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Rhoth

Turn 226 - 1580ad

43 posts in this topic

Proposed moves:

bolded will see action:

 

Units:

Warriors:

- F2; fortified in Midgard

- F3; fortified in SCM

- F5; sentry in Marseilles

- F8; fortified in Apocalypto

- F9; fortified in Camazotz

 

Archers:

- Herbert West (CG1); fortified in Mag Mell

 

Longbows:

- Enoch Bowen (CG1&2); fortified in Vanaheim

- John Raymond Legrasse (CG1&2); fortified in Jotunheim

- Samuel Seaton (CG1&2); fortified at SCM 66

- Daniel Upton (CG1&2); fortified in Niflheim

- Frank Elwood (available promo); fortified in Sekhmet

- Orrin B. Eddy (available promo); fortified in Chasqui

- Asaph Sawyer (available promo); fortified in Apocalypto

- Joseph D. Galvez (available promo); fortified at SCM 66

 

Crossbows:

- Thaddeus Gardner (D1,2&3); fortified in Niflheim

- Keziah Mason; fortified in Chasqui

 

Axemen:

- Roderick; fortified at Mictlan 63

 

Macemen:

- Canus Soldier George; fortified in Niflheim

- Canus Soldier Thomas (C1,S); fortified in Erebh

 

Spearmen:

- Canus Soldier Nacon; fortified in Niflheim

 

Pikemen:

- Canus Soldier Tobikko (C1&2,F); fortified in Vanaheim

- Canus Soldier Pluto (C1); fortified at SCM 66

- Canus Soldier Jake; fortified in Chasqui

- Canus Soldier Elwood; fortified in Chasqui

 

Musketmen:

- Naberius (available promo); fortified at Mictlan 63

 

Riflemen:

- Canus Soldier Wyatt (CR1,2&3); Strike Force Apocalypto at Mukata 4, attack

- Canus Soldier Mason (C1&2); Strike Force Apocalypto at Mukata 4, attack

- Canus Soldier Domino (CR1&2); Strike Force Apocalypto at Mukata 4, attack

- Canus Soldier Kizzie (CR1&2); Strike Force Apocalypto at Mukata 4, attack

- Canus Soldier Dingo (two available promos); Strike Force Apocalypto at Mukata 4, give CR1 and 2 and attack

- E. Hoffman Price (C1&2,available promo); Strike Force Apocalypto at Mukata 4, attack

- Canus Soldier Keala (C1,S); Strike Force Apocalypto at Mukata 4, attack

- Canus Soldier Cricket (C1&2); Strike Force Apocalypto at Mukata 4, attack

- Canus Soldier Rocky (C1); Strike Force Apocalypto at Mukata 4, attack

- Barnabas Marsh; Strike Force Apocalypto at Mukata 4, attack

- Bolton Worsted Mills (CG1&2); fortified in Chasqui

- William Briden (CG1&2); fortified in Chasqui

 

Chariots:

- Jeanne d'Arc (Great General) (C1,M1,2&3); sleeping in Valhalla

- Hernan Cortes (C1,M1,2&3,Mor,T); Strike Force Apocalypto at Mukata 4, end turn

 

Ballista Elephants:

- Tusko (C1&2,S); Strike Force Apocalypto at Mukata 4, attack

- Abul Abbas (C1&2,S); Strike Force Apocalypto at Mukata 4, attack

- Kandula (C1&2, available promo); sleeping in Chasqui

- Mona (C1&2,F); sleeping in Chasqui

- Tyke (C1&2,S); sleeping in Chasqui

- Batyr (C1&2,F, available promo); sleeping in Chasqui

- Lallah Rook (C1,S, available promo) sleeping at Niflheim 699

 

Cavalry:

- Con's Revenge (C1&2); Strike Force Apocalypto at Mukata 4, attack

- Beta's Folly (C1&2); Strike Force Apocalypto at Mukata 4, attack

- Godking's Slaughter (C1, available promo); Strike Force Apocalypto at Mukata 4, give P and attack

- Donald's Starvation (C1, available promo); Strike Force Apocalypto at Mukata 4, give P and attack

