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Penry

The Imperial Library

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Welcome to The Imperial Library!

 

Here can be found the wealth of our knowledge about this game, and links to all important threads and resources.

 

Please use this thread as your directory, to help navigate around the various areas of our mighty civilization!

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The Game

 

We Play Civ 5 Community Game #1

 

This game will be played on:

 

A Continents map (The world will consist of a few large landmasses and some smaller islands)

of Standard size (Our human civilization, 7 AI Civilizations (Randomly assigned), 16 City States (Randomly Assigned))

at Emperor difficulty level

at Standard speed (The default game pace)

starting in the Ancient era (So we get to play the whole Civilization experience)

 

This should allow us to experience as many different aspects of Civ 5 gameplay without things being too easy or too hard! We will not know at the beginning of the game whether we are isolated on an island, or grouped with some other civilizations on a continent. We will, at some point in the game, have to experiment with the naval aspects of the game, which promises to bring a whole new aspect to Civilization strategy.

Edited by Penry

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Our Civilization - Rome

We Play Civ's first Community Game will be played as The Roman Empire, with Augustus Caesar as our leader!

 

Rome - Augustus Caesar

The Roman Empire is the most remarkable and long-lived political entity in the history of Western Civilization. It was founded around the 8th century BC, and portions of it survived until the 14th century AD. The Romans were great innovators in some areas, and they were not shy about appropriating good ideas they found in other cultures.

The Romans were a warrior people. At the height of their power, the Romans ruled an empire which covered much of England, all of Western Europe, North Africa, Egypt, Greece, and the Middle and Near East. During their long rule of Europe and the Mediterranean, the Romans greatly shaped Western culture, law, art, architecture, religion, language, and warfare.

 

Born Gaius Octavius, Augustus would become the first (and possibly greatest) Roman Emperor. He ended a century of civil wars and initiated two hundred years of the Pax Romana (Roman Peace) while overseeing a golden age of Roman literature and culture. During Augustus’ long rule Rome flourished and the Empire came to dominate the Mediterranean basin. The policies he put in place kept the Empire running smoothly, so much so that Rome would continue to rule the entire known world for almost two centuries without any major wars or other significant threats to its survival. Few if any leaders in world history could make the same claim.

 

Rome has two early to mid game unique units, which should allow us to explore the various military aspects of the game.

 

Unique Unit #1 : Legion

Movement: 2

Strength: 13

Ranged Strength: 0

Cost: 90

Requires Resource: Iron

Technology: Iron Working

Abilities: Can build Roads and Forts like a Worker.

Notes: Replaces Swordsman (Movement: 2; Strength: 11; Ranged Strength: 0; Cost: 80; Required Resource: 1 Iron; Technology: Iron Working)

 

Unique Unit #2 : Ballista

Movement: 2

Strength: 4

Ranged Strength: 18

Range : 2

Cost: 100

Requires Resource: 1 Iron

Technology: Mathematics

Abilities: +10% combat strength vs cities

Notes: Replaces Catapult (Movement: 2; Strength: 4; Ranged Strength: 14; Range: 2; Cost: 100; Requires: 1 Iron; Technology: Mathematics; Notes: Must set up before firing. +10% combat strength vs cities)

 

As Rome has two unique units it doesn't have a unique building, but its special ability, The Glory of Rome, should also keep the builders amongst us happy as it helps speed things along in this aspect of the game.

 

Unique Building : none

 

Special Ability : The Glory of Rome : +25% production towards any buildings that already exist in the Capital.

Edited by Penry

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General Game Threads

 

We Play Civ 5 Community Game Introduction - An introduction to the game,community gaming, and our constitution.

The Forum Magnus - A welcome thread so everyone can get to know each other.

 

Term One Presidential Elections - Nominations for our first leader!

Term Two Presidential Elections - Nominations for our second leader!

Edited by Penry

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The Barracks

 

Concerning combat and all things related to war.

Naming thread

Edited by Penry

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The Embassy

 

Concerning exploration and our relations with city-states, and other civilizations.

 

What's that over there?

Edited by Penry

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Thanks to godking, Nugog, Beta, Viking, fed1943, Zoid, Rhothaerill, Unorthodox, Kiwallabok, raf0485, mike_wpc, donald23, Metaliturtle, Mart, Proviisori, ZargonX, conmcb25, Buster's Uncle and the WPC triumvirate for their help in setting this game up!!!

 

:unworthy: :unworthy: :unworthy:

Edited by Penry

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Reserved

Edited by Penry

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5003086988_8c494b33b7_z.jpg

 

The Barracks

 

Concerning combat and all things related to war.

 

[Military threads]

attachment.php?attachmentid=8078&d=1285268255

SPQR2.jpg

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Im not crazy about the purple lettering BU, can you try another color? Red maybe?

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Looking good BU, a transparent background would the the cherry on the icing!!!

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There's some sort of size/displayissue going on. I redid it fron scratch; let's see if one of these works.

 

attachment.php?attachmentid=8098&d=1285376716attachment.php?attachmentid=8099&d=1285376722attachment.php?attachmentid=8100&d=1285376726

 

These shouldn't be dispaying the same size.... Let's try again.

 

attachment.php?attachmentid=8101&d=1285376726

 

SPQR5.jpg

[ATTACH=CONFIG]8101[/ATTACH]

SPQR6.jpg

SPQR4.jpg

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This is getting annoying...

 

attachment.php?attachmentid=8102&d=1285377227

 

%$#@!

 

attachment.php?attachmentid=8103&d=1285377392

 

I give up. Ask Dale to look into it.

 

SPQR9.jpg

SPQR8.jpg

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I do like the red lettering however.

 

 

Ditto!

 

Whats going on, you are having an issue with sizing? Its not showing up at the size you want it too?

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None of them are displaying the same size as the original, are they? The forum resizes large pictures sometimes, and that ruins transparencies.

 

BTW; check the avi thread in OT for the image at 80x80, with the tranparency working perfectly...

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