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Blake00 last won the day on March 6

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  1. UPDATES: My catalogging of lost Civ2 website backups continues and I managed to find a site called SciFilization which specialised in Scifi Civ2 Scenarios and was hosted at Sidgames giving it it's own download file hosting that had the Starcraft scenario and 2 of the 3 Dune scenarios! But yeah.. once again downloads not backed up by Webarchive.. so close but so far.. especially as I used to be a member of the sidgames forums back in 1999 and chatted a couple of times with it's 'infamous' owner Whistler. I also notice both this site and Dustin's have a Dawn of the Dead scenario too that is apparently a full total conversion zombie survival scenario set in the US where you have a small by powerful force surviving against a huge hoard of zombies. No sign of its files in Poly backups, here at CFC (other than some forums posts where people talk about how great it is) or anywhere else so that's another cool one I'll have to chalk in as lost forever too. And finally I also spoke to Elok over at Poly, he confirmed he did indeed have the Final Fantasy 4 modpack but that the computer died so his copy was lost long ago. So yup.. I think that's it for these ones unless someone comes forward on one of the forums I've posted about them at. You win some you lose some haha! EDIT: There's also a few more rare scenarios I've found on an old German Civilization 2 website called Civ 2 Paradise by Willi Gross: - A German Babylon 5 scenario (so presumably different to the 2 English ones I know of) - A English Star Wars - The Dagobah System scenario - A English Orion - Alpha Centauri scenario - A English Alpha scenario (no description but possibly just the regular Alpha Centuari scenario also on Apolyton). Considering these seem to only be on a German Civ2 site there's even less chance of finding them lol. But I've created a thread over on the German Civ2 forums about these just in case and will leave it at that. .
  2. Some of you may know of Seravy's Caster of Magic mod for good old 1994 DOS classic 4x TBS Master of Magic. Well he's painstakingly rebuilt CoM in a new windows based engine and it's been officially released on Steam, GoG & Slitherine's own store a few days ago! Still 320x200 stretched sadly but there's heaps of improvements eg a gazillion bug fixes & balance changes, super smart AI opponents, more spells, more buildings, more advanced game modes & options, and best of all NO MORE 5 PLAYER LIMIT!! So umm 14 Wizards going at it in one game? Yes please! I know some people aren't huge fans of CoM's changes but maybe Slitherine will take Seravy's new engine source and do a 'MoM for Windows' one day too. Probably wishful thinking but you never know! Familiar but not quite the same 14 Wizard carnage incoming Cool new options Looks the same but apparently the new combat AI is naaaasty
  3. I guess it's time to finally show my Red Alert project I've been mentioning! All the skills I've learned making the Heroes of Might & Magic and Command & Conquer scenarios above is now being put into the hardest scenario I have ever attempted! A Red Alert 2 Siege of New York scenario where you'll be battling it out in city streets between huge sky scrapers.. and yes I know I'm crazy as that's totally something the Civ2 engine wasn't built for hahaha! No new HoMM2 scenario dev diaries atm but there will be one soon as I'm about to do final testing. Here are the first 3 dev diaries on the Red Alert 2 Siege of New York scenario. Disclaimer - Hopefully the final product will be waaaaay better than all these WIP test shots but I gotta start somewhere haha. In this first dev diary we look at experimenting with Civ2's terrain limits & using some sneaky tricks to begin creating a Red Alert 2 style city map with Liberty island, bridges and buildings. RA2 Dev Diary 01 - Liberty Island, Bridges & Buildings in the Civilization 2 - Red Alert 2 Scenario . In the second dev diary we look at adding bigger buildings, Command centers with walls, and lots of other nice decoration trying to push Civ2's terrain limits. RA2 Dev Diary 02 - Bigger Buildings & More Decoration in the Civilization 2 - Red Alert 2 Scenario . In the third dev diary we look at adding special fun buildings like the McBurger Kong and Petrol Station, while overhauling all previously made small buildings to much better quality. RA2 Dev Diary 03 - McBurger Kong & Better Quality Buildings in the Civilization 2 - Red Alert 2 Scenario .
