bdanv

"Converging Tactics" - SMAC Succession Game #1

103 posts in this topic

"Converging Tactics"

 

picture.php?albumid=39&pictureid=655

WPC's Alpha Centauri Succession Game #1

Share this post


Link to post

picture.php?albumid=8&pictureid=660

 

"Converging Tactics" - SMAC (v5.0+unofficial patch) game:

  • You will be playing the Peace Keepers on a custom scenario featuring all 7 factions.
  • Large, random map adjusted for balanced starting positions.
  • Custom rules as per image bellow:
     
    picture.php?albumid=8&pictureid=662
     
     
  • each player takes 10 turns and then passes it over
  • all saves will be posted in this thread
  • you don't need to ask the other players before you make decisions in the game (you're the boss for your go)
  • You have to write a summary of what happened after your 10 years are up. Bonus points for funniness.
  • If any rules, etc, are required i will edit them into this post.

Players:

 

Starting position:

 

picture.php?albumid=8&pictureid=661

 

chuft, will take the first stint.

 

 

the game is launched. good luck to all! :)

WPC SG1,Lal 2101.SAV

Share this post


Link to post

Thanks bdanv. That starting position looks like the Garden of Eden!

Share this post


Link to post

Nice starting location. Subscribed to see how well you do.

Share this post


Link to post

2101: The capital, Bloated Bureaucracy, is founded. Research priority is set to Explore. The second colony pod moves up the river and pops a pod, discovering Nutrient Resources. I used the colony pod to pop it so all scouts would have full movement points to deal with the situation if a worm appeared. One of the scout units is sent to the Monolith, where it jumps up and down and learns to use a jawbone as a club while listening to Strauss. It is upgraded to Disciplined by the strange encounter. The other heads due south so as to pop the other nearby pod next turn. The base worker is switched from the Monolith to the river/Nutrient resources tile, losing one mineral and one energy but gaining two more food, so the base will grow in 5 turns instead of 8.

 

2102: When I end the turn, a square becomes visible that I should not be able to see, two squares southeast of the Monolith. It contains Mineral Resources. I am not sure of the significance of this square suddenly becoming visible; does it mean a worm has moved into it? New scout patrol is produced in Bloated Bureaucracy and is ordered to hold; production switched to Colony Pod. The scout that moved south moves east and pops the pod: another Monolith appears inside the city radius (!) and the unit is upgraded to Green. The Disciplined scout moves up the other river to explore the mysterious Mineral Resources. It finds no worms and continues, popping a pod which reveals Nutrient Resources outside the city radius. The colony pod, feeling naked with no scout escort, decides against entering the fungus square up the river and strikes out overland to the south.

 

2103: the scouts fan out to explore. The colony pod bypasses the fungus patch and gets back onto the river.

 

2104: the eastern (Disciplined) scout pops another pod, finding mineral resources and 50 energy credits. Reserves go up to 66 as a result of this energy cache. Rushing the colony pod at Bloated Bureaucracy as soon as it reaches size 2 is looking attractive. The two Mineral Resources and the Nutrient Resources in the eastern area make it a fine site for a third base. The other colony pod decides to risk further movement to get a good base position and steps gingerly between a fungus tile and a pod to get to another river square around the bend.

 

2105: the colony pod survives (no worms in sight yet this game) and with a sigh of relief founds Stalled in Committee. Hopefully a worm won't appear and destroy the base before its scout can be built. Bloated Bureaucracy is going to grow to size 2 next turn so the worker is moved back to a Monolith. The southern scout pops a pod and finds 25 more energy!

