Vishniac

MY 2131-2140

122 posts in this topic

No recommendation for diplomacy.

 

Just don't give Doctrine Flexibility to someone who doesn't have it already!

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Lal could give Intellectual Integrity for our Nonlinear Math. any thoughts?

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Lal could give Intellectual Integrity for our Nonlinear Math. any thoughts?

 

Good deal. Probably dont need to worry much about lal sending his mighty armies

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Well, he did not trust us enough.

 

how about attempt to sign pact?

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Yes, we would have larger profits from trade.

 

I already completed talks with Lal. Report is in the Embassy thread. We have a new tech only. No pact.

wpc-smac-dg-2139-pre-end2.zip

Edited by Mart

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We have contact with all other factions. We are in position to call for the first planetary council, am I right?

 

Votes:

 

Deirdre - 31

Yang - 31

Zak - 45

Morgan - 19

Santiago - 28

Miriam - 24

Lal -68

 

We are a minor planetary faction, it seems.

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Minor is an understatement. My vote is that we would not call for the Planetary Council-but I tend to avoid it unless I am one of the higher vote players.

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I agree: no need to make someone else governor and give them more money.

 

2140-start

 

- The Peacekeepers are nearing completion of the Virtual World

- The Peacekeepers started the Merchant Exchange

 

- I have designed a new Synth Trance Crawler at 72 minerals against 27 for normal crawler. It costs 90EC to upgrade to this one (info for mart's SP planification)

I also designed plasma steel trance crawler but we lack prototyping before we can use it.

- I switched tiles between M-Mines and M-Transport for more efficiency

 

Needing orders:

- Governor Dolgorukov: build queue in Morgan Transport? (otherwise it will be another crawler for SP)

- What to do with M-Transport crawler? (harvest 1 mineral in 19,49?)

 

Governor Mart: I let you, please, plan the making of SPs. How many crawlers, when to rush, when to upgrade, when to cash, when to build,...

wpc-smac-dg-2140-start.zip

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Morgan Transport

 

-move workers from forest into solar collector tile just 2 tiles SE of Morgan Transport

 

Supply Crawler

-harvest minerals at forest just SE of Morgan Transport

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- I switched tiles between M-Mines and M-Transport for more efficiency

 

 

M. Transport Ltd views this as unauthorized manhandling of private assets. CEO demands that tile (20,50) be returned to Morgan Transport!

 

Unauthorized relocation of workers

attachment.php?attachmentid=6156&stc=1&d=1275714927

Unauthorized_Worker_dislocation.JPG

Edited by Dolgorukov

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Please group my terraformers along with their escorting military unit at mineral tile (24, 58), just South of Morgan Solarfex and begin working on a mine ASAP.

 

attachment.php?attachmentid=6161&stc=1&d=1275754449

2140_Terraformers.JPG

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Okay guys, we can double our faction's income if we transition to Democracy+FreeMarket over the next two years, assuming:

 

ECON 40%

LABS 40%

PSYCH 20%

 

Improved population growth, but some of the smaller bases will feel the pain of having to pay support for one more unit.

 

I vote yes

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We can go Demo+FM. 20% psych is good adjustment, not too large.

 

Our relations will change, Gaians will become angry soon. We will have pact probably for short time from that point.

 

I would start from switching to Demo first - less drone problems.

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So, how do I do it?

 

2140: Democracy + 40/20/40

2141: Free Market

 

Is it fine?

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2140: Democracy + 50/0/50

2141: Free Market + 40/20/40

 

Should work. 20% psych would be for the loss of police in FM

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2140 report:

 

- Scout 1 sent NW

- Scout 2 on its way NW

- Scouts 3 protects M-Shipbuilding

- Scout 4 moved with former

- Rover protects former

- Bodi-chopper did some exploration

- Mining Laser sent NW

 

- Research: Neural Grafting (8/13)

- Economy: 44 (+32)

- Energy allocation: 50/0/50

 

Bases:

- Morgan Shipbuilding: 3-4-5 / Rec Commons (7; 0 to ten) (2 turns to pop 2)

- Morgan Construction: 3-2-9 / Crawler (12; 3 to ten) (1 turns to pop 3)

- Morgan Industries: 3-5-17 / Crawler (1; 0 to ten) (9 turns to pop 4)

 

- Morgan Mines: 3-1-11 / Crawler (21; 4 to ten) (5 to pop 3)

- Morgan Metallurgy: 0-0-10 / Rec Tanks (--; 0 to ten) (-- to pop 2)

- Morgan Biochemical: 1-1-5 / Rec Tanks (21; 0 to ten) (10 to pop 2)

 

- Morgan Transport: 3-5-14 / Crawler (6; 2 to ten) (7 to pop 4)

- Morgan Solarfex: 1-5-7 / Crawler (2; 0 to ten) (6 to pop 3)

 

- Morgan Interstellar: 2-1-8 / Trance Former (24; 7 to ten) (11 to pop 3)

- Morgan Energy Monopoly: 1-3-5 / Trance Former (2; 0 to ten) (24 to pop 2)

 

Notes:

- Switched to Democratic for 40EC

wpc-smac-dg-2140-pre-end.zip

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