  4. UPDATES: Found another copy of Dune - Pour L'epice! by N.Chautru posted on a French Civ2 site I found during my ongoing Civ2 lost websites search but surprise surprise.. download failed there too lol. Posted around lots of Civ forums and social media groups about these 5 scenarios but am not holding my breath of course. I did get a couple of leads of interest though.. Spoke with Apolyton & WPC host Solver who's always super helpful with my ongoing rescue work and he went through his archives and confirmed that these files never made their way to Poly's servers sadly.. however he then went above and beyond and managed to locate a very old archived conversation over at Poly about Frank's FF4 mod for Civ2: In that thread a member named Elok also talks about making his own FF mod for Civ2 (great.. now there's possibly friggin 3 FF scenarios out there I can't find now lol). So I did a search for any FF posts by Elok and that lead to some other discussions where once again Franks mod was discussed and even CFC's resident guru modder techumseh also posted a link to Frank's FF mod too (ironically calling the mod ancient even back then haha). I can see Elok is still active at Poly so I've PM'd him and crossed my fingers. As he seems like a huge FF fan like I am, so hopefully he still has a copy of his FF mod, Franks FF mod or Jomb's FF mod! Tagged techumseh as CFC too, but am not holding my breath of them still having these. If anyone here grabbed a copy of these scenarios all those years ago and it's laying around on a drive somewhere of if you know of a way to reach DSquared Dustin Dunn let me know! .
  5. Here we go.. not too bad for 2 hours work lol. I took the burnt forests from the Apocalypse scenario, darker swamp from Eivind’s Colonialism scenario, and replaced the jungle with the rotting swamp (as it looks kinda burnt) from Test of Time. Used some old paint shop pro 7 darkness and moonlight filters on all terrain and then converted back to Civ2's colour palette. Also played around with a few of the units to make them darker and fit in better (eg ships). Replaced the default modern cities with some eerie ones called ‘Dark Metropolis’ from Harlan Tompsons city collection but grayed our their big brown walls. Also applied the darkening and moonlight to the cities file to ensure faction colours, flags, and fortifications don't look too bright against the night world. Replaced the dimond/cell flashing selector cursor with the MOO Jr scanning one as it fits a terminator scenario perfectly haha. Looks more like that post apocalypse ash covered night world now that we loved seeing in the films. No doubt someone could convert it to ToT and do even more amazing things but I'm happy with this.. Might fix up his sound files too as he made some cool ones but only allocated them to like 3 units resulting in most making default civ2 ancient world (eg sword fighting) sounds still. Then I can call it a day on this 'mini project' lol.
  6. Another interesting find was a Terminator Future War scenario! Just like Deadworld this is another 1997 file in the Apolyton file archives for their predecessor site The Ultimate Civilization 2 Site that I've not see anywhere else. It's archived download is here: A scenario set in the Skynet triggered apocalypse future is such a cool idea (I'm surprise there aren't more Terminator scenarios for Civ2 out there considering how many other franchises have been covered), especially as it's been made as a world wide surviving human nations versus Skynet scenario so hat's off to it's creator Paul Heron. However this must have been one of his earliest projects as while he went on to do some pretty cool total conversion scenarios in later years you can see clear as day in the screenshot below that this scenario is let down by a lack of custom terrain. I can see that Paul brought across the terrain1.gif file from the old Microprose Apocalypse scenario which didn't really change much other than the desert, plains & pollution cells. Curiously he didn't take their terrain2.gif file which changed all the forests to burnt out versions which would have helped a lot lol! Once again I don't have time to take on another whole scenario remaster project but I reckon with only 1-2 hours I can massively improve this (just for fun).. I'm thinking replace the forests, swamps and jungles with burned out stuff, darken everything to give a night feel (just like the future war sequences in Terminator films), and also grey/ash out everything to give that nuclear winter feel too. I bet I can find a way better custom ruined city design too. I'll go have a play...
