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Rhoth

Turn 230 - 1600ad

17 posts in this topic

Proposed moves:

bolded will see action:

 

Units:

Warriors:

- F2; fortified in Midgard

- F3; fortified in SCM

- F5; sentry in Marseilles

- F8; fortified in Apocalypto

- F9; fortified in Camazotz

 

Archers:

- Herbert West (CG1); fortified in Mag Mell

 

Longbows:

- Enoch Bowen (CG1&2); fortified in Vanaheim

- John Raymond Legrasse (CG1&2); fortified in Jotunheim

- Samuel Seaton (CG1&2); fortified at SCM 66

- Daniel Upton (CG1&2); fortified in Niflheim

- Frank Elwood (available promo); fortified in Sekhmet

- Orrin B. Eddy (available promo); fortified in Chasqui

- Asaph Sawyer (available promo); fortified in Apocalypto

- Joseph D. Galvez (available promo); fortified at SCM 66

 

Crossbows:

- Thaddeus Gardner (D1,2&3); fortified in Niflheim

- Keziah Mason; fortified in Chasqui

 

Axemen:

- Roderick; fortified at Mictlan 63

 

Macemen:

- Canus Soldier George; fortified in Niflheim

- Canus Soldier Thomas (C1,S); fortified in Erebh

 

Spearmen:

- Canus Soldier Nacon; fortified in Niflheim

 

Pikemen:

- Canus Soldier Tobikko (C1&2,F); fortified in Vanaheim

- Canus Soldier Pluto (C1); fortified at SCM 66

- Canus Soldier Jake; fortified in Chasqui

- Canus Soldier Elwood; fortified in Chasqui

 

Musketmen:

- Naberius (available promo); fortified at Mictlan 63

 

Riflemen:

- Canus Soldier Wyatt (CR1,2&3) 8.5/14 strength; Strike Force Apocalypto in Chasqui, heal/fortifying

- Canus Soldier Mason (C1&2,P) 12.6/14 strength; Strike Force Apocalypto at Chasqui 33, move 7

- Canus Soldier Domino (C1,CR1&2) 11.2/14 strength; Strike Force Apocalypto in Chasqui, heal/fortifying

- Canus Soldier Kizzie (C1,CR1&2) 11.9/14 strength; Strike Force Apocalypto in Chasqui, heal/fortifying

- Canus Soldier Dingo (C1,available promo) 12.2/14 strength; Strike Force Apocalypto at Chasqui 33, move 7

- E. Hoffman Price (C1&2,P) 10.4/14 strength; Strike Force Apocalypto in Chasqui, heal/fortifying

- Canus Soldier Keala (C1,S,P) 11.9/14 strength; Strike Force Apocalypto at Chasqui 33, move 7

- Barnabas Marsh (available promo) 12.9/14 strength; Strike Force Apocalypto in Chasqui, heal/fortifying

- Canus Soldier Rocky (C1) 11.3/14 strength; Strike Force Apocalypto at Chasqui 33, move 7

- Bolton Worsted Mills (CG1&2); fortified in Chasqui

- William Briden (CG1&2); fortified in Chasqui

- Larry (two available promos); in Chasqui, fortify

- Moe (two available promos); near Camazotz, move toward Chasqui

- Curly (two available promos); near Chasqui, move toward Chasqui

 

Grenadier:

- New grenadier rename Huey (two available promos); in SCM, move toward Chasqui

 

Chariots:

- Jeanne d'Arc (Great General) (C1,M1,2&3); sleeping in Valhalla

- Hernan Cortes (C1,M1,2&3,Mor,T); Strike Force Apocalypto sleeping in Chasqui

 

Ballista Elephants:

- Tusko (C1&2,S, available promo) 7.0/8 strength; Strike Force Apocalypto in Chasqui, heal/fortifying

- Tyke (C1&2,S) 0.1/8 strength; Strike Force Apocalypto in Chasqui, heal/fortifying

- Mona (C1&2,F); sleeping in Chasqui

- Abul Abbas (C1&2,S); sleeping in Chasqui

- Batyr (C1&2,F, available promo); sleeping in Chasqui

- Lallah Rook (C1,S, available promo) sleeping at Niflheim 699

 

Cavalry:

- Con's Revenge (C1&2,P) 12.1/15 strength; Strike Force conmcb25 at Chasqui 33, move 77 and heal/fortify

- Godking's Slaughter (C1,P); Strike Force conmcb25 at Chasqui 33, move 77 and sleep

