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Rhoth

Turn 238 - 1640ad

6 posts in this topic

Proposed moves:

bolded will see action:

 

Units:

Warriors:

- F2; fortified in Midgard

- F3; fortified in SCM

- F5; sentry in Marseilles

- F8; fortified in Apocalypto

- F9; next to Valhalla, move into Valhalla and fortify

 

Archers:

- Herbert West (CG1); fortified in Mag Mell

 

Longbows:

- Enoch Bowen (CG1&2); fortified in Vanaheim

- John Raymond Legrasse (CG1&2); fortified in Jotunheim

- Samuel Seaton (CG1&2); fortified at SCM 66

- Daniel Upton (CG1&2); fortified in Niflheim

- Frank Elwood (available promo); fortified in Sekhmet

- Asaph Sawyer (available promo); fortified in Apocalypto

- Joseph D. Galvez (available promo); fortified at SCM 66

 

Crossbows:

- Thaddeus Gardner (D1,2&3); fortified in Niflheim

 

Axemen:

- Roderick; fortified at Mictlan 63

 

Macemen:

- Canus Soldier George; fortified in Niflheim

- Canus Soldier Thomas (C1,S); fortified in Erebh

 

Spearmen:

- Canus Soldier Nacon; fortified in Niflheim

 

Pikemen:

- Canus Soldier Tobikko (C1&2,F); fortified in Vanaheim

- Canus Soldier Pluto (C1); fortified at SCM 66

 

Musketmen:

- Naberius (available promo); fortified at Mictlan 63

 

Riflemen:

- Orrin B. Eddy (C1, available promo) 9.2/14 strength; Strike Force Apocalypto at Chasqui 222, give P and heal/fortify

- Canus Soldier Wyatt (CR1,2&3) 13.0/14 strength; Strike Force Apocalypto near Te Aroha hill, move 7

- Canus Soldier Domino (C1,CR1&2) 12.0/14 strength; Strike Force Apocalypto near Te Aroha hill, move 7

- Canus Soldier Kizzie (C1,CR1&2) 12.0/14 strength; Strike Force Apocalypto near Neke Awa hill, move 9

- Barnabas Marsh (C1,P) 11.6/14 strength; Strike Force Apocalypto near Te Aroha hill, move 7

- Larry (C1,P) 11.8/14 strength; Strike Force Apocalypto at edge of SC lands move 99 and heal/fortify

- Moe (C1,P) 8.0/14 strength; Strike Force Apocalypto at Chasqui 222, heal/fortify

- Curly (C1,P) 1.4/14 strength; Strike Force Apocalypto in Chasqui, heal/fortify

- Canus Soldier Elwood; Strike Force Apocalypto near Neke Awa hill, move 9

- Tim the Enchanter (two available promos); Strike Force Deceit near Valhalla, move toward Jotunheim

- Sir Galahad the Pure (two available promos); near SCM, move toward Chasqui

- King of Swamp Castle (two available promos); near Asphodel, move toward Chasqui

- New rifleman rename Bridgekeeper (two available promos); in Sekhmet, move toward Chasqui

 

Grenadier:

- Huey (C1,P, available promo) 9.1/12 strength; Strike Force Apocalypto at Chasqui 222, give C2 and heal/fortify

- Dewey (C1,P, available promo) 7.8/12 strength; Strike Force Apocalypto at Chasqui 222, give C2 and heal/fortify

- Louie (C1,P) 10.3/12 strength; Strike Force Apocalypto at Chasqui 222, heal/fortify

- Mallardhead (C1,P, available promo); Strike Force Apocalypto at Chasqui 222, fortify

- Zoot (C1,P) 11.6/12 strength; Strike Force Apocalypto at Chasqui 222, heal/fortify

- Uncle Scrooge (two available promos); Strike Force Deceit near Valhalla, move toward Jotunheim

- Gladstone Gander (two available promos); Strike Force Deceit near Valhalla, move toward Jotunheim

- Daisy (two available promos); Strike Force Deceit near Valhalla, move toward Jotunheim

- Brave Sir Robin (two available promos); Strike Force Deceit near Valhalla, move toward Jotunheim

- Dingo (two available promos); Strike Force Deceit near Valhalla, move toward Jotunheim

- Roger the Shrubber (two available promos); near Mictlan, move toward Chasqui

 

Chariots:

- Jeanne d'Arc (Great General) (C1,M1,2&3); Strike Force Deceit sleeping in Valhalla, move to Jotunheim

