Dolgorukov

Morgan Finances

99 posts in this topic

These graphs show Company Operations and you can see who is a net exporter of research. Those that have positive Net Lab Export values essentially have a source of additional revenue for their companies from Labs.

Share this post


Link to post

Does a positive balance produce interest?

What would Morgan Industries gain from paying back its bond in advance?

Share this post


Link to post

A positive balance in your energy reserve, is like a stockpile of Energy resources in a depot. Its yours and it just sits there and does not earn you interest. Under the new system you can only borrow Energy from the Corporation. Whatever debt to the corporation you have is costing you interest on a yearly basis. In a way, this interest leaks energy from your private energy depot to the corporation's holdings.

 

By paying back the debt to the Corporation, M. Industries Ltd. would no longer need to pay interest on it, thereby increasing its profits. However it is now possible to be somewhat of a speculator by borrowing the Corp's reserves, then loaning it out to others at a higher interest rate.

Share this post


Link to post
Does a positive balance produce interest?

What would Morgan Industries gain from paying back its bond in advance?

 

By the way, M. Industries Ltd. owns a bond issued by another company, but has not issued any bonds itself.

 

When I say that M. Industries Ltd. is a "bond holder", I mean that when the bond matures, money will be payed to M. Industries Ltd. since the company that has issued the bond is obligated to buy the bond from the bond-holder after it matures.

 

M. Industries Ltd. does have debt to the Corporation, but this debt is handled somewhat differently from a bond mechanism, in that there are no maturity dates and there is possibility of the interest rate varying from year to year.

 

 

Which brings us to an interesting question, who should have control over the interest rate that the Corporation sets? Its a powerful tool, in a sense that if the interest rate were increased, everyone who owes money, would try to settle their debt quickly to avoid paying interest.

 

On the other hand, an interest rate that is too low tempts companies to be speculative with the Corp's reserves, and borrow every joule they can in order to later lend these funds to a cash-strapped company in a critical time, at a high interest.

Share this post


Link to post

Now I must admit, that I may have gotten carried away with all this stuff. I feel somewhat guilty about pushing this financial system on to you guys without really asking your approval (in a proper democratic fashion) Personally I think its a cool extended game component, but I realize that there may be others who for one good reason or another are not as excited about a primitive simulation of economics and don't really see what good can come of it for our democracy game.

 

I've been trying to support decentralization and self-interest in our decision making. This is evident in my push for private energy reserves being kept for each company coupled with limitations of the XO in rushing base production with faction's reserves.

 

This could be fun in a game where we do not seek to really win a traditional SMAC victory, but rather the objective could be something of an extended-demo-game type like bringing most of the morganite faction under your company's ownership.

 

But I feel the responsible thing to do is to admit that I have doubts that competition and self-interest could propel us towards a traditional victory. And most importantly to admit that my decentralized approach to faction's finances may jeopardize the faction's pursuit of a traditional victory.

 

(By the way, when I speak of the XO, I don't mean in any way to say anything negative about Vishniac's style, who has by the way done a great job at helping to communicate and run the game. I simply speak of this position in general, and its function, regardless of who plays it.)

 

So in the end, I'd like to ask you whether it would be better to abandon accounting of base incomes and division of factional reserves. Perhaps to simply tackle this game with the desire to win, in the traditional sense, with the belief that more eyes on the ground and more brains working for a common goal will allow us to become more efficient and win in the shortest number of turns. Maybe this approach is closer to what most wanted from this demo game to begin with.

Share this post


Link to post
Now I must admit, that I may have gotten carried away with all this stuff. I feel somewhat guilty about pushing this financial system on to you guys without really asking your approval (in a proper democratic fashion) Personally I think its a cool extended game component, but I realize that there may be others who for one good reason or another are not as excited about a primitive simulation of economics and don't really see what good can come of it for our democracy game.

From my point of view, this system adds to the fun. Tycoons struggling to pursue their immediate interest while keeping an eye on the well-being of the whole enhance role playing.

 

I've been trying to support decentralization and self-interest in our decision making. This is evident in my push for private energy reserves being kept for each company coupled with limitations of the XO in rushing base production with faction's reserves.

