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Rhoth

Turn 232 - 1610ad

6 posts in this topic

Proposed moves:

bolded will see action:

 

Units:

Warriors:

- F2; fortified in Midgard

- F3; fortified in SCM

- F5; sentry in Marseilles

- F8; fortified in Apocalypto

- F9; fortified in Camazotz

 

Archers:

- Herbert West (CG1); fortified in Mag Mell

 

Longbows:

- Enoch Bowen (CG1&2); fortified in Vanaheim

- John Raymond Legrasse (CG1&2); fortified in Jotunheim

- Samuel Seaton (CG1&2); fortified at SCM 66

- Daniel Upton (CG1&2); fortified in Niflheim

- Frank Elwood (available promo); fortified in Sekhmet

- Asaph Sawyer (available promo); fortified in Apocalypto

- Joseph D. Galvez (available promo); fortified at SCM 66

 

Crossbows:

- Thaddeus Gardner (D1,2&3); fortified in Niflheim

 

Axemen:

- Roderick; fortified at Mictlan 63

 

Macemen:

- Canus Soldier George; fortified in Niflheim

- Canus Soldier Thomas (C1,S); fortified in Erebh

 

Spearmen:

- Canus Soldier Nacon; fortified in Niflheim

 

Pikemen:

- Canus Soldier Tobikko (C1&2,F); fortified in Vanaheim

- Canus Soldier Pluto (C1); fortified at SCM 66

 

Musketmen:

- Naberius (available promo); fortified at Mictlan 63

 

Riflemen:

- Orrin B. Eddy (available promo) 12.5/14 strength; in Chasqui, heal/fortifying

- Canus Soldier Wyatt (CR1,2&3) 11.3/14 strength; in Chasqui, heal/fortifying

- Canus Soldier Domino (C1,CR1&2) 9.5/14 strength; in Chasqui, heal/fortifying

- Canus Soldier Kizzie (C1,CR1&2) 10.2/14 strength; in Chasqui, heal/fortifying

- Barnabas Marsh (C1,P) 10.6/14 strength; in Chasqui, heal/fortifying

- William Briden (CG1&2); next to Hapina, move back if still alive

- Larry (C1,P) 4.5/14 strength; in Chasqui, heal/fortifying

- Moe (C1,P) 3.9/14 strength; at Chasqui 32, move to Chasqui and heal/fortify

- Curly (C1,P) 5.0/14 strength; at Chasqui 32, move to Chasqui and heal/fortify

- Canus Soldier Elwood; at Chasqui 32, move to Chasqui and heal/fortify

 

Grenadier:

- Huey (two available promos); fortified in Chasqui

- New grenadier rename Dewey (two available promos); in SCM, move toward Chasqui

 

Chariots:

- Jeanne d'Arc (Great General) (C1,M1,2&3); sleeping in Valhalla

- Hernan Cortes (C1,M1,2&3,Mor,T) 3.5/4 strength; in Chasqui, heal/fortifying

 

Ballista Elephants:

- Tyke (C1&2,S) 1.7/8 strength; in Chasqui, heal/fortifying

- Lallah Rook (C1,S, available promo) sleeping at Niflheim 699

 

Cavalry:

- Donald's Starvation (C1,P) 3.8/15 strength; in Chasqui, heal/fortifying

- Hanno (C1,P, available promo) 0.6/15 strength; in Chasqui, heal/fortifying

- Kesavan (C1&2,F) 2.4/15 strength; in Chasqui, heal/fortifying

- Surapa (C1&2,F) 5.6/15 strength; in Chasqui, heal/fortifying

- Eclipse (C1&2,P) 7.3/15 strength; in Chasqui, heal/fortifying

- Sea Biscuit (two available promos); sleeping in Chasqui

- Northern Dancer (two available promos); near Valhalla, move toward Paris

- Secretariat (two available promos); sleeping in Chasqui

- Sir Barton (two available promos); near SCM, move toward Chasqui

- War Admiral (C1,P) 9.6/15 strength; at Chasqui 32, move to Chasqui and heal/fortify

- Tusko (C1&2,S,,P) 14.1/15 strength; at Chasqui 32, move to Chasqui and heal/fortify

