Argroww

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Everything posted by Argroww

  1. I've noticed there doesn't appear to be much discussion about mods here....perhaps that's left for civfanatics? Still I can get here from work and not to cf so here i post about my current favorite mod and I believe the most ambitious mod. It's created by a team of modders but the original concept was by strategyonly i believe and I think it has links with the Rise of Mankind mod but is now so far beyond RoM that it's silly! C2C follows the ideal that more is definately better and at version 22.1 is currently sits at about 417 techs, 500 units (I think) and over 1200 buildings and it incorporates many of the more useful UI and performance mods in effort to keep the game running smoothly. So far I have played almost every version that's been released and I constantly see clear improvements and additions, generally i like the idea of more is better and being a builder/researcher type player this mod has kept single-player civ4 alive for me more than any other game I think I've ever played!! However there are some little tweaks I'm not so sure about....for the most part the mod has tried to keep with a certain level of realism....certainly up until the genetic and future era....which to be honest has happened yet for us so I allow for a some flight of fancies! But in the last couple of releases they are introducing "punk" techs, basically alternative technology paths that lead to unique units and buildings that have never existed for anyone but in imagination (I think)....on the other hand far from being any more game-breaking than any of the other additions. I enjoy the Pre-historic era in which the game is made challenging by the lack of expansion (cannot build settlers and workers can only build 1 thing, then they are removed from the game) and also by the large quantity of animal units which can make map exploration particuarly tricky, it's only later in the pre-historic tech-tree that you get to build a "tribe" which is a limited settler, you can only have 1 at a time, in addition to this expansion is limited by penalties being applied to the number of cities you have depending upon which government civic you are using. What also makes the game interesting is that culture is a 2-fold process partially governed by your initial choice of civ (American, European, ocenian ETC) and then later defined by techs and nearby resources which will then in turn give you your UBs and UUs....amongst other things, which can make games even more unique as you cannot guarantee what resources you will have near you and thus which culture you would take on. Later they have a Galactic era planned with promises to be as game changing as the pre-historic era, but I believe it is being held back by what is inherintly possible with the civ4 engine, some of their ideas may not even be possible and thus get dumped, however the team being this wonderful mod seem commited to makign the mod as stable as possible and will do their best to nail down the cause of any CTD not caused by the MAF If you like mods and haven't tried this one, I highly recommend it....and if you have tried it, please comment and add to what I've missed....the mod is so big that I've missed an awful lot of this first post!
  2. Oh I dunno, I've been spending a lot of time lately playing low-end browser+timer based MMOs although with a whole bunch of other people who are not strategy gamers at all (I am)
  3. I cannot see myself going any further with this mod aside from the fact that my laptop is now struggling with pretty much any game (beyond ones that have a smaller footprint). The developers have also admitted that with the additions they keep making are now majorly out-growing the capacity of the core engine and unless this is made open source by Firaxis/2K (whoever) then performance of the game is only going to get worse even on the best of gaming rigs (this is partially down to the core engine which is not capable of using the full cpacity of newer hardware/operating systems). From studying the project forum over on CFC it looks like a couple of developers are putting serious consideration into developing a home-brew 4X engine and then placing the C2C ideals into it, which would be interesting, but will be a long time in the making. In the mean-time I'm putting serious consideration into rolling back to Civ 3, but it lacks any really meaty mods (unless anyone knows of anything that may not be available on CFC?)
  4. Ah, I wouldn't read that as it's NEVER going to be released outside of South Korea....only that they haven't decided yet. Depending upon it's success in Korea they may still push/develop a European and/or a North America release. I'm still waiting for a game called Sevencore that appeared intrguiging (but a fairly standard MMO), however although it's had a european release the version is only in german....which seems a bit odd, moreso because there has been an NA release, but the launcher detects the country and thus I can only run the german version and not the NA one which is in english....bit of a tangent there.