- Rhoth's Battlefield (C1, available promo); Strike Force Apocalypto at Mukata 4, give P and attack

- Kesavan (C1&2,F); Strike Force Apocalypto at Mukata 4, attack

- Hanno (C1, available promo) Strike Force Apocalypto at Mukata 4, give P and attack

- Surapa (C1&2,F); Strike Force Apocalypto at Mukata 4, attack

- New cavalry rename xxx (three available promos); at SCM, move toward Chasqui

 

Catapults:

- Rock-it Launcher 4 (CR1&2); Strike Force Apocalypto at Mukata 4, bombard

 

Trebuchets:

- Rock-it Launcher 1 (available promo); Strike Force Apocalypto at Mukata 4, bombard

- Rock-it Launcher 2 (available promo); Strike Force Apocalypto at Mukata 4, bombard

- Rock-it Launcher 3 (available promo); Strike Force Apocalypto at Mukata 4, bombard

- Rock-it Launcher 5 (available promo); Strike Force Apocalypto at Mukata 4, give CR1 and attack

- Rock-it Launcher 6 (two available promos); Strike Force Apocalypto at Mukata 4, give CR1 and CR2 and attack

- Rock-it Launcher 7 (CR1&2); Strike Force Apocalypto at Mukata 4, attack

- Rock-it Launcher 8 (CR1&2); Strike Force Apocalypto at Mukata 4, attack

- Rock-it Launcher 9 (available promo); Strike Force Apocalypto at Mukata 4, give CR1 and attack

- Rock-it Launcher 10 (available promo); Strike Force Apocalypto at Mukata 4, give CR1 and attack

- Rock-it Launcher 11 (available promo); Strike Force Apocalypto at Mukata 4, give CR1 and attack

- Rock-it Launcher 12 (available promo); Strike Force Apocalypto at Mukata 4, give CR1 and attack

- Rock-it Launcher 13 (two available promos); near Valhalla, move toward Chasqui

- Rock-it Launcher 14 (two available promos); near Asphodel, move toward Chasqui

 

Caravels:

- Nina (C1); sentry southeast of Sekhmet

 

Frigates:

- Pinta (C1); at Mukata 9, bombard

 

Galleons:

- Galleon (C1); Strike Force Godking move east toward French lands

- Galleon (C1); Strike Force Godking move east toward French lands

- New galleon leave as Galleon (C1); Strike Force Godking at Mag Mell, move east toward French lands

 

Spies:

- Mentlegen Reborn Again (Commando); in SC lands, move 128

- Meregen (Commando); in SC lands, move 121

 

Workers:

- Worker 1; working on cottage at Mictlan 44

- Worker 2; working on pasture at SCM horse tile

- Worker 3;start pasture at SCM horse tile

- Worker 4; chopping forest at Valhalla 87

- Worker 5; working on cottage at Niflheim 22

- Worker 6; working on cottage at Vanaheim 87

- Worker 7; chop jungle at Jotunheim 21

- Worker 8; working on cottage at Vanaheim 22

- Worker 9; working on cottage at Niflheim 2

- Worker 10; chopping jungle at Jotunheim 21

- Worker 11; working on cottage at Niflheim 47

 

Work Boat:

- None

 

Settlers:

- None

 

Missionaries:

- Buddhist missionary, sleeping in Valhalla

 

Great People:

- Gustavus II Adolphus (Great General) settled in Mag Mell

 

 

 

Technology:

- Working on military science (3), slider at 60%

 

 

 

Cities:

- Apocalypto; size 17; barracks, stable, forge, granary, Christian monastery, Islamic monastery, Buddhist monastery, Buddhist temple, library, observatory, university, colosseum, theater, marketplace, bank, lighthouse, harbor, customs house and courthouse; building cavalry,

- - - - Current Garrison: Asaph Sawyer, F8

- Mag Mell; size 12; barracks, stable, forge, granary, baray, Christian monastery, Buddhist monastery, Buddhist temple, library, lighthouse, harbor, theater and marketplace; building galleon,