- Mona (C1&2,F) 13.6/15 strength; at Chasqui 32, move to Chasqui and heal/fortify

- Abul Abbas (C1&2,S, available promo); at Chasqui 32, move to Chasqui and sleep

- Batyr (C1&2,F,P) 13.6/15 strength; at Chasqui 32, move to Chasqui and heal/fortify

 

Trebuchets:

- Rock-it Launcher 1 (two available promos); in Camazotz, move toward Chasqui

- Rock-it Launcher 2 (two available promos); in Midgard, move toward Chasqui

- Rock-it Launcher 3 (two available promos); near Valhalla, move toward Chasqui

- New trebuchet rename Rock-it Launcher 4 (two available promos); in Mictlan, move toward Chasqui

- Rock-it Launcher 6 (CR1&2) 3.3/4 strength; in Chasqui, heal/fortifying

- Rock-it Launcher 7 (CR1&2) 2.2/4 strength; in Chasqui, heal/fortifying

- Rock-it Launcher 9 (CR1) 3.3/4 strength; in Chasqui, heal/fortifying

- Rock-it Launcher 10 (CR1); Strike Force Revenge sleeping in Chasqui

- Rock-it Launcher 11 (CR1) 2.6/4 strength; in Chasqui, heal/fortifying

- Rock-it Launcher 12 (CR1) 2.6/4 strength; in Chasqui, heal/fortifying

 

Caravels:

- Nina (C1); sentry southeast of Sekhmet

 

Frigates:

- Pinta (C1); near Te Aroha, move to cover galleon

- Santa Maria (C1&2) 6.2/8 strength; near Sekhmet, heal/fortifying

- Esperanza (C1); south of Sekhmet, moving south to cover empty galleon

 

Galleons:

- Galleon (C1); near RotoVegas, move back to Paris

- Galleon (C1); move east toward Paris

- Galleon (C1); south of Sekhmet, move south toward SC lands

- Galleon (C1); near Apocalypto, move south toward SC lands

 

Spies:

- Mentlegen Reborn Again (Commando); in SC lands, move 999

- New spy rename Meregen Reborn (Commando); in Valhalla, move to SC lands

 

Workers:

- Worker 1; chopping forest at Mictlan 444

- Worker 2; working on workshop at Asphodel 2

- Worker 3; chopping forest at Mictlan 441

- Worker 4; road Valhalla 87

- Worker 5; working on cottage at Niflheim 44

- Worker 6; working on cottage at Vanaheim 36

- Worker 7; move 9 to Jotunheim 4

- Worker 8; working on workshop at Jotunheim 7

- Worker 9; working on cottage at Niflheim 7

- Worker 10; working on workshop at Jotunheim 41

- Worker 11; working on incense plantation

 

Work Boat:

- None

 

Settlers:

- None

 

Missionaries:

- Buddhist missionary, sleeping in Valhalla

 

Great People:

- Gustavus II Adolphus (Great General) settled in Mag Mell

 

 

 

Technology:

- Working on steel (19), slider at 10%

 

 

 

Cities:

- Apocalypto; size 17; barracks, stable, forge, granary, Christian monastery, Islamic monastery, Buddhist monastery, Buddhist temple, library, observatory, university, colosseum, theater, marketplace, bank, lighthouse, harbor, customs house and courthouse; building cavalry,

- - - - Current Garrison: Asaph Sawyer, F8

- Mag Mell; size 12; barracks, stable, forge, granary, baray, Christian monastery, Buddhist monastery, Buddhist temple, library, lighthouse, harbor, theater and marketplace; building grenadier,

- - - - Current Garrison: Herbert West

- Mictlan; size 14; barracks, forge, Christian monastery, Buddhist monastery, Buddhist temple, granary, library, observatory, theater, colosseum, grocer and marketplace; building trebuchet,

- - - - Current Garrison: none

- Sekhmet; size 18; Moai Statues, barracks, forge, Christian monastery, Buddhist monastery, Buddhist temple, granary, library, observatory, marketplace, lighthouse, harbor, customs house and courthouse; building grenadier,