 

2106: Centauri Ecology is discovered: now we can build formers! Definitely a lucky break on the research. Research priorities set to Explore and Discover. Normally I go for Build at this point to get Social Psych/Recreation Commons for drone control, but at this difficulty level and with the extra Talent the PKs get, I don't foresee drone problems for quite a while. Better to get Rovers and Network Nodes. The northeast (Disciplined) scout tries to pop a pod but bounces off the fungus. A scout is built in Stalled in Committee and steps up the river to pop the pod adjacent to the base: Mineral Resources! The base worker is switched to this 2/2/1 tile immediately and the scout steps back into the base to accolades. Bloated Bureaucracy grows to size 2 and the new worker is shooed away from the Nutrient Resources to the other Monolith. The Colony Pod has 4 turns to go and Hurrying it would cost 56 energy. I do a partial hurry for 42 so the base's production will be used to finish off the last five minerals: the pod will be finished next turn. 42 seems like a lot of money but hey, it's the taxpayers' money, not ours, so who cares!

 

2107: the colony pod is completed. The remaining worker at Bloated Bureaucracy is left on a Monolith since city growth will not be greatly affected (5 turns instead of 4) and production is switched to Recycling Tanks. Given the high quality land in the area there is no need for formers yet. The new pod zips east down the river toward the mineral/mineral/nutrient site on the plateau. The northeast scout pops the fungal pod and a river is created. Must have been a hell of a lot of water in that pod.

 

2108: The colony pod continues to use the river to zoom into position for a third base. Scouting continues at the edge of, and beyond, PK territory.

 

2109: the new base Filibuster is founded between the three resources squares. Due to the arid and rocky terrain in the area, formers will be needed soon to improve the nutrient situation, so I put a former in the build queue after the initial Scout.

 

2110: the southern scout, deep in the Forbidden Zone, pops a pod and discovers Mineral Resources. Unfortunately they are teeming with mind worms. The new scout at Filibuster steps south to see what is inside the base radius. The northern scout opens a pod and unleashes an earthquake. The quake destroys the river running from Bloated Bureaucracy to Stalled in Committee and makes Bloated Bureaucracy a non-coastal city. "Rivers, earthquakes - I love opening these things. It's more fun than hitting a Piñata," says the patrol leader.

 

End of turn: the southern scout survives the mind worm attack, no doubt due to the early game mind worm penalty on attacking. Scout is now Disciplined.

 

Final situation:

 

attachment.php?attachmentid=5791&stc=1&d=1273594311

 

* * *

 

"It is time for your longevity treatment, Commissioner," said the technician. "Unfortunately, we are relying on chemicals left over from the Unity as we do not yet have the facilities to manufacture them. They are old and some of the compounds have broken down into other chemicals. The result is an impure mixture, and we have no way of refining it."

 

"What are you saying?" asked Lal.

 

"We are not sure exactly how the treatments will affect you. Your personality might be...affected."

 

"And what is the alternative? Grow old? I think not. These last ten years feel like they have aged me a century as it is! Prepare the gene therapy tanks at once."

 

"Yes, Commissioner." The technician hustled off.

 

My personality might be affected, thought Lal. Now I wonder what that would be like. Being... somebody else...

wpc2111.jpg

WPC SG1,Lal 2111.SAV

Edited by chuft

Share this post


Link to post
One of the scout units is sent to the Monolith, where it jumps up and down and learns to use a jawbone as a club while listening to Strauss.
[snikers]

 

2102: When I end the turn, a square becomes visible that I should not be able to see, two squares southeast of the Monolith. It contains Mineral Resources. I am not sure of the significance of this square suddenly becoming visible; does it mean a worm has moved into it?
Sounds like another faction popped a pod there...

Share this post


Link to post

I'll play my stint tomorrow...

 

I suggest we go up to 20 turns a session as well (for now). I'll only play my ten this time, though (unless everyone agrees before hand)

 

Well done with the report, chuft. Everything is looking good....

Share this post


Link to post

Thanks. For any new/rusty players I will note that I tend to expand far and wide, while a lot of people prefer to build their bases closer together. I like to build them such that each one has some nice juicy terrain around it with plenty of room for growth.

 

Unfortunately, the terrain around Stalled in Committee got a lot less juicy when the earthquake removed the river. The rivers and monoliths have meant that so far, we didn't need formers to build solar collectors in order to have an energy income.