- Donald's Starvation (C1,P) 13.8/15 strength; Strike Force conmcb25 at Chasqui 33, move 77 and heal/fortify

- Rhoth's Battlefield (C1,P); Strike Force conmcb25 at Chasqui 33, move 77 and sleep

- Hanno (C1,P) 13.6/15 strength; Strike Force conmcb25 at Chasqui 33, move 77 and heal/fortify

- Beta's Folly (C1&2) 11.3/15 strength; Strike Force conmcb25 at Chasqui 33, move 77 and heal/fortify

- Kesavan (C1&2,F) 10.5/15 strength; Strike Force Apocalypto in Chasqui, heal/fortifying

- Surapa (C1&2,F) 7.2/15 strength; Strike Force Apocalypto in Chasqui, heal/fortifying

- Kandula (C1&2,P); near Orleans, move toward Paris and load onto galleon

- Hidalgo (three available promos); near Paris, move toward Paris and load onto galleon

- Man O'War (two available promos); in Paris, loaded on galleon

- Sea Biscuit (two available promos); in Camazotz, move toward Paris

- Northern Dancer (two available promos); near Jotunheim, move toward Paris

- Eclipse (three available promos); near Valhalla, move toward Paris

- New cavalry rename Secretariat (two available promos); in Asphodel, move toward Chasqui

 

Catapults:

- Rock-it Launcher 4 (CR1&2); Strike Force Apocalypto sleeping in Chasqui

 

Trebuchets:

- Rock-it Launcher 1 (available promo); Strike Force Apocalypto sleeping in Chasqui

- Rock-it Launcher 2 (available promo); Strike Force Apocalypto sleeping in Chasqui

- Rock-it Launcher 6 (CR1&2) 3.3/4 strength; Strike Force Apocalypto in Chasqui, heal/fortifying

- Rock-it Launcher 7 (CR1&2) 2.2/4 strength; Strike Force Apocalypto in Chasqui, heal/fortifying

- Rock-it Launcher 9 (CR1) 3.3/4 strength; Strike Force Apocalypto in Chasqui, heal/fortifying

- Rock-it Launcher 10 (CR1); Strike Force Apocalypto sleeping in Chasqui

- Rock-it Launcher 11 (CR1) 2.6/4 strength; Strike Force Apocalypto in Chasqui, heal/fortifying

- Rock-it Launcher 12 (CR1) 2.6/4 strength; Strike Force Apocalypto in Chasqui, heal/fortifying

- Rock-it Launcher 13 (two available promos); Strike Force Apocalypto sleeping in Chasqui

- Rock-it Launcher 14 (two available promos); Strike Force Apocalypto sleeping in Chasqui

- Rock-it Launcher 15 (two available promos); Strike Force Apocalypto sleeping in Chasqui

- New trebuchet rename Rock-it Launcher 3 (two available promos); in Jotunheim, move to Chasqui

 

Caravels:

- Nina (C1); sentry southeast of Sekhmet

 

Frigates:

- Pinta (C1); near Te Aroha, bombard

- Santa Maria (C1); near Sekhmet, move back into borders and heal/fortify

- New frigate rename Esperanza (C1); in Sekhmet, give C1 and move south to cover islands

 

Galleons:

- Galleon (C1); Strike Force Godking sleeping in Paris

- Galleon (C1); Strike Force Godking move east toward Paris

- Galleon (C1); Strike Force Godking south of Sekhmet, move south toward SC lands

- Galleon (C1); Strike Force Godking in Mag Mell, give C1 and move south toward SC lands

 

Spies:

- Mentlegen Reborn Again (Commando); in SC lands, move 411

- Meregen (Commando); in SC lands, move as needed

 

Workers:

- Worker 1; chop forest at Mictlan 444

- Worker 2; working on workshop at Asphodel 2

- Worker 3; chop forest at Mictlan 441

- Worker 4; farming Valhalla 87

- Worker 5; working on cottage at Niflheim 44

- Worker 6; move 1333 to Vanaheim 32 and start cottage

- Worker 7; move 7 to Jotunheim 41 and road

- Worker 8; working on workshop at Jotunheim 7

- Worker 9; roading Niflheim 2

- Worker 10; move 7 to Jotunheim 41 and start workshop

- Worker 11; working on cottage at Niflheim 47

 

Work Boat:

- None

 

Settlers:

- None

 

Missionaries:

- Buddhist missionary, sleeping in Valhalla

 

Great People:

- Gustavus II Adolphus (Great General) settled in Mag Mell

 

 

 

Technology:

- Working on steel (5), slider at 60%

 

 

 

Cities:

