Kloreep

[Succession Game] We Pass Civ

372 posts in this topic

I've yet to see enthusiasm for Raging Barbs, I have to say...

 

Haven't been around me long, eh?

 

;)

 

 

It's not for everyone though, and is a definite game changer in terms of style.

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Simply warning that I'd like to see some words of support from another player to flip the switch on that. Should I count that as your support? :)

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Personally, I'm a yes. With a caveat. If everyone else is completely inexperienced with it, no.

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Actually change that to just 'no'.

AI doesn't deal well with it IIRC.

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Actually change that to just 'no'.

AI doesn't deal well with it IIRC.

 

Ding! Yeah raging barbs actually helps out the player more than hinders, as long as the player knows how to play against that option. I would even say aggressive AI causes more problems for the AI nations than it does for the human player, but not nearly as bad as raging barbs.

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Hmm, sounds to me like Raging Barbs may be best left off then.

 

Aggressive AI is indeed a bit of a crapshoot with its effect on the AIs. Sometimes a Killer AI can be created when an AI is successful in digesting another civ, creating a superpower that can challenge the player more effectively than anything you're likely to see in a non-Aggressive game. On the other hand, I have seen entire continents kept backwards and devastated by back-and-forth wars with more of a stalematey outcome.

 

I'm hoping for the former, which is why I push for Aggressive AI. :)

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I'm fine with it. You are correct about the superpower possibility and I have seen that when playing with aggressive AI. But I've also seen the backwards continent too.

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Looks like currently 3-2 against Raging Barbs. I'm inclined to leave them as whatever the normal tier is ("Frothing"?) unless there's a sudden swell of support before I start the game. (Which should be in a little bit, I'm going to go play PBEMs first. So heads up fellow-Americans-in-the-continental-sense - the game's going to start this evening.)

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Ok to add my name?

 

If so, I would say not to raging barbs.

 

And how about we lengthen the game to epic, given the number of players we have on board. If everyone gets their turns done in one evening, we could blast through the game pretty quickly. Would be neat to drag it out a bit.

 

Also, I can't recall if you checked it or not, but I would say no to tech brokering. If full tech brokering is allowed, and playing on normal speed, you can really race through the tech tree.

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Never too late to add your name. :b:

 

No Tech Brokering will be checked.

 

I think it is indeed possible we'll be racing through this game, which is why I went with a relatively short turn time of 20 turns. I'm leaning toward keeping it on normal, though. If we get through this game too fast to satisfy our succession appetites, we can always just start another. :) I think I'd be more inclined to further reduce the # of turns per play, than to decrease game speed. I do like Epic's effect on military, but I'm not sure everyone here would be on board for it.

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Never too late to add your name. :b:

 

No Tech Brokering will be checked.

 

:b:

 

I think it is indeed possible we'll be racing through this game, which is why I went with a relatively short turn time of 20 turns. I'm leaning toward keeping it on normal, though. If we get through this game too fast to satisfy our succession appetites, we can always just start another. :) I think I'd be more inclined to further reduce the # of turns per play, than to decrease game speed. I do like Epic's effect on military, but I'm not sure everyone here would be on board for it.

 

Yes - that's why I like it as well. Ages mean something from a military perspective and castles have more than a 10 turn shelf life. But I agree. This is the first one. Let's play it relatively straight up and see how it goes.

 

btw - Justinian would be cool leader to play. We just need to send him on vacation with Nugog to get some colour into his cheeks. :)

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Okay, time to start this up.

 

First off is to roll up our leader. We will be playing as...

 

*drumroll*

 

Gandhi!

 

(I swear I didn't fix it, UnO. That's honestly what random.org put at the top. Don't hurt me. :scared: )

 

That means our UU is the Fast Worker (Worker with an extra move), our UB is the Mausoleum (Jail with +2 Happiness) and our other trait besides spiritual is Philosophical. Starting techs: Mining and Mysticism.

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:lol:

 

I like Gandhi though. Perfect leader for a specialist economy right UnO? ;)

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The Reign of Kloreep the Early: 4000 BC-3000 BC

attachment.php?attachmentid=10958&d=1321318968

 

In the beginning, our people were nomads. They lived a happy but troubled existence, living at the whims of the forest and the plain.

 

Among our people lived a man named Kloreep. Kloreep the Early, as he came to be known, is famous for gathering our people together. He laid out a grand vision of how the future could be for their children, their grandchildren, and their grandchildren. He foretold a vast land, filled with people of our tribe, people who built great things upon the land as impressive as the work of nature herself. He called the people to a new way of life, living in one place, where they would shape the land to the people rather than the people to the land. It was by this stirring edict that the story of India began - and by this act that Kloreep the Early earned his title, for he was the first to see this great future clearly.