  7. Hey guys, As I close in on the end of my Civ 2 total conversion scenario/mod treasure hunts and site archive searches for good stuff to showcase in my Civ video series I've come across some cool stuff including something very old and probably very lost that was incomplete yet I just couldn't throw it in the trash as there was something special and unique about it. It's a 1997 modpack zip called "Dedworld" that I found it in the Apolyton file archives for their predecessor site The Ultimate Civilization 2 Site. It's archived download is here: There's no info on the Apolyton or UC2 pages where it's accessed and there's very little documentation inside the zip. In a weird renamed rules file it says mods done by "Luka Rejec & co" so I guess that's the author since in a very small credits txt file it does not specify the creator and merely thanks some sources ie it thanks Mike Kennedy for sound files (which are missing lol), Jeff Head for highways and monorails, and Micheal McCart's Allterrain.gif file for rivers and coasts. Presumably the rest of the terrain was then made by the author and it looks great! Nothing mind blowing of course but pretty darn good as far as classic Civ2 alien world terrains go. I've seen thousands of scenarios & mods now including many alien world ones and I cannot recall seeing this terrain set before so that makes it quite unique. There's no scenario file but it does include a map called Iapetus, which is a moon of Saturn. Which makes sense as the map and his terrain does match the surface style and colours of the real rocky & ashy Iapetus world! The author renamed a handful of techs and units but sadly there are no actual custom units or city graphics so you're literally just walking about on an alien world with half naked warriors in thatched huts lol. His renamed rules file is broken too and it took me friggin half an hour to find and fix the problems lol. Perhaps the lack of great content to go with the terrain and the bugs rendering it unplayable plus the closing of the old Ultimate Civ2 site when it merged into Apolyton is why his modpack and terrain just disappeared seemingly to never be played or even used by anyone else in their scenarios. This terrain set and map is too damn cool to disappear and it's half a miracle I even clicked on it as I was actually browsing in those archives looking for other stuff lol. So I figured I'd fix it up, convert to a scenario, and stick it on CFC to preserve it properly. However I don't have time to go and add yet another new scenario project to my list of unfinished ones so I figured the quickest easiest way was to just merge the classic Microprose Mars Now! scenarios sounds, units, buildings and techs with this one as they fit together perfectly! I kept his nations and rulers though (think I saw Pamela Anderson somewhere in there ) plus his terrain names too of course. I also used the above picture of Iapetus as a title.gif file and saved my test game as a scenario file. Figured I'd call it "Deadworld Reborn" haha. It's pretty much ready to go.. my only query preventing me from releasing is that I notice there's no water whatsoever on his map which is accurate lol, but I'm worried will cause issues. I can easily slap a patch of irrigation down next to all starting cities to solve one of them however I'm more worried about pirate ships. If you're playing on a map with no water whatsoever does civ2 crash when it tries to summon pirates? I know I've read that somewhere but might just be thinking of Civ1 custom maps. If there's any Civ2 guru's left here can ya let me know if that's a legit issue or not that would be great thanks. Otherwise I'll just release it now as is! EDIT: I guess setting the Barbs to villages only is another idea to stop sea pirates if needed although I'd prefer to leave Barbs on.
  8. omg there's ANOTHER FF scenario called Final Fantasy Civ by Jomb on dustin's website (about 5 or so down on this page).. total conversion again with awesome imported graphics except this time it's from the classic NES era instead of SNES.. once again no luck lol.. it links to authors page where there's NO webarchive backup of the download... this is torture lol!
  9. I wonder what happened to Dustin Dunn / DSquared .. his Civ2 site was huuuuge.. is gonna take me a while to finish going through all his pages. Such a shame none of his stuff got backed up! ah man.. there's also 3 Dune scenarios on his site that appear to be different from the Dune scenario I've found elsewhere and already know about. Sands of Dune by James Dahl Dune - Pour L'epice! by N.Chautru The Battle for Arrakis 1.0 by Isaac Ashdown They're about 3/4 down this page: No screenshots (other than those maps) and wow.. no luck.. Dustin links to the authors homepages.. I find their backups and go to their downloads sections and while some of the other downloads work fine but the dune ones fail.. coooommmoooon... give me something universe haha
  10. It's a cruel world lol.. There probably isn't a hope in hell that anyone will have these but I'll try anyway... I'm in the middle of a Civ2 website search side project as part of my bigger scenario hunting work to feature in a video series I located a webarchive backup of an old Civ2 website called The Zandanian League by DSquared (it was also described as 'Dustin Dunn's Civ2 Site' in the link to it). This long lost site hosted a number of scenarios not found in any other repository I've searched through. Some of them relate to topics of great interest to me! I'm a huge Final Fantasy fan especially the retro SNES/Super Nintendo ones and so I've been keeping an eye out for Civilization 2 scenarios based on it. Other than a vanilla Civ2 scenario with no changed graphics or sounds I'd found nothing in all the big repositories I've searched through. Yet on this site sits a full total conversion Final Fantasy 4 (2 in US) modpack for Civ2 by a fellow named Frank Johnson. As you can see in the surviving picture the trees, grass and hills are taken directly from the original game as well as the units and even the friggin cities are built from castles and villages you'd find on the world map. But of course this modpacks main download and 4 sound downloads were not backed up by webarchive.. such a shame that something this cool is likely lost forever.. . Then just as I'm reeling from that painful discovery I then visit his scenarios section to find that there is a Starcraft scenarios called Starcraft Terran War by aland007. I'm also a big Starcraft fan and have been hunting for any scenarios or modpacks related to it and was surprised to find none considering it's a late 90s game with 2.5D isometric graphics that would convert in pretty well. Now sure enough it appears someone did.. and of course the bloody download for that is not backed up either lol. Even the screenshot wasn't backed up so I don't know how good it is, however the site describes it as having "new graphics". I don't suppose by some flukey chance that someone here has these? I notice there are emails for these guys posted.. long shot after 20 years but I guess it's worth a shot to email them and see what happens.. but yeah.. not holding my breath!