- - - - Current Garrison: Herbert West

- Mictlan; size 14; barracks, forge, Christian monastery, Buddhist monastery, Buddhist temple, granary, library, observatory, theater, colosseum, grocer and marketplace; building rifleman,

- - - - Current Garrison: none

- Sekhmet; size 18; Moai Statues, barracks, forge, Christian monastery, Buddhist monastery, Buddhist temple, granary, library, observatory, marketplace, lighthouse, harbor, customs house and courthouse; building frigate, finish at EOT, start another

- - - - Current Garrison: Frank Elwood

- Sugar Candy Mtn; size 15; West Point, Heroic Epic, barracks, stable, forge, granary, Buddhist monastery, Buddhist temple, library, colosseum, theater, grocer and courthouse; building cavalry, size 16 at EOT

- - - - Current Garrison: F3

- Asphodel; size 10; Globe Theater, barracks, stable, forge, Buddhist monastery, Buddhist temple, granary, theater, library and courthouse; building cavalry, double whip cavalry, finish at EOT, start another, size 9 at EOT

- - - - Current Garrison: None

- Chasqui; size 9; walls, castle, Christian monastery, Buddhist monastery, Buddhist temple, Buddhist Stupa, monument, granary, theater, library, marketplace and courthouse; building forge,

- - - - Current Garrison: William Briden, Bolton Worsted Mills, Orrin B. Eddy, Keziah Mason, CS Jake, CS Elwood, Mona, Kandula, Tyke, Batyr

- Camazotz; size 13; walls, barracks, forge, Christian monastery, Buddhist monastery, Buddhist temple, granary, baray, library, marketplace and courthouse; building trebuchet, finish at EOT, start another, size 14 at EOT

- - - - Current Garrison: F9

- Valhalla; size 17; Forbidden Palace, walls, barracks, stable, forge, granary, baray, Buddhist monastery, Buddhist temple, library, theater and courthouse; building cavalry,

- - - - Current Garrison: Jeanne d'Arc

- Erebh; size 2; walls, Buddhist monastery and library; building Buddhist temple,

- - - - Current Garrison: CS Thomas

- Midgard; size 18; barracks, granary, forge, Christian monastery, Buddhist monastery, Buddhist temple, theater, library, lighthouse, harbor, customs house, marketplace and courthouse; building rifleman, finish at EOT, start another

- - - - Current Garrison: F2, Hernan Cortes

- Jotunheim; size 14; walls, barracks, forge, granary, Buddhist monastery, Buddhist temple and theater; building rifleman,

- - - - Current Garrison: John Raymond Legrasse

- Vanaheim; size 9; walls, granary, Buddhist monastery, theater, library and lighthouse; building Buddhist temple,

- - - - Current Garrison: Enoch Bowen, CS Tobikko

- Niflheim; size 10; walls, granary, Buddhist monastery, Buddhist temple, library, theater and courthouse; building forge,

- - - - Current Garrison: Daniel Upton, CS Nacon, Thaddeus Gardner, CS George

 

- - - - Strike Force Apocalypto: Abul Abbas, Hanno, E. Hoffman Price, CS Kizzie, CS Domino, Godking's Slaughter, Barnabas Marsh, CS Keala, R-I Launchers 1-12, Kesavan, Tusko, Surapa, Con's Revenge, Beta's Folly, Hernan Cortes, CS Wyatt, CS Cricket, CS Rocky, CS Dingo, Donald's Starvation, Rhoth's Battlefield

 

- - - - Reserves near SCM: Samuel Seaton, CS Pluto, Joseph D. Galvez

 

- - - - Reserves near Mictlan: Roderick, Naberius

 

- - - - Reserves near Niflheim: Lallah Rook

 

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Southern Cross info:

- At WAR

- Researching military science (29)

- Current trades: none

- Current tech deals: none

- Civics: representation, free speech, caste system, free market, free speech

- Cities:

- - - - Te Aroha; size 19, barracks, forge, terrace, Buddhist monastery, Buddhist temple, library, university, observatory, marketplace, bank, grocer, lighthouse, harbor, courthouse; 2 corns, gems and cattle;