 

At least, that was the official story passed down. Other traditions tell us that Kloreep was remarkable mainly for sneaking up behind the man giving this speech, hitting him over the head with a big rock, and then holding the rock high in the air as he asked if anyone wished to deny that he had come up with this wonderful idea. As for his title, these traditions say he was called "the Early" some time before rising to lead India, given the title by his wife.

 

Whatever the true origins of India's first leader, it was in 4000 BC our people were ready to settle down. And settle they did, at the mouth of a beautiful river.

 

attachment.php?attachmentid=10957&d=1321318965

 

Settlement allowed some of India's wise people a great deal of time to contemplate and discover new things. Legend tells us that Kloreep the Early was urged to have them study practical things - inventions that would ease the day-to-day living of the people or make them safer. Kloreep the Early told these people their lives were already easy enough under his astute leadership, and instructed the wise folk to instead investigate these "God" things he had been hearing about instead. And so ended the eventful years surrounding 4000 BC.

bc.4000.end.jpg

bc.4000.start.jpg

Edited by Kloreep

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:lol:

 

I like Gandhi though. Perfect leader for a specialist economy right UnO? ;)

 

:roflmao:

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Make sure you turn on resource flags for UnO and anyone else whom are color blind.

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3880 BC Our warrior spotted a hut well outside Delhi's cultural range. Let's pop it!

...bleh. 25 gold. Better than Barbarians.

 

3800 BC Delhi's borders expand, engulfing the neighboring hut. It too gives gold (48, to be exact).

The border expansion also brings in spice tiles. Working one brings Polytheism in one turn earlier. Still probably not enough to beat a Monarch AI that's gunning for it too, though, so fingers crossed...

 

3680 BC Delhi finishes its first build, our second Warrior unit.

With Worker techs delayed by the Polytheism grab, a third Warrior seemed like the best way to go, to let Delhi go ahead and grow to its second population point. So, with a third warrior on the way, this one goes out scouting too...

 

3640 BC Our first Warrior-scout encounters the Maya. This being Monarch, they already have an Archer - eep!

attachment.php?attachmentid=10959&d=1321321255

We of course say that our intentionals are peaceful. Which, at the moment, they very much are. Nice Archer, good Archer...

 

3600 BC Hinduism is founded in a distant land. Kloreep prepares to be ridiculed for his opening moves.

Just 2 turns left to go on Polytheism, so let's go ahead and finish it off. Maybe someday we can come back for Monotheism...

 

3520 BC Polytheism discovered. Next up, Hunting.

 

3480 BC Third warrior is finished, sped up by sacrificing growth following Delhi's growth to pop 2. Next build: Fast Worker.

Buddhism is founded in a distant land. We could have gotten there first. Sigh...

Third warrior is sent to scout out to the northeast a bit. It will return in time for the Worker's construction.

Finally, another hut pop, another gift of gold.

 

3440 BC Pacal converts to Buddhism. Guess we know who founded it.

A quick & dirty map of the world at this point:

attachment.php?attachmentid=10960&d=1321321267

We clearly didn't roll an Archipelago.

 

3320 BC Hunting researched. Next: Animal Husbandry

 

3240 BC Our northeastern warrior is attacked by a lion. Defending on a forested hill, our warrior kills the lion without taking even a hint of damage.

 

3200 BC In the west, we meet Augustus Caesar. Well, one of his Archers, anyway.

Nice Archer, good Archer...

 

3080 BC Having continued north a ways, our western warrior encounters Roosevelt's Archer. It's a party on this continent!

Meanwhile, our eastern warrior hopes a forest will protect him from a Bear...

 

3040 BC After a terrible battle, our eastern warrior emerges barely alive. Promiting him to Woodsman I helps heal the damage.

 

3000 BC Our eastern (southeastern by now) warrior is attacked by wolves, but escapes unharmed.

Delhi completes our first Worker. No wait, not just any Worker - a Fast Worker!

 

"Aren't all you military zealots glad we have this awesome unit instead of something that would keep us safe? It will save us so many worker turns!"

And with that, the Indian people had finally had enough. Kloreep the Early was overthrown, and someone more competent put in charge...

bc.3640.maya.jpg

bc.3440.world.jpg

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Rhoth's turns, 25-50 or 3000bc to 2000bc

 

Turn 25, 3000bc - I start out by looking at the lack of religion and laughing. ;) A fast worker finishes this turn and I name it Solver. I also go through and rename the warriors to Buster's Uncle, Nugog, and Rob Worham, as well as renaming our capital city WPC. We don't have much for the worker to do right now except mine the hill to the NW since animal husbandry isn't finished yet and most of the rest of the surrounding territory is forest. WPC starts a warrior after the worker in order to protect the city, and because I want to get to size 3 and explore a bit more before building a settler.

