Vishniac

MY 2141-2150

82 posts in this topic

Units moved. Order changes for bases? Spending?

 

2148-report

 

- Scout 1 sent S

- Scout 2 heals

- Scouts 3 garrisons Morgan Shipbuilding

- Scout 4 protects former

- Rover moved N

- Bodi-chopper heals

- Mining Laser... (I have problems with it. It's often blocked!)

 

- Research: Intellectual Integrity (10/12)

- Economy: 67 (+53)

- Energy allocation: 40/20/40

 

Bases:

- Morgan Shipbuilding: 2-6-13 / Crawler (3; 1 to ten) (6 turns to pop 3)

- Morgan Construction: 3-8-18 / Former (1; 0 to ten) (5 turns to pop 4)

- Morgan Industries: 3-5-20 / Former (3; 2 to ten) (1 turns to pop 4)

 

- Morgan Mines: 1-4-18 / Former (2; 0 to ten) (29 to pop 4)

- Morgan Metallurgy: 1-5-21 / Rec Commons (5; 0 to ten) (16 to pop 3)

- Morgan Biochemical: 1-4-14 / Rec Commons (7; 0 to ten) (24 to pop 3)

 

- Morgan Transport: 1-6-19 / Crawler (1; 0 to ten) (37 to pop 5)

- Morgan Solarfex: 4-12-17 / Crawler (1; 0 to ten) (6 to pop 4)

 

- Morgan Interstellar: 3-1-13 / Crawler (16; 0 to ten) (1 to pop 3)

- Morgan Energy Monopoly: 4-2-11 / Colony Pod (13; 4 to ten) (4 to pop 3)

 

Notes:

- Scout upgraded to empath+trance for 20EC in M-Energy Monopoly

- the AA is moving to Morgan Construction

wpc-smac-dg-2148-pre-end.zip

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2148-report

 

- Economy: 8 (+53)

 

Bases:

- Morgan Mines: 1-4-18 / Former (0; 0 to ten) (29 to pop 4)

- Morgan Metallurgy: 1-5-21 / Rec Commons (0; 0 to ten) (16 to pop 3)

 

Notes:

- former rushed in Morgan Mines for 13EC

- Rec Commons rushed in Morgan Metallurgy for 46EC

 

2149-start

 

- Isle of Deep died in attacking the Hive's Sea Collective.

- the sealurk died in attacking a Hive's foil. Note that this same foil is busy collecting the goody pods...

- The Trance scout in Morgan Energy Monopoly resisted the attack of the worm.

- spore launche detected in the monolith circle. I'll try to deal with it with the chopper.

- the other spore launcher has also been detected North of Morgan Metallurgy. I'll circle him with rover and scout, and move the damaged scout to protect the forest/road tile.

 

What we have built this turn:

Rec Commons, 2 formers and 2 crawlers.

 

The current course of action:

- Making crawlers to get the Neural Amplifier (still 5 turns I think) and making formers to boost terraforming (with a focus on sensors where they are needed).

- For Dolgorukov, I follow his last terraform-instructions. For others, let me know if you want something special.

 

For the build queues, I put these items. Tell me if you want a change:

- Morgan Mines: crawler (will be rushed in 2 turns, then consumed in Neural Amplifier)

- Morgan Metallurgy: former (Mart: you said Crawler but forest doesn't autoreplicate as fats as we want and 2 roads were destroyed)

- Morgan Transport: as soon as finished/rushed, switch to Neural Amplifier

- Morgan Solarfex: former

 

Rushing possible this turn: Rec Commons in Morgan Biochemeical for 42EC.

wpc-smac-dg-2148-pre-end2.zip

wpc-smac-dg-2149-start.zip

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2149-report1 (units moved)

 

- Scout 1 sent SW (something prevented it to move S. Must be 'something' up there)

- Scout 2 moved to protect forest

- Scouts 3 garrisons Morgan Shipbuilding

- Scout 4 protects former

- Rover moved W

- Bodi-chopper burned spore-launcher for 20EC and got hardened. Damaged 50%, returned to Morgan Industries.

