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Rhoth

Random Thoughts Thread

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We'll try to keep your interest with catapult driven war then. :D

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Waiting till catapults I can live with.

 

Waiting till cannons, you'll have to remind me this game is still going.

 

Great sig material - at a later date. :D

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You want sig material:

 

UnO's guide to Civ IV: Build more catapults.

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You want sig material:

 

UnO's guide to Civ IV: Build more catapults.

 

That's pretty much one of the biggest keys of the game. You can take just about any city you want in the mid-game with enough catapults.

 

I do hope civ5 is different in that respect. In Civ3 artillery units were overpowered, then underpowered. In Civ4 they were overpowered (especially in SP games since humans can deal with them better) simply because enough of them make any city vulnerable.

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You want sig material:

 

UnO's guide to Civ IV: Build more catapults.

 

:nod: QFT.

 

I hope they change this in civ5. It is a bit weird given that they basically become "throw-away" units to beat down stacks or city defenders so your assault units can finish the job. Historically inaccurate as far as I have read. Ditto for artillery - albeit not so bad as the retreat odds are vastly improved.

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Heh, nice thoughts there Beta. ;)

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Well, we'll probably lose con then. :)

 

Nah I stuck it out till the end at the last demogame, when someone I know (I won't mention any names ;) ) disappearred off the face of the earth. :p

 

I think a build up to sledgehammer the Vikes post swine would be very appropriate. I won't have as many comments because I just don't have the time or energy right now to get into the micromanagement, but Ill still be around.

 

If nothing else being able to negotiate from a place of military strenght would be a dam nice change of pace for this group.

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You want sig material:

 

UnO's guide to Civ IV: Build more catapults.

 

Amen brother :b:

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Nah I stuck it out till the end at the last demogame, when someone I know (I won't mention any names ;) ) disappearred off the face of the earth. :p

 

How was I to know that the earth really is flat? :(

 

 

If nothing else being able to negotiate from a place of military strength would be a damn nice change of pace for this group.

 

QFT.

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If nothing else being able to negotiate from a place of military strenght would be a dam nice change of pace for this group.

 

That's definitely doable. Just because we control our peninsula after the Swine are out doesn't mean I don't want a strong military. Every PBEM game I've ever won I've won because my opponent didn't prioritize military and I was able to have my way with them. In SP games I tend to go builder a bit more, but in MP games I like lots of military units. Our second city is set up to be a fabulous military pump with two tiles that produce 6 shields while still running at a net food bonus, and several hills. At size 4 with four fully upgraded tiles it can run 14 shields with no food bonus. That's two axemen per five turns.

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That's definitely doable. Just because we control our peninsula after the Swine are out doesn't mean I don't want a strong military. Every PBEM game I've ever won I've won because my opponent didn't prioritize military and I was able to have my way with them. In SP games I tend to go builder a bit more, but in MP games I like lots of military units. Our second city is set up to be a fabulous military pump with two tiles that produce 6 shields while still running at a net food bonus, and several hills. At size 4 with four fully upgraded tiles it can run 14 shields with no food bonus. That's two axemen per five turns.

 

 

What tiles are giving 6 hammers?

 

Copper...I believe is 5 pre-railroad. Maybe even 4...can't recall exactly. Same fore plains hills. So, what are these 2 6 shield tiles? (or did payouts change in BTS?)

Edited by Unorthodox

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OK, I double checked on CFC. Copper is +1 hammer, on a grassland so no native hammer, +3 from a mine = 4 hammers for the copper.

 

Plains hill also is 4 hammers. (2 + 2 from mine)

 

Or were you meaning running the Cow + copper = 6 total hammers? (which should be calculated as 7 hammers per turn due to the city tile) If the latter, we should explore whether the output of the city would be better off keeping the growth, maybe working some cottages up around the city, and whipping at the appropriate intervals. (my guess would be probably yes. copper, cow, plains hill, cottage, whip at size 5, adjust whip timing for happy level)

Edited by Unorthodox

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..... with two tiles that produce 6 shields while still running at a net food bonus, and several hills. At size 4 with four fully upgraded tiles it can run 14 shields with no food bonus.

 

Uno. Rhoth's comment refers to the copper mined and the cows with a pasture - that produces 6 hammers combined and still a running a food bonus. Mine two more hills at 4 hammers each - 14 hammers total.

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I caught on, eventually. (see second post) It's early, I'm still working on the first cup of coffee. And, we're on stand-down thanks to my company screwing us, so I can't go do my job.

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Yes, I was referring to the cattle and cow tiles being 6 hammers (with overall being 7). With a mined grass hill and a mined plains hill that becomes 14 at size 4.

 

I'd prefer to keep that city as a military pump rather than dilute it into a half military/half commerce, since it really doesn't have much in the way of native commerce going for it. Whipping on occasion might be worth it though, in which case I'd rather have a couple of farms for quick growth (and the requisite granary) than a cottage.

 

If we have one really good military pump (well, one until we have several more cities) then we can devote that city to military and all the other cities can be devoted to commerce.

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I didn't think there was any fresh water up there for farms, hence the cottage suggestion. Besides, you only need SO much food for whips (typically 10 turn growth to manage happiness, which is either 2 or 3 fpt at that size, IIRC) IF that city could match the no growth setup for production (build 3 axe, whip 1 over 10 turns) while working a cottage, that's just icing on top.

 

 

(no, it's never going to be a commerce city, but we do need to be generating SOME cash to pay for all these military units. And this early, every bit helps. I'll worry about other cities when we have them. We can't be being too picky about where that's coming from when up against financial civs with a start/civ ill suited for a specialist economy)

Edited by Unorthodox

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Crap! You're correct; no water. I don't know why I was thinking there was water up there. Oh well. Yes, cottages.

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I Have a couple of questions:

 

1. Can you not irrigate off the ocean?

 

2. Can you irrigate thru a center city tile?

 

3. Can you irrigate off of irrigation?

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I Have a couple of questions:

 

1. Can you not irrigate off the ocean?

 

No.

 

2. Can you irrigate thru a center city tile?

 

Not sure what you are getting at here. Are you asking if the tile 8 of a city is irrigated, can you then irrigate 2? The answer is no.

 

3. Can you irrigate off of irrigation?

 

At this point on the tech tree, no. Civil service allows irrigation to spread from irrigation.

 

I don't know if Civil Service allows you to spread irrigation thru a city. ie your question in #2.

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Very limiting, and yes irrigating from 2 to 8 was what I was getting at.

 

You could do that in Civ III.....

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IIRC irrigation off ocean is like Civ3: you actually can do it... once you have Electricity. ;)

 

I don't know if Civil Service allows you to spread irrigation thru a city. ie your question in #2.

 

I believe it does. At the very least, it does if the city's base tile would normally be irrigatable (i.e. grass/plains).

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Can't verify at the moment, but I believe Kloreep is correct on both counts.

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IIRC irrigation off ocean is like Civ3: you actually can do it... once you have Electricity. ;)

 

Not according to the civilopedia.

 

Biology allows irrigation without a source of irrigation. It also provides +1 food to farms.

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My bad, it comes a little bit earlier than Elec. then. :)

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FFXIII FTW! ;)

 

Fun game so far. Don't worry, I was still checking the forum to see if Locutus finally played the turn while I was playing FFXIII last night. :D

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