  5. No it's not....but it does sound like something a little different and not necessarily a bad thing of the "Civilisation" aspect is dropped. Kind of makes me think of a different approach on the Mincraft "build it and then watch as someone else knocks it all down" sort of thing. What I'd hate to see is a game that allows you to build all these wonderful things in full 3D, make you take ages to do it (due to skill/resources/what-ever) but then allow other players to destroy it in a far shorter amoutn of time than it takes to build. Having said that, i won't be playing it, F2P or not....just don't have the hardware to keep up :-(....however if I could, i'd at least give it a go, but yeah, agree that the title is bad.
  6. To add to my problems I think my laptop fan is reaching it's EoL....even flash games struggle to run properly (although this may be due to me having hardware acceleration turned on in chrome) and a CPU temp progam I nabbed reveals that my core temp is usually about 80C at full processing, and 50-60 with internet radio and another non-flash broswer game open. I've taken a look at it and there's not a lot of dust on the fan, but maybe some in the parts not so easy to see (need a compressed air can!!). However N35t0r, in my games the AI has often been quite competent at keeping up at Warlord level, even surpassing me. I'm sure I spotted a conversation on CivFantics on how the AI can actually struggle at the higher difficulty levels due to the greater barb/animal threat, it slows down their expansion more where-as the player may notice little difference or be able to cope better. My current game had my nearest neighbor becoming much bigger then myself...but then it did have range to expand east and west, where I only had the west (towards that AI) to expand. I was still roughly ahead in tech due to better building choices, but he was larger and had a biggger military than me
  7. Okay...it sort of works. I tried a 16GB SD card, this made no difference at all to the MMO or Civ 4...possibly due to the data transfer rate being slower on the SD card. The 1GB USB stick did improve the MMOs performance.....for about 30 mins...then it would drop....then pick up again...then drop...so almost playable...but not quite there, which is a shame as it looked okay (to me if anyone is curious it was Ragnarok Online 2) The 1GB usb stick made no difference at all to Civs performance...or if it did it was so slight that I didn't notice. Will have to see if a bigger one helps anymore....should I ever manage to get a bigger one.
  8. well well well....ReadyBoost works, even with only a 1GB flash stick. Haven't tried it with civ yet, but last night I downloaded a MMO that ran awfully on my laptop, totally unplayable, tried it this morning wit hthe stick plugged in and readyboost activated and it made a massive difference. Thanks ET, you may well have just dragged some more life out of my struggling laptop :-D
  9. True, at least it would prove that it did something....turning off the aero setting had no noticeable difference
  10. it's only 1GB, so perhaps not suitable as flash memory, oh well. Still need to see if step 1 has made any difference.
  11. They are a little more expensive over here in the UK...but not by much. The fan is on pretty much on all of the time....so is the laptop to be honest as I'm either playing a game, listening to internet radio or my partner is using it. Still, it may turn out that because USB sticks are so cheap the freebie I got from my seminar will be a fair sized one.
  12. Cannot say if step 1 has helped me at all...I *think* it has, but not sure. step 2 and 3 are beyond me as I cannot afford additional hardware of any kind, but they sound feasable. I only have a 128MB flash drive...and another one I got from a seminar which I haven't even looked at yet (but will probably also be small). However what is also not helping is that the age of my laptop may be playing upon the cooling fan, not positive but I'm sure the laptop has been hotter of later and it randomly turns itself off (but always when I'm trying to run an executable)...this may be due to the laptop model being known to shut down when a critical temp is reached....or it may be a virus that my AV software is unable to detect.....not sure which is worse in some ways. Oddly flash games don't seem to work too well either, sometimes slowing down to an unplayable rate. I expect this out of a game like civ (especially with a mod as big as C2C)....but a flash game? Time for an upgrade methinks.....but cannot afford one so that will not happen.