 

Turn 28, 2880bc - Finish research on animal husbandry. I contemplate starting fishing to allow us to use the clam tile since we don't really have much in the way of food in the capital, but I decided that the worker needs something to do and he can't do much beyond the cow pasture without having the ability to chop forests, so bronze working is the ticket. I also like to know where the copper is early so I can plan my next city around that if possible. Looking around we have horses to the NW near the peninsula in what could be a good city site, and horses closer to the east, but there is really not much of value in the east beyond the marble. Lots of grassland but no rivers to allow farming. Oh, and Caesar adopted slavery so we know he has BW.

 

The Northwest:

Civ4ScreenShot0016.JPG

 

The East:

Civ4ScreenShot0017.JPG

 

Turn 29, 2840bc - Solver finishes the mine and starts the plains cow pasture, our only land source of bonus food right now, and not a good one

Turn 30, 2800bc - WPC finishes the garrison warrior, renamed Beta, and starts work on a barracks until the city hits size 3

 

Turn 31, 2760bc - Buster's Uncle finishes healing and goes exploring again

 

Turn 33, 2680bc - Solver finishes the pasture and doesn't have anything to do until we finish bronze working. I send him out to explore the few black tiles close to WPC. Buster's Uncle pops a hut and gets a map. Sigh!

 

Turn 36, 2560bc - WPC grows to size 3 and switches work to a settler. I keep the citizens on the two bonus commerce tiles to keep bronze working going since I want to finish it and chop out the settler.

 

Turn 38, 2480bc - Meet a scout from Cyrus of Persia. Peace.

 

Turn 39, 2440bc - Cyrus adopts slavery meaning he has bronze working.

 

Turn 41, 2360bc - Meet an archer of Saladman of Persia. I offer peace in exchange for some thousand island dressing. Finish up bronze working and start on fishing. I deem that one more important than agriculture for our capital since we can't farm any land anyway thanks to the lack of good water. Copper is nowhere close, just off far to the NW. I switch to slavery, but can't slave out the settler. Solver starts chopping a forest.

 

Turn 44, 2260bc - Solver finishes the chop and the settler is finished. I start a fast worker for the next city site. Solver starts another chop to finish up the worker quickly. Here is my first real big decision to make. We have horses to the east and northwest, but the east land is not good right now (no bonus food or land that can be farmed). I don't want to go all the way out to the copper site. There is good land directly southwest, but some of it, like our capital, requires the calendar tech, and some of the other good land sites to the south and southwest require iron working for jungle chopping. I contemplate going to settle the NW horses, but ultimately decide to head west for the gold and grass cow river site. It should provide a major boost to commerce and allow us to get our research boosted faster, especially if we can get some cottages growing soon. Buster's Uncle is already in the area so there is protection for the settler.

 

Turn 46, 2160bc - Finish fishing and start the wheel to connect our cities. Again I avoid agriculture, but it should be done soon, if nothing else so it provides a research bonus for pottery.

Turn 47, 2120bc - Ivory spotted a bit to the SW of the proposed new city site, in junglelands.

Turn 48, 2080bc - Solver finishes the chop and WPC finishes the worker, renamed Locutus. A work boat is started. Locutus heads off to the west. Buster's Uncle and the settler arrive at the new city site and the city of Builderopolis is founded. Builderopolis starts a monument to push culture borders.

 

Turn 49, 2040bc - RobWorham spots two barb archers to the east while scouting. I have him hunker down on a forest hill.

Turn 50, 2000bc - WPC border growth. Locutus arrives at the Builderopolis cow and starts a pasture. Solver finishes a third chop to get the work boat out at the start of the next turn.

Edited by Rhoth

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I start out by looking at the lack of religion and laughing. ;)

 

:whistle:

 

 

:cringe:

 

 

:oops:

 

Lots of grassland but no rivers to allow farming.

 

Good thing we have the traits for a cottage economy... oh wait. ;)

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I like the part where I fight and Solver does the work...

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Here is a pulled back view of the world so far with resource icons on so you can see the locations of the copper, ivory, horses, etc.

 

Civ4ScreenShot0015.JPG

 

And the save:

WPC BC-2000.CivBeyondSwordSave

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Oh, and for you warmongers...there isn't really a close neighbor yet. One to the south beyond the jungle belt, but not nearly close enough to do a warrior rush or anything like that.

 

Have fun whomever takes over.

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