization Gaming Network

 

you are Santiago (Yang has used his evil henchman Ashaandi to mind control the other faction leaders aboard the Unity, except for you and Commissioner Lal) Can you beat the odds?

sparta10.zip

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Scenario Name: Zak the Diplomat

SMAC/ SMAX: SMAC

Author: Googlie

Date of original posting: 9/13/01

Original host site: Civilization Gaming Network

 

Play the University and steer your way through the diplomatic minefields of relations with the other faction leaders.

zakdiplo.zip

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Scenario Name: Roze

SMAC/ SMAX: SMAX

Author: Googlie

Date of original posting: 4/27/01

Original host site: Civilization Gaming Network

 

Play as Datajack Roze - Transcend level.

roze.zip

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Scenario Name: Cha'Dawn

SMAC/ SMAX: SMAX

Author: Googlie

Date of original posting: 11/21/00

Original host site: Civilization Gaming Network

 

Play as Cha Dawn against overwhelming odds.

cha2106.zip

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Scenario Name: Lal's Challenge

SMAC/ SMAX: SMAX

Author: Googlie

Date of original posting: 8/2/01

Original host site: Civilization Gaming Network

 

you are Lal (Yang has used his evil henchman Ashaandi to mind control the other faction leaders aboard the Unity, except for you and Colonel Santiago) Can you beat the odds? This is the same game as Spartan Challenge, only your faction is switched. Everything else is the same.

gameten.zip

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Scenario Name: Sparta's Choice

SMAC/ SMAX: SMAX

Author: Googlie

Date of original posting: 9/7/01

Original host site: Civilization Gaming Network

 

You are Sparta, and must choose between supporting the Caretakers (and their slave, the Cyborgs) or the Usurpers, with their University slaves. You might find allies among the Believers or the Pirates. Check the F5 when you start, some SPs have already been built.

spartachoice.zip

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