Alexander

Crusader Kings II: I'm Starting to Get Excited

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Apparently the hotfix is out, although I've yet to DL it. I'll keep an eye on the PI forum and see what the responce is.

 

So the hotfix isn't on steam auto-DL like the patches are?

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It will be automatic apparently, but there may be some slight delay.

 

There are reports of it being available on Steam now, maybe it will take time to get to your Steam server if it hasn't already.

 

Still reading reports of some 'game breaking' bugs.

 

A 0 stat bug for certain characters seems to be the biggest stumbling block so far.....

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For those no aware, here are the complete patch notes for 1.05 and the 1.05b hotfix:

 

1.05b:

 

- Fixed a bug with all children getting the exact same education trait

- The mouse wheel now works for scrolling in all windows again

- Autopause on events in full screen mode now works again

- AI: Made smarter about when to join Crusades/Jihads. Reduced "dogpiling".

- MP: Fixed issue where the client was able to change starting date in the lobby, causing all kinds of issues

- MP: Fixed an issue with being able to select dead characters from previous bookmarks

- Fixed a bug with de jure assimilation of duchies when the king himself held counties in it

- Fixed an issue with some plots where plotters did not get what they plotted for

- Fixed an issue with war contribution scores turning negative and strange in huge, drawn-out wars

- AI: Less keen on picking the 'Revoke Vassal Title' plot

- Fixed an issue with the Weaken other Vassal plot where vassals at another level than you could plot against you

- Assimilating duchies are now shown clearly on the map in the De Jure Kingdoms map mode

- Exported WOMEN_INHERIT_PRESSED_CLAIMS and BASTARDS_INHERIT_PRESSED_CLAIMS to defines

- Title creation was possible when at war for independence, resulting in an inconclusive ending and you as "victorious"

- Added some missing French and German translations

- Fixed a bug with the DLC banner not updating correctly in the main screen

- Corrected text color codes in the French translation

- Fixed a bug with the wrong text shown in Crusades/Jihads against heretics

 

1.05:

 

MAJOR:

- You can now ask to join many types of wars

- Participants in wars now get a contribution score which determines how much prestige and piety they get when the war ends

- Crusades now target entire de jure kingdoms. The Pope declares the war and other rulers can then join the attacking alliance. The one who contributes the most gains the targeted kingdom.

- Streamlined marriage interface allowing matrilineal betrothals

- Loads of new events for regencies, friendships and rivalries

- Plot to revoke the title of a vassal

- The Kill Plot is now more available and targets a wider selection of logical characters

- Portrait clothes are now uncoupled from ethnicity

- Added Causes of Death

- Added some purely naval mercenary units

- Improved military AI

- Armies can now be "attached" to each other, which means they will just follow the lead army

- Duchies can now be assimilated into another de jure kingdom (takes 100 years)

- Now possible to create titular titles at double cost if you hold the scripted capital

- Empires are now allowed to create kingdoms

- You can now only create kingdoms if you are already a king or emperor, or hold more than one duchy titles

- Added the kingdoms of Frisia, Lotharingia, Bavaria, Pomerania, Aquitaine and Brittany

- The kingdoms of Galicia and Navarre are now de jure kingdoms

- The kingdom of Al-Andalus is now called Andalusia and can be created by anyone in the Arabic culture group

- Changed "Ducal Claim" wars to "De Jure Claim". De Jure kings and emperors can now take counties in their de jure realm

- Assassinations are now more expensive depending on the rank of the target

- All factions in civil wars are now hostile to outside attackers

- Cannot end civil wars until the temporarily independent vassal has no holdings occupied by outsiders

- Tribal Invasion CB: Now destroys all duchies and kingdoms in the conquered realm

- Children now always get the same education type as their guardian

- The Holy Order troop size now scales with the moral authority of the church

- Republics now get a special CB to seize coastal provinces

- Republics (count or above tier) now get a tax bonus from all cities in their realm

- Republics (count or above tier) now get an extra tax bonus from all coastal cities in their realm

- Republics (duke or above tier) now get an extra tax bonus from their capital city

- Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents' titles

- You can now press the claims of female courtiers and vassals in wars if the target title does not have Agnatic succession

- AI: Vassals should now try to defeat peasant rebels on their own

- AI: Will no longer raise forces in besieged counties

- AI: Nearby religious brethren will now tend to join defenders in Holy Wars

- AI: Lowered general vassal revolt risk and DoW aggressiveness

- Cut the Religious Assistance CB

- There is now a "Plot" button in the character view, offering a more flexible way of picking plots against characters

- Fixed an issue with weird (often infinite) build times that could occur after reload

- Vassals will no longer hate you for newly acquired Holdings that take you above the demesne limit. You have two months to get rid of them.