Share this post


Link to post

Three bases after just ten years is amazingly fast. We were lucky about the nutrient special and the extra cash, but I would probably not have thought of rushing the colony pod.

 

The wide spacing makes a lot of sense for the Peacekeepers. We can work 16 of the 21 tiles even before Habitation Domes. It's also good to claim a large chunk of territory while it's cheap.

 

What difficulty level are we playing? Having updated, I took a peek at the save file and for some reason I do not get the popup that usually comes when a saved game is loaded.

 

The base names were a surprise. Somehow I never thought Lal had that much humour.

 

Good luck to DrazharLn!

Share this post


Link to post

Lal awoke and brushed aside the pampering doctors. It felt as if he had spent far too long in the tank, it was time to get down to business.

 

2111 - Some incompetent lackey has set Stalled in Committee on a path to be evacuated in 6 years, simply unacceptable. I send a memo to the head of internal affairs to have the fool found and incarcerated for criminal stupidity.

Some small children find a pod in the new, verdant land to the north of Bloated Bureaucracy, I call in the head of the scout patrol team responsible for searching the area.

His excuses are insufficient and he is demoted to private. I place the least ugly of the children in command of the base garrison and order her to investigate the pod. The press, surprisingly, are not impressed.

Fortunately, the third alien building that we find near the empty pod distracts them all long enough for me to get away with it. The building is apparently a shooting gallery of some sort and after inserting an ancient coin found nearby, moving targets appear and the patrol has a great time training.

 

2112 - We discover Doctrine: Mobility and with it the capacity to build some extremely snazzy cars. I am so impressed, I write a book.

The governor of Filibuster raises concerns at our annual meeting that his people are unprotected without their scout garrison. Just to spite him, I send the patrol leader a direct order to investigate the monolith near Bloated Bureaucracy.

 

2113 - We experiment with the use of fungus as a hallucinogen this year, I forget the specifics.

 

2114 - We find 75 energy credits in a unity pod far to the north. I use 25 of the credits to hurry Filibuster's former production to give them something to do besides whining at me.

 

2115 - The half strength scout patrol team I've had exploring the mountains to the south finds itself surrounded by xenofungus. I order them to proceed through it, but they make slow going.

 

2116 - 2117 - It appears that the little girl who I gave control of SP1 decided to visit the seaside. How quaint. I order her to return to Bloated Bureaucracy immediately. Filibuster's garrison also returns after I run out of entertaining diversions to give it.

 

2118 - Stalled in Committee constructs their first colony pod, I order it sent north to the natural bay that SP1 visited earlier. The ground is fertile there and they will make a better living than in the barren East. Competition for places in the expedition is insufficiently fierce, so I leak documents suggesting that the air filters at Stalled in Committee is faulty and likely to break within the month. No one is killed in the riot for places, but one man is hospitalised for a month. It will have to do. Besides, I have a feeling we will need dockyards soon.

 

2119 - a second former is hurried at Filibuster as progress on the solar collector to the east was dismally slow. Production is changed to recycling tanks to prepare for later expansion.

 

2120 - I'm starting to forget things, I think it may be time to go for another stint in the tanks.

 

Immediately after sedating Lal, the doctors make a unanimous decision to attempt to restore his old personality. They have little time to work, but the alternative is a cruel and uncaring leader...

 

wpcsuccession2121.png

wpcsuccession21212.png

 

Notes: I hurried the recycling tanks and a former at BB and two formers at Filibuster for a total of 79 EC during this go. I think Filibuster will make an exceptional manufacturing centre in the near future, so the extra former is justified for all the mines that need to be built on the rocky and bonus tiles around it.

 

The former at BB has been tasked with making a farm on the nutrient bonus to allow rapid expansion of the base. In retrospect, it would probably have been better to forest the nutrient bonus and build a mine near filibuster instead of a solar collector.

 

The new colony pod at BB wasn't hurried because I didn't see anywhere nice to put it, besides, I wanted to leave us some money in case we don't get lucky with the pods again.