- Hernan Cortes (Great General) (C1,M1,2&3,Mor,T) 3.0/4 strength; Strike Force Apocalypto at Chasqui 222, heal/fortify

 

Ballista Elephants:

- Lallah Rook (C1,S, available promo) sleeping at Niflheim 699

 

Cavalry:

- Donald's Starvation (C1,P) 12.1/15 strength; Strike Force Apocalypto at Chasqui 222, heal/fortify

- Hanno (C1&2,P) 10.6/15 strength; Strike Force Apocalypto at Chasqui 222, heal/fortify

- Kesavan (C1&2,F) 13.9/15 strength; Strike Force Apocalypto at Chasqui 222, heal/fortify

- Surapa (C1&2,F) 12.9/15 strength; Strike Force Apocalypto at edge of SC lands move 99 and heal/fortify

- Eclipse (C1&2,P) 0.4/15 strength; Strike Force Apocalypto in Chasqui, heal/fortifying

- Sea Biscuit (C1,P) 13.9/15 strength; Strike Force Apocalypto near Neke Awa hill, move 9

- Northern Dancer (C1,P) 13.9/15 strength; Strike Force Apocalypto near Te Aroha hill, move 7

- Secretariat (C1,P) 12.6/15 strength; Strike Force Apocalypto at Chasqui 222, heal/fortify

- Sir Barton (C1,P); Strike Force Apocalypto near Neke Awa hill, move 9

- Tusko (C1&2,S,,P) 10.1/15 strength; Strike Force Apocalypto at Chasqui 222, heal/fortify

- Mona (C1&2,F) 13.9/15 strength; Strike Force Apocalypto at Chasqui 222, heal/fortify

- Abul Abbas (C1&2,S,P) 8.6/15 strength; Strike Force Apocalypto near Te Aroha hill, move 7

- War Admiral (C1,P, available promo); Strike Force Deceit at Chasqui 222, move toward Jotunheim

- Con Is Lazy And He Sucks (two available promos); Strike Force Deceit near Valhalla, move toward Jotunheim

- Tyke (C1&2,S); Strike Force Deceit near Valhalla, move toward Jotunheim

- New cavalry rename Con's Revenge (two available promos); in Apocalypto, move toward Chasqui

 

Cannons:

- Rock-it Launcher 1 (B1,Acc); Strike Force Apocalypto at Chasqui 222, sleep

- Rock-it Launcher 2 (B1,Acc); Strike Force Apocalypto at Chasqui 222, sleep

- Rock-it Launcher 3 (B1,Acc); Strike Force Apocalypto at Chasqui 222, sleep

- Rock-it Launcher 4 (two available promos); Strike Force Apocalypto near Te Aroha hill, move 7

- Rock-it Launcher 5 (CR1); Strike Force Apocalypto near Neke Awa hill, move 9

- Rock-it Launcher 6 (CR1); Strike Force Apocalypto near Neke Awa hill, move 9

- Rock-it Launcher 7 (two available promos); Strike Force Deceit near Valhalla, move toward Jotunheim

- Rock-It Launcher 8 (two available promos); Strike Force Deceit in Jotunheim, hold position

- New cannon rename Rock-It Launcher 10 (two available promos); in Mictlan, move toward Chasqui

 

Caravels:

- Nina (C1); sentry southeast of Sekhmet

 

Frigates:

- Pinta (C1) 7.2/8 strength; south of Sekhmet, move along SC territory

- Santa Maria (C1&2); sentry near Sekhmet

- Esperanza (C1); south of Sekhmet, move along SC territory

 

Galleons:

- Galleon (C1); sleeping in Rheims

- Galleon (C1); sleeping in Paris

- Galleon (C1); south of Sekhmet, move along SC territory

- Galleon (C1); south of Sekhmet, move along SC territory

 

Spies:

- Mentlegen Reborn Again (Commando); in SC lands, move 299

- Meregen Reborn (Commando); in SC lands, 469

 

Workers:

- Worker 1; chopping forest at Mictlan 447

- Worker 2; farming Asphodel 88

- Worker 3; chopping forest at Mictlan 4444

- Worker 4; move toward Mictlan forests

- Worker 5; chopping forest at Niflheim 6669

- Worker 6; move toward Niflheim forests

- Worker 7; move toward Niflheim forests

- Worker 8; move toward Niflheim forests

- Worker 9; chopping forest at Niflheim 699

- Worker 10; move toward Niflheim forests

- Worker 11; move toward Niflheim forests

 