- Heavily revised vassal revolt risk calculations

- Made the revolters in independence wars start gaining ticking war score, and do so immediately

- Fixed a crash when switching between tabs in the Plot View

 

MINOR:

- Embarked armies no longer suffer attrition

- Withdrawing a small enough army from combat no longer leads to a general retreat

- Rebalanced combat a bit - more morale damage, less kills

- Fixed a bug preventing claimants to the Caliphates from ever revolting

- Fixed an issue with succession CB holders not using it because they are currently the heir presumptive

- The opinion effect of gifts now depend on the State Diplomacy of the giver and the greed of the recipient

- Gift recipients who are not your vassals (or below) will appreciate gifts more

- Landless characters now also get an AI personality from traits

- Added more and greater opinion modifiers from characters having the same traits

- The console command "debug fow" is now just "fow" and works in Release builds too

- The invite to plot selection list of characters now excludes those who would never ever join

- Better tooltip for the "not willing to join plot" icon when inviting people to plots

- Glowing borders on selected titles in the Title View

- More likely to see different unit type models on the map

- Added console command "charinfo" to toggle debug information in character portrait tooltip

- AI: Honorable and dishonorable (personality from traits) characters should now respond more plausibly to invitations to murder plots

- AI: Improved councillor appointment

- AI: More careful about trying to pass de jure law changes during wars

- AI: Smarter about revolting during the lieges offensive wars

- AI: A bit more reluctant to accept ending a plot

- AI: Will now want to raise or hire a more overwhelming force

- AI: Smarter about creating and usurping titles

- AI: Smarter about handing out titles

- AI: Will now actually look at the defines MAX_ELECTOR_TITLES_LEGALLY_HELD and MAX_DUCHIES_LEGALLY_HELD when handing out titles

- AI: Checks if mercs are an option when evaluating DoW

- AI: Fixed an issue with piecemeal raising of ships

- AI: Fixed several issues with Mongol Horde DoW logic

- AI: Landed spouses will no longer revolt

- AI: Fixed some bugs with bishop nomination

- AI: Fixed a bug where the AI could ignore some rules when granting titles (could grant contested titles, etc)

- Children born to parents in a matrilineal marriage should now end up in the mother's court

- Fixed a bug with abdication from war in elective monarchies that could result in premature Game Over

- Crown authority in titular kingdoms and empires can now also be lowered by lost civil wars

- Fixed a crash when just about to revoke the title of someone, and that person dies

- Added some more loading tips

- Fixed a bug with the "prisoner" event effect when releasing characters from someone other than their liege

- Unit owners now get a fraction of the prestige and piety gained from battles (and not just commanders)

- Increased the piety and prestige gained from battles a lot

- Characters can now only pick the Amass Wealth ambition once

- Fathers will now like their children a lot

- Fixed a bug with the inheritance of Claims

- Fixed some errors with the tooltips in event 301 ("A Bastard is Born")

- Tweaked the succession situation between Flandres and Hainaut in 1066 to avoid Flandres becoming part of the HRE

- The members of the House of Vermandois are now members of House Karling

- Vassals now only like succession laws in secondary kingdoms if they are de facto below it

- Gavelkind law in secondary kingdoms has no opinion effects unless the ruler has more than one holding there

- Added early kings of England to the history files

- Temple type holders will no longer desire their liege's titles for de jure reasons

- Temple type holders will no longer be upset with their liege for having the wrong government type

- Fixed a bug with protected inheritance not working correctly between two realms, both with protected inheritance

- Nerfed the Pagan warrior cult building by 33%

- The text for the assassination action now mentions the cost

- Can now only repeat the same plot type, not ambitions

- Improved DoW warning texts

- Changed the initial succession laws of the Spanish kingdoms to Gavelkind

- Gave the Victual Brothers their ships back

- Bohemund of Taranto is no longer a bastard

- Fixed a bug where a dead husband of a newly pregnant wife would not count as a husband

- The conduct diplomacy button is now hidden for dead characters

- Fixed some issues with the "elector titles held" penalty in empires

- The Hordes lose the Tribal invasion CB if they go Christian

- Fixed a bug with the 'is_mercenary' trigger

- Gave Pisa some starting buildings in 1066

- Tweaked the Holy Order levy composition

- Adjusted the map so that the Duchy of Tyrol is no longer split in two

- The Kingdom of Byzantium can no longer be created

- Vassal mercs now cost half maintenance

- The Kill Spouse plot decisions are now less likely to actually succeed

- Open succession law (the Muslim default) now makes succession crisis revolts much more likely