 

Have fun, Anna.

 

EDIT Oh yeah, we discovered DocFlex in 2120. And I haven't attached the turn.

WPC SG1,Lal 2121.SAV

Edited by DrazharLn

Share this post


Link to post

LOL

 

how about a screenshot, hey?

 

Some incompetent lackey has set Stalled in Committee on a path to be evacuated in 6 years

 

My impression was that growth comes before production so the base would have expanded just in time to pop out the colony pod. Oops. Good catch. :blush:

Share this post


Link to post

All the colours keep messing up, I'll give it another go, I think it's just my laptop sucking...

 

Glad you found it funny :)

Share this post


Link to post

Hey! It worked this time. Uploading shortly.

Share this post


Link to post

Screenies added, I had to upload to imageshack.

Share this post


Link to post
Screenies added, I had to upload to imageshack.

 

Looks attached to the post :confused:

Share this post


Link to post

I attached them, but they shrank (no I wasn't looking at the thumbnails :)), so I reuploaded them at imageshack to get the fullsize.

Share this post


Link to post

A 3-monolith capital. Now that's sweet.

Share this post


Link to post

I think filibuster will be the one to grow. Once we get crawlers, we should crawl it up to 10 nutrients/turn and stick mines+roads on all those rocky tiles. We'll be pulling in 14 minerals just with the two bonus tiles and the base.

Share this post


Link to post

MY 2121

 

Emerging from rejunvenation treatment, Commissioner Lal takes stock of the situations. Powergraph readings show the Peacekeepers in last place. Unacceptable! Zakharov and Santiago are at the top of the pack. That could have been worse, Miriam ... Yang ... he shivers. Then again, where the heck do these powergraph readings come from? Noone was ever able to explain that to his satisfaction. (By the way, I noticed one of the readings in of chuft's screenshot that don't appear before MY 2120 in my own games. Is that because of the XP update or the unofficial patch?)

 

A tour of bases shows no signs of incomptence and watching the surroundings of his headquarters, Lal feels as proud as if he had built those monoliths himself. Drone trouble is not far away, but the exodus new colony pod will diffuse the situation before it gets out of hand.

 

Former operations near Filibuster are changed from building a solar collectors to terrain levelling. Crawlers are still a dream in an economist's head and that maximising the nutrient bonus tile with a farm should allow us to work both mineral bonus tiles.

 

 

MY 2122

 

Netflash: Morganites are building the secret project Merchant Exchange! What's a Merchant Exchange? More importantly, what's netflash? If it's a secret, why do we know about it?

 

The colony pod in Bloated Bureaucracy is completed and begins its journey to the mineral deposits in the South. Production is changed to a scout rover prototype to speed exploration. Workers are reassigned to the monoliths to speed production and low population growth. The former unit close to the base uses the break to investigate the adjacent pod: another monolith!

 

Hearing the news, the nearby colony pod relocates to a coastal square within reach of both the monolith and a mineral deposit. UN Humanity Base is founded. It's a little bit close to the headquarters base, but it would have been a pity to waste the monolith.

 

 

MY 2123

 

Formers and recycling tanks are rushed in Stalled and Filibuster respectivly.

 

 

MY 2125

 

Netflash: University is working on the "Human Genome". Hey, we actually know what that is. We use our fingers to calculate that getting this project would allow us to grow to size 5 without drone problems (now I remember why I only got as far as Librarian level) and tell the Filibuster Governor to forget about the next colony pod and start work on the genome.

 

 

MY 2126

 

The scout patrol south of Stalled triggers two mind worm boils while investigating a unity pod. It's already weakened, so the Stalled scout garrison returns to the base to protect it.

 

 

MY 2127

 

One of the boils kills the scout patrol, the other moves east as if to intercept our colony pod. Do this boils think? The colony pod retreats and our spiffy new rover rushes south to save the day. Bureaucracy gets orders to build a new colony pod. Lal makes a speech asserting that this has nothing to do with lack of confidence in the rover crew and that we need more bases anyway because "humanity must put its eggs in as many baskets as possible". The speechwriter is very pleased with herself, but the crowd just claps politely.