  11. After months working on the huge Heroes of Might & Magic 2 Civ2 scenario I decided to turn my attention over to one of my other favourite franchises for some more fun Civ2 scenarios, the Command & Conquer and Red Alert universe! I started coming up with some pretty crazy ideas for huge Red Alert 2 Siege of New York scenario where you’ll be battling it out in city streets between huge sky scrapers however despite learning a lot from working on the HoMM2 scenario I wasn’t quite game enough to start that just yet. I’d also been thinking about a dark and moody scenario set in the C&C Tiberium universe and noticed that a fellow named Wonx2150 had already made a scenario in that universe but just hadn’t really done any proper graphics for it so I decided to take the easier route and remaster his scenario first to build up more experience before taking on the big Red Alert 2 scenario. I created a ModDB page for the C&C project and have made a few dev diaries covering stages of development similar to the HoMM2 mod ones. Stay tuned for dev diaries for the Red Alert 2 scenario here in the future too! In this first dev diary I look at changing Civ2’s terrain and cities to look like C&C2 as well as importing some cool new units. C&C Dev Diary 01 - New terrain & units for the Civilization 2 - Command & Conquer Scenario . In the second dev diary I ask for some fan input and finish off importing all the new C&C unit graphics. C&C Dev Diary 02 – Finishing all terrain & units for the Civilization 2 – Command & Conquer Scenario: .
  12. To finish catching up here's the next 3 Civilization 2 - Heroes of Might & Magic 2 mod dev diaries made over the last few months... In the fourth dev diary we look at changing Civ2’s throne room with a HoMM2 castle jigsaw while completely replacing the title screen plus intro, diplomacy herald and wonder videos with cool HoMM2 content. HoMM2 Dev Diary 04 – New Throne Room, Intro, Dip & Wonder Videos For The Civ2 Heroes Of Might & Magic 2 Mod: . In the fifth dev diary we look at adding new HoMM2 themed victory and death sequences plus custom city screen backgrounds. HoMM2 Dev Diary 05 – Creating Victory/Death & City Backgrounds For The Civ2 Heroes Of Might & Magic 2 Mod: . In the sixth dev diary we answer fan demands to show units while also showing off all city buildings and some small touch-ups to the city sky view. HoMM2 Dev Diary 06 – Heroes, Units & City Buildings In The Civ2 Heroes Of Might & Magic 2 Mod: .
  13. Hey guys While I usually post about other peoples cool Civ mods and indie projects etc that interest me I figured I'd also start a thread about the stuff I'm working on these days... Back in the 90s I used to muck around with Doom 2 and Civilization 2 modding but never finished any of my projects. Well in recent years I've been getting back into it (call it can early midlife crisis lol) and released a GZDoom enhanced version of my old Star Trek Doom level and also a new Quest for Glory IV - 3D Hexen mod too. Much to my surprise both got a lot of media attention with the QFG4-3D one in particular getting coverage on Rock Paper Shotgun and in PC Gamer Magazine which was awesome. The great response inspired me to also get back into my old Civilization 2 editing as well (also 20 years too late lol). So over the last year or so I've been playing a lot of classic Civilization series and related games (eg Civ1,2,3, Colonization, Master of Magic, Alpha Centauri, Call To Power etc) and I returned to working on my 20 year old Star Wars Civ 2 scenario and also started a bunch of new projects with some other talented Civ2 modders. Figured I may as well post about my projects in a thread here for passers by to either enjoy or ignore the nostalgia lol. I'll start with my Civilization 2 Heroes Of Might & Magic 2 scenario I'm working with someone else as this really helped me get back into Civ2 modding as the guy helping me taught me a lot of new tricks! My Star Wars, C&C, Red Alert and Master of Magic scenarios will come later! This project is a total conversion Heroes of Might & Magic 2 scenario for the Multiplayer Gold Edition (MGE) of Sid Meier's Civilization II created by myself and MetroPolis. It was Inspired by Tom2050's amazing HoMM3 mod for Civ3 the goal is to create the most HoMM2 like experience within the limitations of the old Civ2 engine. In the first dev diary we look at importing HoMM2 castle/city graphics into Civ2. HoMM2 Dev Diary 01 - Creating Cities For The Civilization 2 Heroes Of Might & Magic 2 Mod: . In this second dev diary we look at ‘HoMMafying’ all those Civ 2 advisor, city and event screens. HoMM2 Dev Diary 02 - Creating Nice Backgrounds For The Civ2 Heroes Of Might & Magic 2 Mod: . In the third dev diary we look at changing Civ2’s leader portraits used for diplomacy with HoMM2 heroes and make a bold attempt at replacing Civ2’s original wonder videos. HoMM2 Dev Diary 03 - Creating Custom Leaders & Wonder Vids For The Civ2 Heroes Of Might & Magic 2 Mod: .
