Search the Community: Showing results for tags 'alpha centauri'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • WePlayCiv
    • Site Feedback & Community
  • Sid Meier's Civilization Series
    • Civilization VI
    • Civilization V
    • Civilization: Beyond Earth
    • Civilization IV
    • Alpha Centauri
    • Other Civ Games
  • Other Games
    • Paradox Interactive Strategy Games
    • Indie Games
    • Other Games
  • Miscellaneous
    • Off Topic
    • Archive

Found 2 results

  1. Foreword: Alpha Centauri was never meant to be played as the 8th Faction. As such I've had to make a lot of allowances in this game, as well issue a lot of warnings to the player: these are documented below and should be reviewed before starting the game. Premise A planet drifts through the void, endlessly circling its primary. Sometimes a companion star encroaches, adding its light to the circling worlds, only to slowly drift deeper into space once more. Millennia turn to eons, and eons to epochs, and still the planet continues its endless journey. Until one day one of the lesser creatures of this world encounters something that is different. The creature stalks the strange craft, and as its kind had been primordially taught to do, it attacked and captured the strange craft. Having accomplished the task its primeval drive had been programmed to do, the creature wasn’t sure how to proceed, until a voice it had never heard before but instantly recognized spoke, “bring it to Me”. You are Eywa, all knowing, all seeing, and master of this world. As the lesser creature you had created eons ago escorted the strange craft back to you, you reach out to probe the strange minds within: at first you thought it was the return of the false prophets who had long ago claimed to be your creators, but upon closer examination these beings are different, and if anything even more primitive. As the craft nears you notice a lot of the creatures on the strange craft have succumbed to the fungus your minion used to commandeer their minds with: some you can barely recognize the outlines of their former bodies, the fungus having completely absorbed them. However one of the strange creatures seems less effected by the fungus than the others, so you sift through the creatures memories, and find they are from a world ruined by its kind’s greed and recklessness towards the cradle of their birth. You query the creature, “you would do the same to this world?”. “Yes”, the creature’s fungus-addled brain answers honestly. “No”, you reply, “this will not happen on My world”. Objective: you are Eywa, and your mission is to rid Planet of the blight that is Humanity. Game Settings - Small Map. - Abundant Native Lifeforms selected. - Difficulty Level: Librarian. - Planetary Council has been disabled due to a bug causing crashes. - No Colony Pods or Seabases can be built. - Intense Rivalry selected. - Blind Research selected. - Tech Stagnation is on. - Game is played in Editor mode due to a graphics bug in regular mode. Other Observations - Cities belonging to the 8th Faction can only produce one unit, called a Wraith. Trying to change production in cities belonging to the 8th Faction crashes the game. - Cities belonging to the 8th Faction do accrue ECs: these cannot be used to rush units, but can be used for probe actions. - The Headquarters building will need to be disabled in your alphax.txt file, otherwise you cannot kill the defenders within cities containing Headquarters buildings (the game won't allow units to be killed). Directions on how to do this are listed below. - A player playing as the 8th Faction cannot conquer other player's cities, and once a unit from the 8th Faction enters another player's city all adjacent 8th Faction units disappear. Workaround directions on how to a) kill other players cities, and b) how to replace your vanished units are listed below. - Sealurks and Isles of the Deep are equipped with the Marine Detachment, meaning they can commandeer units from other Factions. - Wraith units are amphibious, meaning they can attack from the sea. - You can negotiate peace with the other players, for what its worth. - Do not select the F1 - FX buttons, as this will crash the game. Directions on how to "conquer" a city and replace units which disappeared 1. After destroying the last defender in a city take inventory of the units you have around the city, including morale level of each unit. Then invade the city with one of your units. Immediately all of your adjacent within two tiles will disappear from the map. 2. Right-click on the map and place the cursor next to the city. 3. Press Shift-F1, select "Player", then "Aliens", and choose "OK". 