- Apocalypto; size 17; barracks, stable, forge, granary, Christian monastery, Islamic monastery, Buddhist monastery, Buddhist temple, library, observatory, university, colosseum, theater, marketplace, bank, lighthouse, harbor, customs house and courthouse; building cavalry, finish at EOT, start another

- - - - Current Garrison: Asaph Sawyer, F8

- Mag Mell; size 12; barracks, stable, forge, granary, baray, Christian monastery, Buddhist monastery, Buddhist temple, library, lighthouse, harbor, theater and marketplace; building galleon, finish at EOT, start grenadier

- - - - Current Garrison: Herbert West

- Mictlan; size 14; barracks, forge, Christian monastery, Buddhist monastery, Buddhist temple, granary, library, observatory, theater, colosseum, grocer and marketplace; building trebuchet,

- - - - Current Garrison: none

- Sekhmet; size 18; Moai Statues, barracks, forge, Christian monastery, Buddhist monastery, Buddhist temple, granary, library, observatory, marketplace, lighthouse, harbor, customs house and courthouse; building grenadier,

- - - - Current Garrison: Frank Elwood

- Sugar Candy Mtn; size 16; West Point, Heroic Epic, barracks, stable, forge, granary, Buddhist monastery, Buddhist temple, library, colosseum, theater, grocer and courthouse; building grenadier,

- - - - Current Garrison: F3

- Asphodel; size 9; Globe Theater, barracks, stable, forge, Buddhist monastery, Buddhist temple, granary, theater, library and courthouse; building grenadier,

- - - - Current Garrison: None

- Chasqui; size 10; walls, castle, Christian monastery, Buddhist monastery, Buddhist temple, Buddhist Stupa, monument, granary, theater, library, marketplace and courthouse; building forge, size 11 at EOT

- - - - Current Garrison: William Briden, Bolton Worsted Mills, Orrin B. Eddy, Keziah Mason, CS Jake, CS Elwood, Mona, Kandula, Tyke, Batyr

- Camazotz; size 14; walls, barracks, forge, Christian monastery, Buddhist monastery, Buddhist temple, granary, baray, library, marketplace and courthouse; building trebuchet, finish at EOT, start another

- - - - Current Garrison: F9

- Valhalla; size 18; Forbidden Palace, walls, barracks, stable, forge, granary, baray, Buddhist monastery, Buddhist temple, library, theater and courthouse; building cavalry, finish at EOT, start grenadier

- - - - Current Garrison: Jeanne d'Arc

- Erebh; size 2; walls, Buddhist monastery and library; building Buddhist temple,

- - - - Current Garrison: CS Thomas

- Midgard; size 18; barracks, granary, forge, Christian monastery, Buddhist monastery, Buddhist temple, theater, library, lighthouse, harbor, customs house, marketplace and courthouse; building trebuchet, finish at EOT, start grenadier

- - - - Current Garrison: F2, Hernan Cortes

- Jotunheim; size 14; walls, barracks, forge, granary, Buddhist monastery, Buddhist temple and theater; building grenadier, size 15 at EOT

- - - - Current Garrison: John Raymond Legrasse

- Vanaheim; size 10; walls, granary, Buddhist monastery, Buddhist temple, theater, library and lighthouse; building harbor,

- - - - Current Garrison: Enoch Bowen, CS Tobikko

- Niflheim; size 10; walls, granary, Buddhist monastery, Buddhist temple, library, theater and courthouse; building forge, size 11 at EOT

- - - - Current Garrison: Daniel Upton, CS Nacon, Thaddeus Gardner, CS George

 

- - - - Strike Force Apocalypto: CS Wyatt, CS Mason, CS Dingo, CS Kizzie, CS Domino, CS Keala, E. Hoffman Price, Barnabas Marsh, R-I Launchers 1-15, Kesavan, Tusko, Surapa, Tyke

 

- - - - Strike Force conmcb25: Con's Revenge, Beta's Folly, Donald's Starvation, Rhoth's Battlefield, Godking's Slaughter, Hanno, CS Rocky

 

- - - - Strike Force Godking: Hidalgo, Man O'War, Kandula, Sea Biscuit, Northern Dancer, Eclipse, 2 galleons

 

- - - - Reserves near SCM: Samuel Seaton, CS Pluto, Joseph D. Galvez

 

- - - - Reserves near Mictlan: Roderick, Naberius

 

- - - - Reserves near Niflheim: Lallah Rook

 

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Southern Cross info:

- At WAR

- Researching military science (27)