- - - - - - - - Current Garrison (t214): quechua "Petrus" (C1)

- - - - Neke Awa; size 20, barracks, forge, terrace, Buddhist monastery, Buddhist temple, colosseum, Islamic monastery, library, university, marketplace, bank, and courthouse; rice and horses;

- - - - - - - - Current Garrison (t220): longbow "Kahikatea" (none), pikeman "Rongo" (none)

- - - - - - - - Reserves near Neke Awa (t221): crossbow "Iarere" (C1&2), swordsman "Aio" (CR1&2), axeman "Toki" (C1,S, CR1),

- - - - - - - - axeman "Riwha" (C1,S, CR1), catapult "Iwa" (none), catapult "Tamaoki" (none)

- - - - Te Utu; size 13; Pyramids; Heroic Epic, barracks, stable, forge, Buddhist monastery, Buddhist temple, terrace, library and courthouse; cattle, horses and stone; built on hill;

- - - - - - - - Current Garrison (t211): quechua "Rua" (C1), catapult (none)

- - - - Te Tai Rei; size 15; Forbidden Palace, barracks, forge, terrace, Buddhist monastery, Buddhist temple, library, university, lighthouse, harbor and courthouse; 2 ivories;

- - - - - - - - Current Garrison (t219): longbow "Iwi" (none), musketman "Koripi" (none), musketman "Heihei (none), pikeman "Perekura" (none),

- - - - - - - - catapult "Nika" (none), catapult "Mangu" (none)

- - - - Haeana Rati; size 10; forge, terrace, Buddhist monastery, Buddhist temple, courthouse; iron;

- - - - - - - - Current Garrison (t212): quechua "Hoia" (C1)

- - - - Hapina; size 15; forge, terrace, monument, Buddhist monastery, Buddhist temple, Buddhist stupa, library, university, theater, grocer; 2 gems and spices;

- - - - - - - - Current Garrison (t222): longbow, "Rere" (none), longbow "Kaheru" (none), musketman "Monehu" (none),

- - - - - - - - musketman "Monenehu" (none), spearman "Maui" (none), quechua "Kawharu" (C1,Cov), maceman "Haurangi" (none),

- - - - - - - - pikeman "Ngahuru" (none), pikeman "Wero" (none), pikeman "Kiki" (none), knight "Patuhi" (none)

- - - - - - - - Reserves near Hapina (t222): knight "Matenga" (none), knight "Tatao" (none), knight "Timi Kara" (none),

- - - - - - - - knight "Kisu" (none), chariot "Ikara II" (C1,M1)

- - - - Mukata; size 18; Moai Statues, barracks, forge, terrace, Buddhist monastery, Buddhist temple, library, theater, lighthouse, harbor, grocer and courthouse; cattle and fish;

- - - - - - - - Current Garrison (t224): longbow "Hatiti" (none), longbow "Ekara" (none), pikeman "Rati" (none), quechua "Kiwi Tamaki" (C1,Cov),

- - - - - - - - musketman "Rau" (none), musketman "Torouka" (none)

- - - - - - - - Reserves near Mukata (t224): crossbow "Haki" (C1,Cov,S), axeman "Mokomoko" (C1,CR1,2&3), axeman "Koinga" (C1,S,CR1),

- - - - - - - - catapult "Ahorangi" (none), catapult "Rangi" (none), catapult "Uriuri" (none), catapult "Poraka" (none), war elephant "Arewhana" (none),

- - - - - - - - war elephant "Tembo" (none), knight "Rahirahi" (none), knight "Hakiri" (none), knight "Ruaha" (none)

- - - - - - - - Reserves near Mukata (t224): longbow "Akenehe" (none), archer "Kopere" (CG1), quechua, "Hauora" (C1), musketman "Paukena" (none)

- - - - Lisbon; size 14; forge, terrace, barracks, stable, Buddhist monastery, Buddhist temple, library, observatory, university, marketplace, bank and courthouse; pigs, wheat, 2 wines, 2 ivories, oasis;

- - - - - - - - Current Garrison (t188): quechua "Kaitieki" (C1)