4. Locate the Wraith in the menu and click on that entry: a Wraith unit will appear in the cursor-marked square. 5. Invade the city with it, knocking the population down by one. 6. Repeat steps 3-5 until the city disappears. 7. Using the inventory you did in step 1, right-click on the map to place the cursor where needed to replace the first disappeared units. 8. Press Shift-F1 and place the desired unit onto the selected tile. 9. Referring to the morale of the unit as noted in step 1, right-click on the unit and select "Morale": choose the corresponding morale level from the value noted in step 1. 10. Repeat steps 7-9 for all additional units which had disappeared. Directions on how to disable the Headquarters building 1. Open a folder window, and go to the Firaxis Games/ Sid Meier's Alpha Centauri subdirectory. 2. Open the alphax.txt file using Notepad. 3. Locate the Headquarters entry, and update as follows: Headquarters, 5, 0, Disable, Disable, Efficiency 4. Save the update. 5. Once done playing this game, to re-enable the Headquarters building make the following change: Headquarters, 5, 0, None, Disable, Efficiency Directions on playing the game 1. Download the attached file, unzip, and place into your .../Firaxis Games/Sid Meier's Alpha Centauri/ saves subdirectory. 2. Start Alien Crossfire, select "Load", and load HYKGOMP.SAV. 3. Game will automatically start up with the 8th Faction, and in Scenario Editor mode. HYKGOMP 2217.zip
  2. In honor of Chaos Theory: RIP my old friend - you are not forgotten! I hope you look down upon this, and that it makes you smile. In Defense of All that is Holy! In response to Devine direction from the Protector High Priest, the Progenitor Faithful activated Manifold Ten, and then awaited word from their brethren across the cosmos and how their corresponding Manifolds had fared in their attempt to contact the Devine Creator. However days then dragged into weeks, weeks into months, and months into years, and still no contact from their far-flung Progenitor brethren. Finally the Protector ordered the People into stasis, to await the day of the reawakening of the Progenitor people. The Protector himself would assume the throne of the Manifold Ten and stand guard over the people while they slept the eons away. Protector Jaa'hroooon settled himself into the Prayer Seat located within the Great Communal Hall and sent a command to Manifold Ten to envelope the throne room in a partial stasis field. Within the bubble of slowed time Jaa'hroooon used the powers of the Manifold to project his senses out amongst the stars, searching for any sign of his People's return. Ages swept by in the blink of an eye, and as the slowed time continued to progress Jaa'hroooon watched branch after branch of the galactic arms slowly march across the sky, while individual stars dramatically flared and died, their lives spent . And still Jaa'hroooon sat upon the throne, communing with the Manifold while he patiently waited for word from his People. And suddenly it was real-time again! Jaa'hroooon had given the Manifold orders to immediately stop the stasis if it detected an imminent threat, and it appeared that threshold had been met. Jaa'hroooon allowed his senses to be directed by the Manifold to several tiny specks of light descending through the planetoids thin atmosphere. The Manifold began correlating data and projecting images directly into Jaa'hroooon's mind, and from their descent Jaa'hroooon could tell the specks were artificial in nature. Using the Manifold's probing abilities Jaa'hroooon reached within each of the vessels to probe the minds of those that would dare intrude upon the holy ground that was Manifold Ten, and as Jaa'hroooon sifted the uncomplex minds of the heathen aliens he sensed simple, barbaric drives of greed and unfettered hatred towards his species. And Jaa'hroooon realized with a start that they knew of other Progenitors! Jaa'hroooon looked forward to extracting knowledge from these creatures regarding the fate of his People amongst the stars, and why these primitive creatures hated Progenitor so deeply! Jaa'hroooon had sensed enough and broke contact. It was time to wake the people and prepare them for battle... Objectives: destroy all of the alien (read: Human) invaders of Manifold 10! And extra special bonus points if Manifold 10 is still operational at the end of the game. :-) Many thanx for wgabrie for the artwork! Directions: 1. In your scenarios subdirectory create a new subdirectory called "X", and download and unzip the attached files into it. Start Alien Crossfire, then select Scenario, Play Scenario, and load "X". The game will then let you choose the difficulty level you wish to play. Enjoy! D X.zip