- - - - Current Garrison: Frank Elwood

- Sugar Candy Mtn; size 16; West Point, Heroic Epic, barracks, stable, forge, granary, Buddhist monastery, Buddhist temple, library, colosseum, theater, grocer and courthouse; building grenadier,

- - - - Current Garrison: F3

- Asphodel; size 10; Globe Theater, barracks, stable, forge, Buddhist monastery, Buddhist temple, granary, theater, library and courthouse; building grenadier, double whip, finish at EOT, start another, size 8

- - - - Current Garrison: None

- Chasqui; size 11; walls, castle, Christian monastery, Buddhist monastery, Buddhist temple, Buddhist Stupa, monument, granary, theater, library, marketplace and courthouse; building forge,

- - - - Current Garrison: Donald's Starvation, Hanno, CS Wyatt, CS Kizzie, CS Domino, Barnabas Marsh, Kesavan, Tyke, Surapa, Eclipse, Sea Biscuit, Secretariat, Orrin B. Eddy, Moe, Curly, Tusko, Mona, Abul Abbas, Batyr, R-I Launchers 1-12

- Camazotz; size 14; walls, barracks, forge, Christian monastery, Buddhist monastery, Buddhist temple, granary, baray, library, marketplace and courthouse; building trebuchet,

- - - - Current Garrison: F9

- Valhalla; size 18; Forbidden Palace, walls, barracks, stable, forge, granary, baray, Buddhist monastery, Buddhist temple, library, theater and courthouse; building grenadier,

- - - - Current Garrison: Jeanne d'Arc

- Erebh; size 2; walls, Buddhist monastery and library; building Buddhist temple,

- - - - Current Garrison: CS Thomas

- Midgard; size 18; barracks, granary, forge, Christian monastery, Buddhist monastery, Buddhist temple, theater, library, lighthouse, harbor, customs house, marketplace and courthouse; building grenadier,

- - - - Current Garrison: F2, Hernan Cortes

- Jotunheim; size 15; walls, barracks, forge, granary, Buddhist monastery, Buddhist temple and theater; building grenadier,

- - - - Current Garrison: John Raymond Legrasse

- Vanaheim; size 10; walls, granary, Buddhist monastery, Buddhist temple, theater, library and lighthouse; building harbor, finish at EOT, start forge

- - - - Current Garrison: Enoch Bowen, CS Tobikko

- Niflheim; size 11; walls, granary, Buddhist monastery, Buddhist temple, library, theater and courthouse; building forge,

- - - - Current Garrison: Daniel Upton, CS Nacon, Thaddeus Gardner, CS George

 

 

- - - - Reserves near SCM: Samuel Seaton, CS Pluto, Joseph D. Galvez

 

- - - - Reserves near Mictlan: Roderick, Naberius

 

- - - - Reserves near Niflheim: Lallah Rook

 

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Southern Cross info:

- At WAR

- Researching military science (2)

- Current trades: none

- Current tech deals: none

- Civics: police state, nationhood, caste system, free market, free speech

- Cities:

- - - - Te Aroha; size 18, barracks, forge, terrace, Buddhist monastery, Buddhist temple, library, university, observatory, marketplace, bank, grocer, lighthouse, harbor, courthouse; 2 corns, gems and cattle;

- - - - - - - - Current Garrison (t230): rifleman "Petrus" (C1), rifleman "Akenehi" (CG1), rifleman "Kiwi Tamaki" (C1,Cov),

- - - - - - - - rifleman "Kaheru" (C1,M1)

- - - - - - - - Reserves near Te Aroha (t229): rifleman (C1)

- - - - Neke Awa; size 20, barracks, forge, terrace, Buddhist monastery, Buddhist temple, colosseum, Islamic monastery, library, university, marketplace, bank, and courthouse; rice and horses;

- - - - - - - - Current Garrison (t229): pikeman "Rongo" (none),

- - - - - - - - Reserves near Neke Awa (t229): catapult (none)

- - - - Te Utu; size 14; Pyramids; Heroic Epic, barracks, stable, forge, Buddhist monastery, Buddhist temple, terrace, library and courthouse; cattle, horses and stone; built on hill;

- - - - - - - - Current Garrison (t231): quechua "Rua" (C1), rifleman (none)