- - - - RotoVegas; size 12; Heroice Epic, terrace, forge, Buddhist temple, library and lighthouse; fish, corn, oasis;

- - - - - - - - Current Garrison (t186): quechua "Kotuku" (C1,Cov)

- - - - Taramoa; size 9; terrace, barracks, stable, forge, Buddhist monastery, Buddhist temple, lighthouse, courthouse; corn, silk and floodplains;

- - - - - - - - Current Garrison (t210): quechua "Emere" (C1)

 

- - - - - - - - Ships: trireme "Waka Taua" (C1,Fl1) near Te Aroha islands, galley "Waka Tete" (none) near Sekhmet,

- - - - - - - - caravel "Heahea" (none) in middle of islands

 

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Abbreviations:

A = Amphibious (amphibious attack)

C1 = Combat I (+10% strength), C2 = Combat II (+10% strength), etc.

CG1 = City Garrison I (+20% city defense), CG2 = City Garrison II (+25% city defense), etc.

Ch = Charge (+25% vs. siege weapons)

Cov = Cover (+25% vs. archery)

CR1 = City Raider I (+20% city attack), CR2 = City Raider II (+25% city attack), CR3 = City Raider III (+30% city attack, +10% vs. gunpowder)

D1 = Drill (+1 first strike chance), D2 = Drill 2 (+1 first strike)

F = Formation (+25% vs. mounted)

Fl1 = Flanking I (+10% withdrawal chance), Fl2 = Flanking II (+20% withdrawal chance, immune to first strikes)

M1 = Medic I (heals units in same tile extra 10%/turn), M2 = Medic II (heals units in adjacent tiles extra 10%/turn), M3 = Medic III (heals units in same and adjacent tiles extra 15% cumulative)

Mor = Morale (+1 movement rate - GG only)

P = Pinch (+25% vs. gunpowder units)

S = Shock (+25% vs. melee)

T = Tactics (+30% withdrawal chance - GG only)

 

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Edited by Rhoth

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Need a name for our first officially built cavalry unit. We'll also need some rifle names next turn.

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Also, do we want to give rifling to the Ethiopians and Russians to attack SC? They are both on the other side of the continent so there won't be any real threat from them any time soon.

 

Damn French! :(

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I think the Mukata screen pic is old. We are sitting next to the city.

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Get them to join in the attack. Doesn't hurt, really, and might be some help down the line. Probably more likely to help get other AI involved as well, you never know.

 

Considering how the units named after Con faired in the last war we had, better make sure that Cons Revenge attacks last.....

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I think the Mukata screen pic is old. We are sitting next to the city.

 

It is. It was taken with the spy, before I moved our units.

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Get them to join in the attack. Doesn't hurt, really, and might be some help down the line. Probably more likely to help get other AI involved as well, you never know.

 

Considering how the units named after Con faired in the last war we had, better make sure that Cons Revenge attacks last.....

 

All right. I'll head in now and get them to join in.

 

And don't worry, I'll be very careful with Con's Revenge. He seems to have a death wish for some reason.

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The Ethiopians and Russians are now at war with SC. The French still aren't willing, nor are any of the others.

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Considering how the units named after Con faired in the last war we had, better make sure that Cons Revenge attacks last.....

 

:lol:

 

Well - he is lazy and he sucks...

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All right. I'll head in now and get them to join in.

 

And don't worry, I'll be very careful with Con's Revenge. He seems to have a death wish for some reason.

 

I have been forgetting to take my "Happy Meds" lately.........................................

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5+ hours left on the turn timer. Any thoughts on when you will be playing the turn Rhoth? Maybe pick at time sometime this evening when a few of us can be available.

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con posted this in the other thread ..

 

Lets make pretty darn sure about Mukata before we attack.

 

One bad turn with the RNG, and we could be screwed.

 

We will soon see what SC was able to cram into the city, and what they could upgrade, and if they attacked with their catapults, and if so, how much damage we took. From that we can make a pretty educated guess as to whether the attack will still be worth making. My sense is that it will be. We will not be able to kill all their units, but we should be able to kill at least one unit for each of our attackers - ie somewhere in the range of 20 units.