Work Boat:

- None

 

Settlers:

- None

 

Missionaries:

- Buddhist missionary, sleeping in Valhalla

 

Great People:

- Gustavus II Adolphus (Great General) settled in Mag Mell

- Bernard Montgomery (Great General) move toward Jotunheim

- Joe Matise (Great spy) sleeping in Valhalla

 

 

 

Technology:

- Working on steam power (5), slider at 60%

 

 

 

Cities:

- Apocalypto; size 17; barracks, stable, forge, granary, Christian monastery, Islamic monastery, Buddhist monastery, Buddhist temple, library, observatory, university, colosseum, theater, marketplace, bank, lighthouse, harbor, customs house and courthouse; building cavalry,

- - - - Current Garrison: Asaph Sawyer, F8

- Mag Mell; size 13; barracks, stable, forge, granary, baray, Christian monastery, Buddhist monastery, Buddhist temple, library, lighthouse, harbor, theater and marketplace; building rifleman,

- - - - Current Garrison: Herbert West

- Mictlan; size 14; barracks, forge, Christian monastery, Buddhist monastery, Buddhist temple, granary, library, observatory, theater, colosseum, grocer and marketplace; building cannon,

- - - - Current Garrison: none

- Sekhmet; size 18; Moai Statues, barracks, forge, Christian monastery, Buddhist monastery, Buddhist temple, granary, library, observatory, marketplace, lighthouse, harbor, customs house and courthouse; building drydock,

- - - - Current Garrison: Frank Elwood

- Sugar Candy Mtn; size 16; West Point, Heroic Epic, barracks, stable, forge, granary, Buddhist monastery, Buddhist temple, library, colosseum, theater, grocer and courthouse; building rifleman, finish at EOT, start another

- - - - Current Garrison: F3

- Asphodel; size 7; Globe Theater, barracks, stable, forge, Buddhist monastery, Buddhist temple, granary, theater, library and courthouse; building cannon, double whip, finish at EOT, start another, size 6 at EOT

- - - - Current Garrison: None

- Chasqui; size 11; walls, castle, Christian monastery, Buddhist monastery, Buddhist temple, Buddhist Stupa, monument, granary, theater, library, marketplace and courthouse; building forge,

- - - - Current Garrison: Revolving

- Camazotz; size 14; walls, barracks, forge, Christian monastery, Buddhist monastery, Buddhist temple, granary, baray, library, marketplace and courthouse; building cannon, finish at EOT, start another

- - - - Current Garrison: None

- Valhalla; size 18; Forbidden Palace, walls, barracks, stable, forge, granary, baray, Buddhist monastery, Buddhist temple, library, theater and courthouse; building rifleman, finish at EOT, start another

- - - - Current Garrison: F9, Jeanne d'Arc

- Erebh; size 2; walls, Buddhist monastery, Buddhist temple, and library; building barracks,

- - - - Current Garrison: CS Thomas

- Midgard; size 19; barracks, granary, forge, Christian monastery, Buddhist monastery, Buddhist temple, theater, library, lighthouse, harbor, customs house, marketplace and courthouse; building rifleman,

- - - - Current Garrison: F2, Hernan Cortes

- Jotunheim; size 16; walls, barracks, forge, granary, Buddhist monastery, Buddhist temple and theater; building cannon,

- - - - Current Garrison: John Raymond Legrasse

- Vanaheim; size 11; walls, granary, Buddhist monastery, Buddhist temple, theater, library, lighthouse and harbor; building forge,

- - - - Current Garrison: Enoch Bowen, CS Tobikko

- Niflheim; size 11; walls, forge, granary, Buddhist monastery, Buddhist temple, library, theater, market and courthouse; building barracks, finish at EOT, start cannon

- - - - Current Garrison: Daniel Upton, CS Nacon, Thaddeus Gardner, CS George

 

 

- - - - Reserves near SCM: Samuel Seaton, CS Pluto, Joseph D. Galvez

 

- - - - Reserves near Mictlan: Roderick, Naberius

 

- - - - Reserves near Niflheim: Lallah Rook

 

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Southern Cross info:

- At WAR

- Researching unknown

- Current trades: none

- Current tech deals: none

- Civics: police state, vassalage, slavery, free market, free speech

- Cities:

- - - - Te Aroha; size 18, barracks, forge, terrace, Buddhist monastery, Buddhist temple, library, university, observatory, marketplace, bank, grocer, lighthouse, harbor, courthouse; 2 corns, gems and cattle;