- - - - Te Tai Rei; size 16; Forbidden Palace, barracks, forge, terrace, Buddhist monastery, Buddhist temple, library, university, lighthouse, harbor and courthouse; 2 ivories;

- - - - - - - - Current Garrison (t219): longbow "Iwi" (none), , pikeman "Perekura" (none)

- - - - Haeana Rati; size 10; forge, terrace, Buddhist monastery, Buddhist temple, courthouse; iron;

- - - - - - - - Current Garrison (t228): rifleman (none), quechua "Hoia" (C1)

- - - - - - - - Reserves near Haeana Rati (t228): rifleman (C1,P)

- - - - Hapina; size 15; forge, terrace, monument, Buddhist monastery, Buddhist temple, Buddhist stupa, library, university, theater, grocer; 2 gems and spices;

- - - - - - - - Current Garrison (t231): rifleman (none), rifleman (none), longbow "Francisco Pizarro" (C1,M1,2&3,Mor)

- - - - Lisbon; size 15; forge, terrace, barracks, stable, Buddhist monastery, Buddhist temple, library, observatory, university, marketplace, bank and courthouse; pigs, wheat, 2 wines, 2 ivories, oasis;

- - - - - - - - Current Garrison (t231): rifleman "Kaitieki" (C1), catapult (none)

- - - - - - - - Reserves near Lisbon (t231):catapult (none)

- - - - RotoVegas; size 12; Heroic Epic, terrace, forge, Buddhist temple, library and lighthouse; fish, corn, oasis;

- - - - - - - - Current Garrison (t231): rifleman "Kotuku" (C1,Cov)

- - - - Taramoa; size 10; terrace, barracks, stable, forge, Buddhist monastery, Buddhist temple, lighthouse, courthouse; corn, silk and floodplains;

- - - - - - - - Current Garrison (t210): quechua "Emere" (C1)

 

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Abbreviations:

A = Amphibious (amphibious attack)

B1 = Barrage (+20% collateral damage)

C1 = Combat I (+10% strength), C2 = Combat II (+10% strength), etc.

CG1 = City Garrison I (+20% city defense), CG2 = City Garrison II (+25% city defense), etc.

Ch = Charge (+25% vs. siege weapons)

Cov = Cover (+25% vs. archery)

CR1 = City Raider I (+20% city attack), CR2 = City Raider II (+25% city attack), CR3 = City Raider III (+30% city attack, +10% vs. gunpowder)

D1 = Drill (+1 first strike chance), D2 = Drill 2 (+1 first strike)

F = Formation (+25% vs. mounted)

Fl1 = Flanking I (+10% withdrawal chance), Fl2 = Flanking II (+20% withdrawal chance, immune to first strikes)

M1 = Medic I (heals units in same tile extra 10%/turn), M2 = Medic II (heals units in adjacent tiles extra 10%/turn), M3 = Medic III (heals units in same and adjacent tiles extra 15% cumulative)

Mor = Morale (+1 movement rate - GG only)

P = Pinch (+25% vs. gunpowder units)

S = Shock (+25% vs. melee)

T = Tactics (+30% withdrawal chance - GG only)

 

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Edited by Rhoth

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So the plan is to get our units healed, add some grens, and then move on Hapina. Correct?

 

I am thinking that if we have numerical superiority, lets just force another show down as we did at Mutata.

 

Also, they may not be able to add grenadiers by then - as they can't draft them. That would be a quick build.

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Turn played per orders. We lost another rifle, they lost another rifle.

 

On the plus side we'll have steel in 2 turns. By then we should be mostly healed up, ready to upgrade trebuchets to cannons, and have several grenadiers in Chasqui ready to attack Hapina. Plus we have a second spy ready again so we'll be able to see what they are doing around Hapina this time (the other was caught at a very inconvenient time).

 

SC will have military science next turn so I traded it away to the Dutch and Mayans so that SC cannot trade it for steel or corporation.

 

Also, I forgot to mention it last turn but the French declared war on the NA. Which probably means they won't ever help us directly, but it also means the NA probably won't be declaring on us any time soon.

 

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More pics:

 

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Graphs:

 

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1610graphpower.jpg

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