- Current trades: none

- Current tech deals: none

- Civics: representation, free speech, caste system, free market, free speech

- Cities:

- - - - Te Aroha; size 19, barracks, forge, terrace, Buddhist monastery, Buddhist temple, library, university, observatory, marketplace, bank, grocer, lighthouse, harbor, courthouse; 2 corns, gems and cattle;

- - - - - - - - Current Garrison (t228): quechua "Petrus" (C1), longbow "Akenehi" (CG1), quechua "Kiwi Tamaki" (C1,Cov),

- - - - - - - - longbow "Kaheru" (C1,M1)

- - - - - - - - Reserves near Te Aroha (t229): rifleman (C1)

- - - - Neke Awa; size 20, barracks, forge, terrace, Buddhist monastery, Buddhist temple, colosseum, Islamic monastery, library, university, marketplace, bank, and courthouse; rice and horses;

- - - - - - - - Current Garrison (t229): pikeman "Rongo" (none),

- - - - - - - - Reserves near Neke Awa (t229): catapult (none)

- - - - Te Utu; size 13; Pyramids; Heroic Epic, barracks, stable, forge, Buddhist monastery, Buddhist temple, terrace, library and courthouse; cattle, horses and stone; built on hill;

- - - - - - - - Current Garrison (t211): quechua "Rua" (C1), catapult (none)

- - - - Te Tai Rei; size 15; Forbidden Palace, barracks, forge, terrace, Buddhist monastery, Buddhist temple, library, university, lighthouse, harbor and courthouse; 2 ivories;

- - - - - - - - Current Garrison (t219): longbow "Iwi" (none), , pikeman "Perekura" (none)

- - - - Haeana Rati; size 10; forge, terrace, Buddhist monastery, Buddhist temple, courthouse; iron;

- - - - - - - - Current Garrison (t228): rifleman (none), quechua "Hoia" (C1)

- - - - - - - - Reserves near Haeana Rati (t228): rifleman (C1,P)

- - - - Hapina; size 15; forge, terrace, monument, Buddhist monastery, Buddhist temple, Buddhist stupa, library, university, theater, grocer; 2 gems and spices;

- - - - - - - - Current Garrison (t229): musketman "Heihei (none), longbow "Kahikatea" (C1), rifleman "Ngahuru" (none),

- - - - - - - - rifleman "Wero" (none), rifleman "Kiki" (none)

- - - - - - - - Reserves near Hapina (t229): rifleman (C1)

- - - - - - - - Reserves near Hapina (t229): rifleman (C1), rifleman (C1,P), catapult (none)

- - - - - - - - Reserves near Hapina (t229): rifleman "Monehu" (none), rifleman "Monenehu" (none), quechua "Kawharu" (C1,Cov),

- - - - - - - - rifleman "Haurangi" (none), rifleman "Iarere" (C1&2), rifleman "Koripi" (none), catapult "Nika" (none), catapult "Mangu" (none),

- - - - - - - - longbow, "Rere" (C1,M1),

- - - - Lisbon; size 14; forge, terrace, barracks, stable, Buddhist monastery, Buddhist temple, library, observatory, university, marketplace, bank and courthouse; pigs, wheat, 2 wines, 2 ivories, oasis;

- - - - - - - - Current Garrison (t188): quechua "Kaitieki" (C1)

- - - - RotoVegas; size 12; Heroice Epic, terrace, forge, Buddhist temple, library and lighthouse; fish, corn, oasis;

- - - - - - - - Current Garrison (t186): quechua "Kotuku" (C1,Cov)

- - - - Taramoa; size 9; terrace, barracks, stable, forge, Buddhist monastery, Buddhist temple, lighthouse, courthouse; corn, silk and floodplains;

- - - - - - - - Current Garrison (t210): quechua "Emere" (C1)

 

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Abbreviations:

A = Amphibious (amphibious attack)

C1 = Combat I (+10% strength), C2 = Combat II (+10% strength), etc.

CG1 = City Garrison I (+20% city defense), CG2 = City Garrison II (+25% city defense), etc.