 

 

MY 2128

 

The scout rover defeats the worm boil and the colony pod is back on track. The northern scout patrol that has not received much media attention discovers a useful nutrient tile at the otherwise barren eastern slope of what looks like an impressive mountain.

 

 

MY 2130

 

Researchers finally come up with a plan of how to setup an information network between the computers that had survived planetfall. Lal remembers something Miriam said after a heated argument with Zahkahrov in the Unity cafeteria about the datalinks. Zakharov had called her a tech-phobic nut, and she had muttered something about drumbeats and evil lurking in the streets.

 

The scout rover kills the second worm boil that has kindly crossed its path.

 

 

MY 2131

 

UN Humanity Base rushes its recycling tanks and starts producing a former unit. The southern colony pod founds UN Mineral Agency. The scout rover moves in for protection and damage repair. The northern scout patrol discovers a volcano on top of the mountain it has been exploring. The mountain is named "La Redoubte" (never seen it, but the bonuses are similar to Mount Planet).

 

Lal checks the powergraphs. Zakharov seems to have suffered a setback. He is now in second place after Santiago and closely followed by ... Yang who leads in both population and territory.

 

"The tank is ready for you, Commissioner!"

 

"Ah, just in time."

WPC SG1, Lal 2131.SAV

Share this post


Link to post
..What difficulty level are we playing? Having updated, I took a peek at the save file and for some reason I do not get the popup that usually comes when a saved game is loaded..

transcend, of course!

 

Share this post


Link to post
(By the way, I noticed one of the readings in of chuft's screenshot that don't appear before MY 2120 in my own games. Is that because of the XP update or the unofficial patch?)

 

You don't get powergraph readings until 2120? That's interesting. I don't think it has anything to do with the unofficial patch or the XP patch, I will look into it. What do you see instead of the powergraph readings?

 

 

Bureaucracy gets orders to build a new colony pod. Lal makes a speech asserting that this has nothing to do with lack of confidence in the rover crew and that we need more bases anyway because "humanity must put its eggs in as many baskets as possible". The speechwriter is very pleased with herself, but the crowd just claps politely.

 

 

LOL

 

 

I am attaching a screenshot of the 2131 position.

 

attachment.php?attachmentid=5825&stc=1&d=1273770108

wpc2131.jpg

Share this post


Link to post

Good call with the terrain levelling.

 

Is it bad that I have never seen that video before? I've never won the transcendence victory. :(

Share this post


Link to post

Gives you something to look forward to

Share this post


Link to post

Thanks for the screenshot. Applying the patches has exhausted ability to learn new tricks for this month.

 

About the powergraph: I usually get the energy distribution info (labs/psych/econ) right from the start, the diplomatic info as soon as I meet someone, but the powergraphs and the "best in" info only in MY 2120.

 

Thanks for the favourable comments. Please feel free to offer constructive criticism as well.

 

Oh, and best of luck to Lal #4!

Share this post


Link to post

(By the way, I noticed one of the readings in of chuft's screenshot that don't appear before MY 2120 in my own games. Is that because of the XP update or the unofficial patch?)

You don't get powergraph readings until 2120? That's interesting. I don't think it has anything to do with the unofficial patch or the XP patch, I will look into it. What do you see instead of the powergraph readings?

as far as i know, the game isn't showing the power graph and the "who's who" screen in SP and in random MP for the first 20 turns.

however, i didn't manage to replicate this in a scenario, and this is a scenario.

 

@chuft: can you confirm your game is showing the power graph for the first 20 turns in SP. use this thread please to share your findings.

 

Oh, and best of luck to Lal #4!

i PMed Misotu earlier today about her stint.

 

(i stand corrected, Petek. see post #28)

 

moderator's note: BUncle's post was moved here because it was related to the bug issue

Edited by bdanv

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now