It is realistic in a role-playing sense. Bean counters do rule the bottom line in real life.

 

This could be fun in a game where we do not seek to really win a traditional SMAC victory, but rather the objective could be something of an extended-demo-game type like bringing most of the morganite faction under your company's ownership.

This goal, among others, is in fact one of the good fun aspects of the demo-game.

 

But I feel the responsible thing to do is to admit that I have doubts that competition and self-interest could propel us towards a traditional victory. And most importantly to admit that my decentralized approach to faction's finances may jeopardize the faction's pursuit of a traditional victory.

But these ambivalent pursuits will fuel animated debates I personnally await with glee.

 

(By the way, when I speak of the XO, I don't mean in any way to say anything negative about Vishniac's style, who has by the way done a great job at helping to communicate and run the game. I simply speak of this position in general, and its function, regardless of who plays it.)

No comments there, apart from the fact Vishniac has been outstanding in his role as XO.

 

So in the end, I'd like to ask you whether it would be better to abandon accounting of base incomes and division of factional reserves. Perhaps to simply tackle this game with the desire to win, in the traditional sense, with the belief that more eyes on the ground and more brains working for a common goal will allow us to become more efficient and win in the shortest number of turns. Maybe this approach is closer to what most wanted from this demo game to begin with.

This accounting system adds to the fun, IMHO, although it might repel newcomers from participating.

Share this post


Link to post

thanks for the response Bod! It encourages me to stay committed to the role-playing aspect of our Demo-game. :b:

Share this post


Link to post
By the way, when I speak of the XO, I don't mean in any way to say anything negative about Vishniac's style, who has by the way done a great job at helping to communicate and run the game. I simply speak of this position in general, and its function, regardless of who plays it.

And I never took it any other way. No sweat.

 

Now that I think about it, we should not demand more awareness of faction accounting from the XO (Turn Player). But I am interested in having easily identifiable circumstances that block the XOs ability to spend EC in a given base.

 

What is good about the new system is that negative energy reserves can be used to act as flags that prevent the XO from rushing orders. The XO would not care about how much energy is in the reserves of any given company, and would have the go-ahead as long as the amount is a positive value (greater than zero). Even if the execution of a rush order results in a negative balance thereafter, the XO will remain oblivious to the details of the aftermath and simply be blocked from rushing production by that company on subsequent turns for as long as that company has a negative balance.

 

For this to work, all that is required is for the XO to have a financial summary report before he executes the rush orders. ...

 

In short, the XO only cares about that initial financial report published after the start of the turn, and even there all he does is make sure that there are no negative values in the reserves of individual companies before rushing their orders with faction reserves.

 

...

Something like that, yeah! I don’t delve into the financial details but, as you noticed, I am asking whether there are dissonant voices into the Board of Governors before I execute a demand.

That way, I can either look at a graph and take direct conclusion or wait for you to interpret it in case of multiples choices.

 

It encourages me to stay committed to the role-playing aspect of our Demo-game. :b:

I think you need some official title inside the Corporation. Something like CAO, Chief Accounting Officer, or what would be the RL appellation?

 

As for repelling other people to join the DG, it shouldn’t be a problem if this financial system involves mainly the Governors and other people have just to do with the end results of it.

Personally, I’m waiting to see a ‘cheese’ graphic of number of votes for Governors and specialist officers that we’ll use for soon to come strategic decisions.

I would say something along those lines:

- Total voices of 4 Governors make 80%. They are divided following the energy reserves, lab output, and perhaps strategic units contribution to faction, according to your graphs.

- 20% are divided between officers and DG passive participants (or officers, being active, get a fixed %). That would only involve Buncle and me for the moment it seems but others who expressed interest at the start should join, or at least we hope.

:cool:

Share this post


Link to post

We took out a loan of 120 EC from the Gaians, I simply split it 4 ways among the companies, that means the companies will also have to pay an additional 0.5EC every turn (for a total of 2 EC/turn for the whole faction) to pay back Deirdre over the next 100 years.

 

We also bought a Tech from the Gaians, at a cost of 100 EC. I split this expense 4 ways between the companies again.

 

So that means overall each company gained 5EC in their private reserves this turn from these transactions

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now