Ch = Charge (+25% vs. siege weapons)

Cov = Cover (+25% vs. archery)

CR1 = City Raider I (+20% city attack), CR2 = City Raider II (+25% city attack), CR3 = City Raider III (+30% city attack, +10% vs. gunpowder)

D1 = Drill (+1 first strike chance), D2 = Drill 2 (+1 first strike)

F = Formation (+25% vs. mounted)

Fl1 = Flanking I (+10% withdrawal chance), Fl2 = Flanking II (+20% withdrawal chance, immune to first strikes)

M1 = Medic I (heals units in same tile extra 10%/turn), M2 = Medic II (heals units in adjacent tiles extra 10%/turn), M3 = Medic III (heals units in same and adjacent tiles extra 15% cumulative)

Mor = Morale (+1 movement rate - GG only)

P = Pinch (+25% vs. gunpowder units)

S = Shock (+25% vs. melee)

T = Tactics (+30% withdrawal chance - GG only)

 

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Edited by Rhoth

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Please check out the trade for steel or corporation discussion in the turn 229 thread. I'm currently leaning toward corporation.

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I'll post my reply here as well:

 

What's the goal for getting steel? The number of turns before the next battles is like 6 turns right? What can we achieve in 6 turns by buying steel now instead of researching it ourselves? I think we have to look at short terms goals in this. Because this is probably the end-war. When it's over, the game is probably over. So we should be focussing on what's behind the next corner that gives a short term victory. Is infantry necessary/achievable for this war?

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Heh, I just finished responding in the other thread.

 

The short term goal is to get cannons. Cannons rock against riflemen since they'll do more damage than trebuchets, along with usually living to see another day. We don't necessarily need the cannons until we're ready to attack again, after the two galleon/cav stacks make their runs in the south. So we can live with it being 5 turns to finish steel, and then a turn to upgrade. If we do go for corporation now then the time period should move up a turn or so since we'll have 100 or so extra commerce per turn.

 

As to infantry, we may not need them ultimately, but we should head for the tech anyway in case we do need it to finish them off.

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Turn played. I'm not going to be able to post the pics yet as I need to go fix my electrical problems in the house, but suffice to say SC attacked our cav/rifle stack with a large stack of rifles and other units (some 16 or so, I haven't fully counted yet). We lost several units, but we were in a position to counterattack and so I did so. We lost some units (two with a 87% and above chance to win :angry: ). Their stack is gone though, and they don't have as much to spare as we do.

 

They did go into another GA though, so their hammers have come back up to equal our own.

 

We might want to consider attacking RotoVegas this next turn though, before they get enough gold to upgrade the units back there.

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:eek: That sounds like quite the battle. Will be interesting to see the relative losses.

 

I hope Keala and Wyatt are OK.

 

And yes - if we can hit RotoVegas sooner than later - I say go for it.

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Here are the pics: First is our leftover stack on the jungle, and the second is their leftover stack that we destroyed. I honestly did not expect them to attack our stack, even though some of it was wounded, since it was on a jungle tile. But on the plus side the strength of their remaining units is now gone. They have 2-3 units defending their cities, or less. After the battle I placed our trebuchets onto the tile as well so that if we want to attack Hapina we can. They have only a couple units left in the city. Most of our units are injured though. We could also wait for a few more grenadiers, which would give our units a chance to heal up first.

 

All in all we lost 4 cavalry and 4 rifles on their attack. They lost 5 rifles and 2 catapults on their attack. On our attack we lost a catapult, three trebuchets, one rifle, and one crossbowman (the latter two were the 87%+ chance units I mentioned above :() They lost 7 rifles, 1 musket, 2 longbows and a catapult. Keala was one of the dead, but Wyatt is okay Beta. ;)

 

Total count: We lost 1090 hammers and they lost 1650 hammers. Overall a win for us since we certainly have more units left than they do. But it was still a costly battle for us. :(

 

Oh we also lost Meregen the spy this turn.

 

The other main thing is that after they started the GA, SC has adopted nationhood and police state which means they can start drafting 3 units per turn, and they have +25% military production. This will certainly make it more difficult to hurt them.

 

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Edited by Rhoth

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More pics:

 

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The event log:

 

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Graphs:

 

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1600graphpower.jpg

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Not a bad result. Getting them to engage and destroying units may well work to our advantage.

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With their GA and traits, we best upgrade our remaining elephants and march them down ASAP to take advantage of their weekness.

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So unless i read this wrong:

 

They only have a couple units left to garrison each city unless in the unlikely event there is something out there we haven't accounted for.

 

So they have essentially shot there wad for now, and at least the next couple of turn?

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We lost some units (two with a 87% and above chance to win :angry: ).

 

I guess I should be taking responsibility for these losses, given that I have not really gone 'away'. :(

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So unless i read this wrong:

 

They only have a couple units left to garrison each city unless in the unlikely event there is something out there we haven't accounted for.

 

So they have essentially shot there wad for now, and at least the next couple of turn?

 

They have shot their wad yes, but they are in Nationhood now which means they can draft up to three units per turn.

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