- - - - - - - - Current Garrison (t237): rifleman "Petrus" (C1), rifleman "Kiwi Tamaki" (C1,Cov), rifleman (C1), rifleman (none)

- - - - Neke Awa; size 20, barracks, forge, terrace, Buddhist monastery, Buddhist temple, colosseum, Islamic monastery, library, university, marketplace, bank, and courthouse; rice and horses;

- - - - - - - - Current Garrison (t236): pikeman "Rongo" (none), catapult (none)

- - - - - - - - Reserves near Neke Awa (t237): rifleman (none), grenadier (none), catapult (none)

- - - - Te Utu; size 14; Pyramids; Heroic Epic, barracks, stable, forge, Buddhist monastery, Buddhist temple, terrace, library and courthouse; cattle, horses and stone; built on hill;

- - - - - - - - Current Garrison (t232): quechua "Rua" (C1), rifleman (none)

- - - - Te Tai Rei; size 16; Forbidden Palace, barracks, forge, terrace, Buddhist monastery, Buddhist temple, library, university, lighthouse, harbor and courthouse; 2 ivories;

- - - - - - - - Current Garrison (t237): longbow "Iwi" (CG1), 2 riflemen (C1,P), rifleman (C1), grenadier (none)

- - - - Haeana Rati; size 11; forge, terrace, Buddhist monastery, Buddhist temple, courthouse; iron;

- - - - - - - - Current Garrison (t235): quechua "Hoia" (C1)

- - - - Lisbon; size 16; forge, terrace, barracks, stable, Buddhist monastery, Buddhist temple, library, observatory, university, marketplace, bank and courthouse; pigs, wheat, 2 wines, 2 ivories, oasis;

- - - - - - - - Current Garrison (t232): rifleman "Kaitieki" (C1), catapult (none)

- - - - RotoVegas; size 12; Heroic Epic, terrace, forge, Buddhist temple, library and lighthouse; fish, corn, oasis;

- - - - - - - - Current Garrison (t232): rifleman "Kotuku" (C1,Cov), rifleman (none)

- - - - Taramoa; size 11; terrace, barracks, stable, forge, Buddhist monastery, Buddhist temple, lighthouse, courthouse; corn, silk and floodplains;

- - - - - - - - Current Garrison (t2332): quechua "Emere" (C1)

 

- - - - - - - - Ships near Te Aroha (t237): frigate (none), ship of the line (none)

 

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Abbreviations:

A = Amphibious (amphibious attack)

Acc = Accuracy (+8% city defense reduction)

B1 = Barrage (+20% collateral damage)

C1 = Combat I (+10% strength), C2 = Combat II (+10% strength), etc.

CG1 = City Garrison I (+20% city defense), CG2 = City Garrison II (+25% city defense), etc.

Ch = Charge (+25% vs. siege weapons)

Cov = Cover (+25% vs. archery)

CR1 = City Raider I (+20% city attack), CR2 = City Raider II (+25% city attack), CR3 = City Raider III (+30% city attack, +10% vs. gunpowder)

D1 = Drill (+1 first strike chance), D2 = Drill 2 (+1 first strike)

F = Formation (+25% vs. mounted)

Fl1 = Flanking I (+10% withdrawal chance), Fl2 = Flanking II (+20% withdrawal chance, immune to first strikes)

M1 = Medic I (heals units in same tile extra 10%/turn), M2 = Medic II (heals units in adjacent tiles extra 10%/turn), M3 = Medic III (heals units in same and adjacent tiles extra 15% cumulative)

Mor = Morale (+1 movement rate - GG only)

P = Pinch (+25% vs. gunpowder units)

S = Shock (+25% vs. melee)

T = Tactics (+30% withdrawal chance - GG only)

 

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Edited by Rhoth

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Turn orders are finished. My intent is to move SF Apoc back into our lands to heal up since almost everyone is damaged, while sending SF Deceit toward Jotunheim and then onto French lands. Once Apoc is healed up then we can move it back down into SC lands toward our next target.

 

I think after this turn I'm not going to designate any more worker actions in the turn order thread. Every necessary thing is done so pretty much all that is left is to chop the remaining forests (currently in process) and then probably go mine all the hills to try to get an extra resource (not really necessary). We don't really have much else to do for the workers until we get railroad capability.

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:b: They have offered a respectful surrender, and should respond likewise. A very pleasant way to end a DG, for once ;)

 

Amen brother

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