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Dolgorukov

Morgan Terraforming Summit

23 posts in this topic

This year's (MY2139) debate is whether the proliferation of forests in the rainy western region of the Morgan State the best use of Planet's resources for future generations?

 

Below is a development plan drawn up by the Morgan Transport Corporation.

attachment.php?attachmentid=6079&d=1275200620

 

The region to the west of the Cydonia Plateau is part of the continent that enjoys abundant rainfall, and is an excellent environment for nutrient-intensive farming.

 

Some would argue that it is best to specialize in farming in this sector and to plant forests in the dry parts of the continent where they can be reached with supply crawlers for automated extraction of minerals.

 

Some of the Planet's most renowned specialists on terraforming will be joining us to discuss the issue, and just to keep things spicy, they'll be showing up unannounced!

 

(Alright ladies and gentlemen, no excuses for not showing up to this summit will be accepted, seeing as we haven't reached the critical levels of drone population that could cause protests and rioting every time world leaders try to get together in the same spot to discuss something.)

Edited by Dolgorukov

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I always proliferate forests into rainy regions.

 

 

Prior to the advent of gene splicing, tiles cant make more than 2 food. This means farming the region has no point at the moment. Although forests will eventually grow and cover all compatible tiles nearby, we can still plant some forests and still make use of some of the rainy tiles. The main use of this kind of terrain is to utilize 2-1-x tiles for early expansion.

 

After we get the WP we can build condensers, making any region rainy and more importantly bypass the 2 nut limit before gene splicing. Farms should be built on all condenser tiles to maximize their benefit-this is usually the only valid use of farming. Its most important to spam forests so supply crawlers we build can trawl for decent mins, allowing us to support additional formers and build crawlers faster. At some point we will have sufficient numbers of formers to begin massing boreholes and then condensers.

 

Eventually those solar collectors will have to be replaced by something useful, either boreholes or condensers depending on patterns.

 

Morgan solarflex has monoliths and also a rainy tile down the river, so i wouldnt see much reason to place farms+solar in that tile.

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Prior to the advent of gene splicing, tiles cant make more than 2 food. This means farming the region has no point at the moment.

We already have Gene Splicing, so we can farm rainy tiles.

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Even so drone limits place a damper on early farming as opposed to a mineral focus

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Particularly with Morgan and the 4-pop-limit.

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Let's use psych allocation.

 

For example, 2 energy turned into 2 psych can give an additional worker that on forest would yield 1-2-2, or maybe 2-1-2 on farm with solar collector. Isn't that going to repay for this psych plus some bonus of minerals? Not to mention increase of commerce with other bases, that otherwise would be smaller.

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Let's not forget that the continent is very rocky, so we'll be doing a lot of mining. Nutrients could become really valuable for the land locked bases, that do not have access to ocean squares. So are we wise to sacrifice perfectly good rainy tiles for the sake of forest minerals which can be extracted from the many rocky sites within our borders?

 

3-0-2 vs 1-2-2, (where the terrain is flat)

3-1-2 vs 1-2-2, (where the terrain is rolling)

 

while knowing that there will be a good number of supply crawlers bringing in 4 minerals/year from mines built on rocky squares.

 

Normally I don't bother thinking about this stuff and just spam forests myself in single player games, but since we have some time to think about it, I thought I'd give it a try.

 

Using psyche allocations we could also take the 2 energy and convert it to psyche, allowing one extra specialist who can be supported by the extra food that these farmed rainy tiles bring. The extra specialist could bring in +3 Labs or +3 Energy

Edited by Dolgorukov

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The problem with mines for initial minerals is they take a few formers to build, even with the WP. Also we need ecological engineering to get over 2 minerals of course. And its easy enough to replace the forests after they have done their service, with condensers.

 

Just IMO ofcourse

Edited by Kataphraktoi

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I think we need better road network.

We have 2 major communication lines, roughly E-W and SE-NW.

 

A land transport with a designated former could do a lot of roads fast.

 

Also, I would propose more bases in regions of our continent that are not yet colonized.

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I think we should increase our CO2 emissions. CO2 fuels fungal growth, and as a consequence can be said to be "good for the environment". CO2 emissions = green economics social engineering choice :nod:

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I think we need better road network.

We have 2 major communication lines, roughly E-W and SE-NW.

 

A land transport with a designated former could do a lot of roads fast.

 

Also, I would propose more bases in regions of our continent that are not yet colonized.

Moar bases' date=' yes. All of it.[/quote']

 

Ah, more roads, more bases!

Let's make a little analogy!

 

The European Union, such a good idea! But for decades the choice has been between adding more countries and strenghtening the institutions. The former won.

Now, this is a huge crap, with no international political influence and almost no military weight, mired in bureaucracy , corporatisms and social spending, corseted by pseudo values like pacifism and rampant ecolo-ideological-paralysis, placing ideals upon pragmatism.

 

Playing the turns here, I sometimes feel like trying to lead the EU. :scared: :scared: :scared:

 

Want more roads? Yes but why is it urgent? Almost all bases re already connected, last ones will be soon. It's more important to get self-replicating forests, mines, boreholes and boost the industrial power. Want roads? They'll come faster with the Weather Paradigm.

