bdanv

Quote of the day - Read it!

7 posts in this topic

kyrub @ 'Poly speaking of the SMAX code:

..I find the expansion dull and several AI mechanisms simply don't work in SMAX, so it would be lot of work to get it right. Data angels don't ask for technology, because the game checks for "Univ" string and many other instances of this kind. Very lazy work by Firaxis.

 

link to the thread: http://apolyton.net/showthread.php/195007-SMAC-444-(AI-experiment)?p=5932685&viewfull=1#post5932685

 

kyrub has built an experimental AI patch for SMAC which tries to fix the most obvious AI flaws with as little work as possible.

He's looking for feedback and playtesters. So, if you have some time, :doitnow!: !

 

Stability is unknown. Use at your own risk!

 

Patch contents

- a lesson in basic terraforming (no boreholes yet)

- a few tech_beelines

- more focus on formers, recycling tanks to speed up the early AI game

- no more AI bases at distance = 2

- a few changes to AI unit design

- more AI ships

- AI should now build and use crawlers

- AI should be more likely to build speeders

 

All this was combined with scient's excellent (unofficial) patch. I decided to put back the unit 2048 limit, since it crashed the game.

 

Download link here: www.mediafire.com/download.php?we0cwv81twc6dvm

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I might b willing to help out.

 

_________

It is for SMAC :( Unfortunate since I play SMAX almost exclusively. I might still give it a go I guess, I am just not as enthusiastic as I was when I first read your post.

Edited by Imagine A Cool Name
Read the thread at Apolyton

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Whoah, AI using crawlers? I might start playing this game again!

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Keep in mind this experiment is just for SMAC, not SMACX.

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That link isnt working anymore. I am concerned enough to post.

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That link isnt working anymore. I am concerned enough to post.

 

The Apolyton forums have a problem. One of the admins says they are working on it.

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