- Mining Laser moved to protect former

 

- Research: Intellectual Integrity (8/11)

- Economy: 84 (+54)

- Energy allocation: 40/20/40

 

Bases:

- Morgan Shipbuilding: 2-6-13 / Crawler (2; 0 to ten) (5 turns to pop 3)

- Morgan Construction: 3-7-18 / Crawler (4; 1 to ten) (4 turns to pop 4)

- Morgan Industries: 1-6-23 / Former (2; 0 to ten) (38 turns to pop 5)

 

- Morgan Mines: 1-3-18 / Former (8; 2 to ten) (28 to pop 4)

- Morgan Metallurgy: 1-5-21 / Former (3; 1 to ten) (15 to pop 3)

- Morgan Biochemical: 1-4-13 / Rec Commons (6; 0 to ten) (23 to pop 3)

 

- Morgan Transport: 1-6-21 / Crawler (5; 2 to ten) (36 to pop 5)

- Morgan Solarfex: 3-15-17 / Crawler (1; 1 to ten) (6 to pop 4)

 

- Morgan Interstellar: 1-2-16 / Crawler (8; 0 to ten) (32 to pop 4)

- Morgan Energy Monopoly: 3-4-12 / Colony Pod (6; 2 to ten) (4 to pop 3)

 

Notes:

- AA transfered to Morgan Construction

 

Waiting for queue and spending changes; otherwise according to plan and turn-end tomorrow same hour.

wpc-smac-dg-2149-pre-end.zip

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2149-endreport

 

- Economy: 42 (+54)

 

- Morgan Biochemical: 1-4-13 / Rec Commons (0; 0 to ten) (23 to pop 3)

 

Notes:

- Rec Commons rushed for 42EC at Morgan Biochemical.

 

2150-start

 

- mindworm killed strategic scout in the sea of fungus...:mad: My fault: it should have been upgraded.

- SOLAR FLARE: triple energy next turn! :cool:

- going 70/10/20 doesn't hamper research compared to normal (even better: 6 turns instead of 7) and should provide a lot of EC (301). I have optimized workers and crawlers for next turn.:b:

- Morgan Solarfex is at ecodamage 12! I shall use some of that extra-money in the next turns to upgrade our exposed units to empath-trance, it's gonna pay back later with our good network of sensors.

wpc-smac-dg-2149-end.zip

wpc-smac-dg-2150-start.zip

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Sometimes I feel

Like I don't have a partner

Sometimes I feel

Like my only friend

Is the city I live in

The city of angels

Lonely as I am

Together we cry

:D

(Hey, you won't come crying later if what I do didn't please you, OK!)

 

2150-pre-end

 

- Scout 2 moved to Morgan Metallurgy

- Scouts 3 garrisons Morgan Shipbuilding

- Scout 4 protects former (upgraded to empath-trance)

- Rover burned spore launcher for 20EC. Damaged 60%.

- Bodi-chopper heals.

- Mining Laser protects former

 

- Research: Intellectual Integrity

- Economy: 0 (+301)

- Energy allocation: 70/10/20

 

Notes:

- Trance scout from M-Metallurgy moved and designed defender to protect the former.

- upgraded 5 units to 1e-1t-1

- former rushed for 17EC in Morgan Metallurgy

 

Due to the solar flare, the majority of data are irrelevant. 2151-report shall resume normality. In the meantime, you can still communicate any queue change desired for this turn.

wpc-smac-dg-2150-pre-end.zip

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I went to a meeting for the last 7 days and there was limited internet access. My wireless did not work ok and only could connect twice for a short time. Was busy too, little sleep...

 

Much interesting events.

I'll check if some other factions want to chat.

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Nothing with Lal, he will not sign pact.

 

Yang will ask for vendetta with Miriam, so it is better not to contact him, unless we don't care.

 

Deirdre will not sign pact.

 

the rest will not talk and no one wants to trade techs.

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