  14. Anyone here played the FreeMars fan game project? As a big fan of FreeCiv and FreeCol I’m shocked that I didn’t know about this game too! I grew up playing Sid Meier’s Colonization and the Mars scenario in Civilization 2 so someone combining these 2 things together into a standalone game is just a brilliant idea! Also has some slight Sid Meier’s Alpha Centauri influences there as well I think but it mostly feels like Sid Meier’s Colonization but on Mars! I stumbled across it a week or so ago as part of my ongoing search for Mars Scenario Mods (among many other cool mods) for all the Civilization games and thought I was seeing things lol! I downloaded it and tried it out and have been addictively playing it all day every day since (thankfully I’m holidays lol). Very impressive and it’s fully playable as I was able to complete the game however sadly it’s a bit unfinished as a number of missing features made it hard for me to enjoy the late game, but the early game was super fun! You get to choose between all these different sized Mars maps (or randomly generate your own) and can have up to 16 nations in the game all with their own interesting advantages. Mars appears to be partially terraformed in the game as there’s grassy plains and plantations of forests and giant mushrooms bread to survive there that you can harvest. Other than some useless swamps there’s no oceans so you’ll be using big space freighters instead of sailing ships that go into orbit and fly between Mars and Earth to trade goods. Instead of the usual Civ unknown village huts or Col lost cities offering random treasure to your scouts in FreeMars you get asteroid and crashed satellite debris appearing all over the map for you to pick up resources from, they’ll keep coming too so it’s good to have lots of scouts all over the map hunting for treasure lol. City managing is very very similar to Col except instead of dragging around little workers representing communities, you can instead allocate the communities themselves using slider bars (eg put 100 people on food harvesting and put 50 people in this factory etc) which feels strange at first but is actually pretty cool once you get used to it as it leads to more player customization and strategy, plus some parts can be automated to save time. Just like your greedy King in Colonization, Earth will keeping raising taxes and building up a expeditionary force to quell any uprisings so you’ll need to build your own army of futuristic soldiers and mechs to fight back when the time comes for independence! (makes me think of The Expanse tv show) Earth also sends you all these expansion based missions to keep you busy, which some might appear daunting but I didn’t have any trouble completing them way before their deadlines. As previously mentioned the game is unfinished but I was amazed by the lack of bugs I encountered as the game didn’t even crash once on me! The AIs will expand and build their empires however it doesn’t seem to attack, trade or interact with you in any way sadly. Also I’ve seen the dev post about a number of colony buildings yet to be implemented such as top tier energy and water production, and yeah boy are they needed. I had to rush to independence before my civ collapsed in on itself from too many people and not enough food and water lol. The war of independence was fun much like in Col as dropships will put Earth troops, mechs and tanks around your empire and you’ll have to fight them off to win the game! The game supports other win conditions too such as sending all your Mars rival nations to oblivion or achieving a certain amount of resources but obviously independence is the one all us Col players go for haha. As for extras there's no multiplayer that I can see sadly but just like FreeCol and FreeCiv it does come with a map editor which means someone could probably make a true mars map at some point as I've seen some good attempts at geographically correct ones made for Civ games over the years. The game hasn’t been worked on since late 2019 so hopefully it’s not dead. The sourceforge forum looks quiet too, so it would be sad if a game with such great potential and has come so far ends up abandoned due to lack of fan interest help and support. I might see if I can contact the author to see how it’s all going! Project site: Screenshots from my test game: Selecting my nation We have arrived! Trading with Earth Managing a colony My growing empire and Mars orbit view The war of independence rages on, I'm surrounded on all sides!
  15. Ooooh just heard about another MOO like project called Alliance of the Sacred Suns (that seems to have been doing public betas for years under the name Imperia5x) when I saw it's kickstarter campaign. Looks like an interesting attempt at being different from regular Master of Orion like 4x space strategy games by focusing more on you the emperor.. feels kinda of like a 'Dune - Padishah Emperor simulator' managing those pesky greedy disobedient houses haha! Planetary management looks interesting, those separated regional environments and developments remind me of MOO3. A simple thing but I also love how the planets moons just swing past the camera while you're managing the world. Haven't seen any space battle footage so I dunno how that's managed. It's kickstarter period is over half way through but it's not even at half funded which is a bit worrying. It's been worked on for many years and seems so far along so hopefully the project would survive a KS failure.