Pacifism: without minerals, we won't be able to get neither defending units nor probes soon. Not to talk about formers and colony pods.

Pseudo-values: losing many terraforming turns by refusing crawler upgrading for ethical reasons (do the AIs have a soul?) and postponing the WP.

Placing ideals upon pragmatism: not cashing the AAs in the hope that they can be more useful tomorrow than they are today. Thinking that the benefits of snatching an SP from our concurrent's claws are outmatched by getting a new tech later (when our bases with network nodes and labs will probably be able to get techs every 5 turns)

 

Want more bases? That would be like adding more limbs to an already weak body.

Mired in bureaucracy: we have ten bases and they haven't reach full potential yet; 2 have no Rec Tanks, 3 have no Rec Commons, one has a doctor and the other 2 will need one soon. More bases would only mean more drones and less efficiency instead of strengthening our ten bases and making them powerful.

Social spending: more bases = more drones and we already spend 20% in psych instead of taking hard decisions and financing ASAP Rec Commons everywhere and the PTS.

Want more bases? What about preparing their locations first? => WP (I know, it's coming)

Want more bases? Preparing locations gives us time to get the PTS and thus getting the best out of new bases.

 

No international political influence: well, money can only get you that far. But how long until our choices will alienate us Yang (we run Democracy), Deirdre (we run Free Market), Zakharov and Santiago (we run Wealth) and deprive us of a lot of our income? Better use the money the most efficiently possible while we have it.

Want more roads and more bases? That means formers have to work hard and go into heavy fungus area. And that means Neural Amplifier!

 

I don't want to be Von Rompuy!! :mad:

And so, if I would have my say, there would be:

- getting WP, PTS, NA in the fastest way possible

- all bases rushed to Rec Tanks/Rec Commons, and faction going back to 50/0/50

- only after that can we think about new bases

 

That was the official strategic plan of the Strategic Forces High Command.

Thanks for your attention! :cool:

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...

And so, if I would have my say, there would be:

- getting WP, PTS, NA in the fastest way possible

- all bases rushed to Rec Tanks/Rec Commons, and faction going back to 50/0/50

- only after that can we think about new bases

 

That was the official strategic plan of the Strategic Forces High Command.

Thanks for your attention! :cool:

 

Looks as excellent plan. I'll post some scheduling for Trevino Enterprises.

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Well, I don't claim to know what I'm talking about...

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Well' date=' I don't claim to know what I'm talking about...[/quote']

Of course you do, Man! :cool:

 

And beware: being too modest too often is as bad as bragging all the time (and I know it firsthand: one of my best friends with which I got my engineering degree is too modest even though he's exceptionally good. That makes people mad!:mad:)

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Forgive if I have the sense to defer to those more involved than I. ;)

 

But bases produce units and population - the later being what gives you votes in the Planetary council, something we'd love to dominate for obvious reasons...

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We already broke the limit of +50 EC/turn of income some time ago. We are getting filthy rich. For 2144 I would call it a good result.

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I talked earlier about making an energy park for Morgan Industries. That would include most of the tiles currently out of another base's zone of control in the center of our landmass.

 

Questions:

- what should I build on those tiles, echelon mirrors everywhere? if something else, does someone want to make a little map?

- same question about a few mesa tiles near Morgan Industries. Echelon mirrors? (Morgan Industries has and shall have no shortage of minerals)

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Questions:

- what should I build on those tiles, echelon mirrors everywhere?

the most efficient way to build an energy park is building successive rows of solar collectors and echelon mirrors.

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What do you mean?

Does an echelon mirror needs a solar collector underneath to be totally operational (like a condensor is best with a farm)?

Or is it impossible to build two echelon mirrors one besides the other (like boreholes)?

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Echelon mirrors function as solar collectors, (you can work energy from them as if they were solar collectors) but also boost the output of adjacent solar collectors. If you build like so, with "X"s as mirrors and the base output of the collectors at that altitude is 3, you get yields of

 

XXXXX

79997

XXXXX

79997

XXXXX

 

The echelon mirrors don't have that effect on each otherm only collectors.

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Ok! I didn't know that.

Here is my proposal for the energy park: ("SMAC energy park"). I didn't include the only rocky tiles because they can be more useful as mines or even boreholes.

 

And I have 2 other questions (see "SMAC raise"):

- since we don't have seaformers yet, what would you think of raising a tile on the western side , giving us directly 5 land tiles more and a bridge to join the peninsula?

- on the Rocky Mountains shoreline, there are 2 places to put our last base in the region. Which one would you prefer?

SMAC raise.jpg

SMAC energy park.jpg

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I would not rise the terrain near uranium flats, since that most likely will destroy the deposits of uranium. We could work on fungus removal from the deposits.

We could raise the terrain maybe somewhere to the north, or even on the peninsula. Let's see what is there first.

 

The base could be on the left (western) tile from the two highlighted.

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