- You are now allowed to usurp titles from other vassals within the same realm if you have a claim on the title

- Fixed a bug with the tooltip for the 'has_objective' trigger

- Fixed some issues with some male hair styles being invalidated when they should not be

- Mercenary captains should now wear helmets again

- You no longer get Piety from handing out the same title to the Church multiple times

- You no longer get Piety from handing out duchies and above to clergy

- The Piety from giving a county to the Church is now 50 (down from 100)

- Boosted the arrival strength of the Timurids

- Uncles and aunts are now also valid successors in elective monarchies

- Removed the warning text and special AI acceptance rulers when marrying a member of the _same_ dynasty matrilineally

- Fixed a bug with Fertility set from modifiers

- Holdings under construction should now also correctly benefit from councillor jobs

- Fixed an issue with historical settlements not being cleared entirely correctly on save game load

- Fixed a bug with certain event target trigger tooltips

- Added a tooltip to the "character" trigger

- Corrected some title adjectives

- Fixed a bug with the 'claimed_by' trigger tooltip

- Fixed a mismatch between potential revolters in the alert and in the Intrigue View

- Mercs of the same culture group as you can now always be hired, no matter the distance to your capital

- Lieges of dead characters are now saved and shown

- The decision to repent (getting your excommunication lifted) now gives the correct opinion modifier, making the character immune to a new excommunication for 10 years

- Fixed a bug where successors could be temporarily disinherited when Temple holdings were assigned a new holder

- Fixed multiple issues with the law change plots

 

FOR MODDERS:

- The line "nudge_allowed=yes" in "settings.txt" will turn on the in-game map positioning editor (there is a button called "Nudge" in the starting screen.)

- The de jure liege of titles can now be changed through events and scripted history ("de_jure_liege")

- You now see all plots in "observe" mode

- Exported MAX_GENERATED_TRAITS_FOR_HISTORICAL to defines (controls the maximum number of random traits that are generated for historical scripted characters)

- Added a 'destroy_landed_title' event effect

- Added a 'give_minor_title' effect

- Added trigger 'holding_type'

- Exported some merc and holy order hire cost factors to defines

- Mercenary companies can now be scripted with a "strength_growth_per_century" value (in landed_titles.txt)

- The Legalism effects on demesne size is exported to "defines.lua"

- Added plot type 'realm_titles'

- Added trigger 'held_title_rating = [num/target]'

- Event modifiers are now read from multiple files

- Cut the non-functional trigger 'num_of_ports'

- The trigger 'monthly_income' now actually works

- Timed opinion modifiers with value 0 are now added, but not listed in tooltips (useful as a kind of flag in events.)

- Added 'creation_effect' to character objectives

- Exported DOW_AGGRESSION_FACTOR and REVOLT_AGGRESSION_FACTOR to defines

- Added event trigger and effect; 'custom_tooltip'

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My votes go to:

 

1. Salerno

2. Kartli

3. Duklja

4. Cherson

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So far the standings are:

 

Salerno: 13 points

Kartli: 11 points

Duklja: 9 points

Cherson: 8 points

 

We still need a vote from Donald, and ZKribbler, Arnelos, Bantams, godking and Lemmy if they so wish. :)

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I think Cherson would be the most interesting, with Kartli and Dukja as very close seconds. At least, from a readers standpoint. I won't even consider purchasing the game for 2 months, til I get on my summer break.

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We could very well still be playing this game in two months. You might be inheriting a very different empire though..... ;)

 

Salerno: 14 points (leading as three people have voted for it as their first choice)

Kartli: 14 points

Cherson: 12 points

Duklja: 12 points

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FYI, all the DLC for Crusader Kings II is now available on Steam, as is the 1.05b hotfix

 

DLC

Ruler Designer

Mongol Faces

Dynasty Shields

Songs of The Holy Land

Songs of Albion

Songs of Faith

 

For the next week you can buy them packaged with CKII for 10% off the total price.

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Rob, as you're starting the game, make sure to disable all DLC you might have, so that no one is left out.:)

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It will be automatic apparently, but there may be some slight delay.

 

There are reports of it being available on Steam now, maybe it will take time to get to your Steam server if it hasn't already.

 

Still reading reports of some 'game breaking' bugs.

 

A 0 stat bug for certain characters seems to be the biggest stumbling block so far.....

 

Automatic, yes. And it seems all major bugs were taken care of, except the 0 base stats for event/decision created characters. That is pretty major I think, but other than that it's fine now. And it should be safe to start a new game now, as minor patches has been save compatible every time and the devs have said that's their goal each time. Even a major patch like 1.05 was save compatible in most cases it turns out.