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3 1/2 hours left on the timer, and it's sleep time for much of SC. Might be interesting if they missed their most important turn of the game. ;)

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Damn, that was a crappy turn. We actually lost a rifle and three trebuchets.

 

:cute:

 

Okay, it was a great turn, beyond even my expectations. SC attacked with all their catapults and all their knights. They damaged us, but not significantly. Only one unit was successful and killed CS Cricket. Then we counterattacked. :devil: I finished off all but 5% of the defenses with the frigate, catapult and two trebuchets, leaving nine for the attack. SC did indeed upgrade several rifles, and that caused the loss of our three trebuchets, but I was able to use CS Wyatt to kill off another rifle so the rest of the trebuchets were all saved (actually only a few even took much damage so we have several near full strength trebuchets still). Then it was just a matter of attacking with the rest of our units, all of whom won (I believe the worst attack % I faced was around 95% after the trebuchets finished up, despite our own injuries from the catapults).

 

Mukata has two units left...a heavily damaged longbow and a heavily damaged quechua. Even if they upgrade (they have 620 more gold at their EOT) those units will still die quickly. I was also correct that they only have one quechua left in their capital. It's a shame we didn't have a galleon of cavalry waiting in the wings, but oh well). Neke Awa is also lightly defended. It might be worth it to head a couple of cavalry toward their capital after we heal up. The last picture is our stack, damaged, but triumphant. Thanks to their attacks we traded one rifle and three trebuchets for some 9 knights, 6 catapults, 5 rifles, and some 13 other lesser units (longbows, axes, spears and pikes). I'll take it. :D

 

The second picture is Mukata before the attack, the third is after the attack. The last picture is our stack.

 

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More pics:

 

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Graphs:

 

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1580graphpower.jpg

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Wow, I missed quite the military build-up while I was away.

 

That's a very nice trade of units indeed. :b:

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It was more in the neighborhood of a gold build-up and mass upgrade. :) We attacked while we had the advantage as SC had almost no gold for upgrades until they went 10% research. It paid off even better than I'd hoped.

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Holy crap! :D Nicely done, Marshall Rhothaerill! :b: :b: :b:

 

I think we did catch them by surprise. And even without the French we were able to inflict a major defeat. Maybe the loss of Chasqui 3-3 was a benefit in the end. It cost us one turn of our 'surprise' move, but then it also meant more SC units got poured into the meat grinder.

 

It is very nice that we have trebs ready to go next turn, as well as some units at very good strength.

 

All in all, a VERY good turn. :)

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Yeah I was thinking that too; that losing Chasqui 33 was good since we killed off so many units. I'm thinking about all they really have left is their Hapina force. We've destroyed all their fast movers (or rather they destroyed them attacking our rifles on hills - effective 21 base defense). They will probably get a few more out soon, or maybe rifles, but we've hurt them pretty badly.

 

Unless they've built and kept units in their south that we haven't seen (because I haven't made a run through the area in a while) then they have 6 cities protected by a single quechua each, one city protected by a single pike, one city protected by a pike and a longbow, and Mukata protected by a longbow and quechua. As far as I can tell only Hapina has a decent defense force (about 15 units in the city and right outside of it; no rifles, though they have enough gold to start upgrading them).

 

Oh and they are not in slavery so they can't whip any out. :)

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Just checked in the game. :) Not sure we have 'broken their back', but we certainly cracked an elbow or knee. :)

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No they still have units, but they are definitely hurting now. Like I said, I think Hapina has their only remaining concentrated force of units. They'll get units upgraded soon (and build more, especially in Te Utu, their Heroic Epic city) so it's not going to be easy to take all of them, but I think it's almost going to be just a mop-up action now.

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Am I counting correctly the Hapina Force cannot engage the next turn?

 

And well done.

 

Thank the RNG gods; Beta isn't the turn player. :cool:

 

Do we have more trebs (or other siege units) moving into the war zone soonish?

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OK I just quickly checked the build orders, is one Treb in cue going to be enough?

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