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Any feedback is welcome, just go to this topic: 

 

 

Vishniac

MY 2181-2190

56 posts in this topic

Probably not. Lets let them do their job quietly, it's more efficient to build bigger ones able to reach their SP-target in one turn. Current SPs would need 15 of those old crawlers.

 

2189-end

 

- Economy: 14 (+144)

 

Rushes executed:

- Punishment Sphere in Morgan Shipbuilding for 108EC

- Perimeter Defense in Morgan Mines for 18EC

- Perimeter Defense in Morgan Metagenics for 70EC

 

2190-start

 

- The Gaians have lost Lily of the Valley to the Peacekeepers

- The University have lost Oceanographic Lab to the Gaians (base eradicated)

- Perihelion: native life activity will increase

- we can now relocate all airplanes to Morgan Shipbuilding and use them as attack planes against soft Gaian targets

wpc-smac-dg-2190-start.zip

wpc-smac-dg-2189-end.zip

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Zakharov has a sea colony pod in the bay near Morgan Biochemical. He may establish a base and block our potential base location. Let's see what they do.

 

It's good to have finally a chaos interceptor.

 

How about some more cheap planes for air patrols and intelligence? There is a design with old fission reactor, that costs only 2 rows of minerals:

4-1-10 (reactor 1) impact needlejet (deep radar special ability)

They would serve for air patrols. In the future they would be useful for early warning system. I guess it is a matter of time before some major power on planet decides that we are a threat.

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2190-pre-end

 

- Scout 2 protects former

- E-rover healed

- 6-rover patrolling

- Bodi-chopper garrisons Morgan Gravitonics

- Mining Laser garrisons Morgan Hydroponics

- Probe Foil moving to Gaian territory (goal: steal tech)

- Falcon heals

- F8 relocated to Morgan Shipbuilding

 

- Research: planetary Economics (5/9)

- Economy: 189 (+154)

- Energy allocation: 40/20/40

 

Bases:

- Morgan Shipbuilding: 2-17-15 / Fusion Supply (1; 0 to ten) (19 turns to pop 5)

- Morgan Construction: 3-20-20 / Children Creche (2; 0 to ten) (2 turns to pop 5)

- Morgan Industries: 1-21-36 / Fusion Lab (6; 1 to ten) (8 turns to pop 5)

- Morgan gravitonics: 3-12-15 / Children Creche (3; 0 to ten) (5 to pop 3)

 

- Morgan Mines: 1-18-28 / Colony Pod (1; 0 to ten) (6 to pop 5)

- Morgan Metallurgy: 3-13-26 / The Cyborg Factory (2; 0 to ten) (4 to pop 5)

- Morgan Biochemical: 0-16-33 / Fusion Lab (6; 0 to ten) (--- to pop 5)

- Morgan Pharmaceuticals: 1-5-11 / Fusion Supply (2; 0 to ten) (22 to pop 3)

 

- Morgan Transport: 5-22-22 / Fusion Lab (4; 0 to ten) (4 to pop 5)

- Morgan Solarfex: 4-20-23 / Trance Fusion Supply (5; 0 to ten) (1 to pop 5)

- Morgan Metagenics: 3-10-16 / Fusion Rover Supply (5; 0 to ten) (7 to pop 5)

 

- Morgan Interstellar: 4-14-19 / Maritime Control Center (2; 0 to ten) (3 to pop 5)

- Morgan Energy Monopoly: 5-18-19 / Placeholder SP (14; 0 to ten) (5 to pop 5)

- Morgan Bank: 3-8-12 / Perimeter Defense (4; 0 to ten) (2 to pop 3)

- Morgan Hydroponics: 0-1-5 / Rec Commons (36; 10 to ten) (--- to pop 2)

 

Rushes proposed:

- Fusion Supply in Morgan Pharmaceuticals for 25EC

- Fusion Lab in Morgan Biochemical for 152EC

- Perimeter Defense in Morgan Metagenics for 70EC

 

Notes:

- we have founded Morgan Hydroponics and got an efficiency drone alert

- what do we do with our Alien Artifact? Use it or keep it longer?

wpc-smac-dg-2190-pre-end.zip

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Vishniac, would like to have a change in turnplaying?

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If someone (you?) wants the place of XO, I can resign and let others have fun.

If you're just wondering because I am losing some days, it's because I'm travelling a lot to the Land of Strikes these days, but I took my laptop and I stay committed to the game, no worry!

 

2190-end

 

- Economy: 12 (+154)

 

Rushes executed:

- Fusion Supply in Morgan Pharmaceuticals for 25EC

- Fusion Lab in Morgan Biochemical for 152EC

wpc-smac-dg-2190-end.zip

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If someone (you?) wants the place of XO, I can resign and let others have fun.

If you're just wondering because I am losing some days, it's because I'm travelling a lot to the Land of Strikes these days, but I took my laptop and I stay committed to the game, no worry!

...

 

I was thinking you might be tired after all those turns.

In case there is larger activity in this game I would be for more turnplayers, but for the moment it does not seem to happen soon.

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