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Don't you know me by now Nik? No DLC until I'm 100% happy with the game! ;)

 

But seriously, I rarely play with the sound on, I've no desire to make my own character, well not until I've played with the 100s that are already out there, and I can live with stock faces and regular shields. When they release a pagan/muslim expansion I'll be first in the queue!! :eager:

 

If someone else wants to start then they can be my guest, otherwise I'll kick of Sat pm/Sun am NZ. I'd also like to wait until Donald has had his vote at least.....

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Just checkin'...;) Same as me there btw, no use for the music, no need for a character builder(I did try it as part of the beta though) and quite pleased with the huge amount of characters to try out already.:b: I wouldn't hold my breth for a pagan/muslim DLC btw, they've said it's not likely, as it would mean a complete overhaul of the game. As it is now, all its mechanisms are built for feudal rulers of the European kind. So no heathens or republics, most probably.

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Well here's my vote...

 

1) Salerno

2) Kartli

3) Duklja

4) Cherson

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:b: Thanks Donald!

 

Salerno: 18 points

Kartli: 17 points

Duklja: 14 points

Cherson: 13 points

 

Unless we hear anything from ZKribbler, Arnelos, Bantams or Lemmy in the next 36 hours, then Salerno it is! Time to do some swatting up.......

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I wouldn't hold my breth for a pagan/muslim DLC btw, they've said it's not likely, as it would mean a complete overhaul of the game. As it is now, all its mechanisms are built for feudal rulers of the European kind. So no heathens or republics, most probably.

 

Not even as an expansion pack? Shame, I'd pay good money to have a fully functioning map.....

Don't post your last post over at PI, there'd be anarchy! ;)

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What I posted is what Johan posted a while ago. I would never post anything not public already, you know.;)

 

EDIT: If I find it, I'll link to it. I don't remember exactly when or in which thread it was posted.

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:lol:

 

The PI forum is waaaaaay too busy for me to keep up, and that's with the iPad virtually glued to my lap once I get home! ;)

I'd be lucky if I get to see 1% of the posts in the main CKII forum alone!

 

BTW, just done my last quick check of the night and I see that there will be a hotfix for the 0 stat bug today! :woohoo:

I'll definitely be kicking this off by Sat pm NZ, at the latest......

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I don't have a strong preference, but Salerno sounds great. Able to pick a wife, no liege ties, religiously interesting. Lots of freedom to determine your own destiny :b:

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Oh, so it's public now? Good to know, I itched after telling you that.;) Has the change list been published yet?

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Thanks Lemmy! :b:

 

No change list that I could find on a quick swoop.

 

Time for bed...... :zzz:

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I don't have a strong preference, but Salerno sounds great. Able to pick a wife, no liege ties, religiously interesting. Lots of freedom to determine your own destiny :b:

 

And a fair chance to get trashed by the Muslim and/or Christian neighbours, don't forget that.;) I would recommend getting a liege at some point, if we aren't so lucky that we become mighty ourself that is.:p

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OK guys. I'm an idoit.:idiot:

 

It turns out Johan later on promised a Muslim DLC at one point if the game sells well.:idiot:

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Great, buy another copy Nik! ;)

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And a fair chance to get trashed by the Muslim and/or Christian neighbours, don't forget that.;) I would recommend getting a liege at some point, if we aren't so lucky that we become mighty ourself that is.:p

But at least you'll be able to choose which liege ;)

Don't know if it's more difficult in CK2, but in CK1 in my Holland game i frequently switched allegiance between France, Germany and England while trying to grow migty enough to stand on my own.

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patch notes for 1.05c

 

v1.05c:

 

- Fixed a bug with some randomly created characters getting 0 base skills

- Fixed a bug with war contribution score not always being given from occupied Holdings

- You no longer gain intrigue for succeeding with murder plots

- AI: Revolters now a bit smarter about when to pick the Independence CB

- AI: Adjusted down the Crusade joining a bit more

- Increased the delay between Crusades

- Exported REVOLT_DISTANCE_FACTOR, REVOLT_OTHER_INDEP_RISK and REVOLT_OTHER_INDEP_RISK_CAP to defines

- You can no longer start military type plots against someone you have a truce with

- Fixed a bug where children born after the father had died would themselves immediately die

- AI: Should not revoke titles off vassals while at war with someone big

- Rebellious vassals who do NOT seek independence will tend to keep the the peace while there are independence revolts going on

- Fixed a bug with a duel event (100411), where a ruler could banish himself

 

No sign on the Steam hotfix yet. I'll keep an eye on the PI forums today and see if everything looks cool or not.....

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