  13. Well I'll give the aero windows thing a go, but haven't had much time for civ lately
  14. I've been getting spammed by the WPC mail notification tool too, had about 40+ messages so far
  15. Okay, we're on V30 now....as far as I can tell it's mostly performance improvements, so far gameplay has held no new surprises. Once again I started afresh, I did attempt to update an old save to the new version, but it took ages and left the game running VERY slowly...felt like I'd get back to where I was just as quckly by starting a new game....so I did. Once again, favourite setting, Standard map using the Continents pre-set and 1 continent per team, warlord difficulty random civ choice (game picked America), I've explored a bit of my land and appear to be alone, but there may be a lot to the west of me still to explore. I've been beaten to Shamanism and am currently running at 65% research to get even +1 income...still early days.
  16. Oh I know that running it on a laptop is going to make it slow, i just don't have any choice, I have a tower but it's less powerful than my laptop and currently running Ubuntu so it of no use and the cost involved in upgrading the hardware on that tower is too high given that MOST of what I want to play will work on my laptop.....if a little slow. Although I do worry that if I keep pushign the laptop am I going to make it wear out faster....not entirely sure on that side of things to be honest, but constant fan use and the heating up of innards surely can't be a good thing for any electrical device....oh well, enjoy it while it lasts, then get a replacement!
  17. Well some of the new additons appear to be many more "automatic" buildings, mostly housing type buildings, but there's also the trade post (and upgrade path) and many diseases and pests that are in truth buildings, but used in a different manner. It somewhat shows how well your trade network is operating as you see the message box show that your cities are building more advanced housing types.
  18. Viewport, yes it works and it may even save a little bit of processing power, but I'm not sure how much....it's a bit odd as it chops off the map according to the size you want to see and it only shifts the map when you try to move to a city or unit outside of that zone
  19. Glad to hear, another one converted :-D....the updates are fairly regular although you do not have to start a new game with every update, the game is MEANT to automatically update the assets in the saved game....however i find to fully experience any new additions (especially those tied to the start of the game) you somwhat need to start a new game with each new version. It is however very processor intensive, and on my laptop can struggle to run although I did manage to get close to the Galactic age a few versions back before the next version was released!
  20. Yep, it's a fairly large mod and can take some time to load....also beware of using certain maps they have been known to slow the game down during play (E.G. the mongoosemod map does this especially). Also make sure you start a custom game, otherwise you miss out on a lot of the options that the mod uses...Oh and ensure you select the prehistoric era when creating a custom game as it defaults to ancient on that drop-down. It's hit recently V29 so I had to downlopad and re-install, chose to start a new game (as I usualyl do when a new version comes out) which was just as well because in my V28 Small map I discovered that 2 of the AIs due to having more land-space to build on than in my starting location were much bigger than myself, i had the tech lead....but otherwise I was smaller and weaker.....although the ocean was creating a fairly effecitve barrier to any kind of invasion.....may have made for an interesting "underdog" scenario, could I still win through my tech lead alone?, my small southern land-mass was also surrounded by several mountains with few entry points that I could easily defend with a standing army as they would have to make amphibious attacks, which even to the mid game would be hard work.....however smaller land means less access to useful resources.....oh well.... In my new game I think I'm the Iroquis (sp?), however being on early shifts and having little time to get on the laptop means I haven't had the time for Civ recently. But it's a Standard map and still very early game and my starting point is inland with no visible water (yet).
  21. I still find nothing in Civ 5 to attract me to play it, I have the vanilla version that a friend got me, didn't bother with the G&K expansion and wont bother with this one either IF Firaxis allow the amount of modding that was opened up with Civ 4 BTS and some clever modders out there start developing some interesting stuff for the game then maybe I'll give it another go....but for now I'd prefer to continue with Civ 4 and that even with the Caveman2Cosmos mod that often makes the game run so slow it's almost offputting.....trouble is that for me it's a great mod, but there's nothing even close to it on Civ 5.
  22. I don't know, I've never had any problems. Upgrading to a new version usually involves deleting the previous folder and re-installing into the same place, otherwise it hasn't changed. They did try to use Desura to make the process smoother, but it didn't work as Desura appears to use the wrong mod fileset
  23. Failed, after roughly 1000+ turns and a fairly interesting game in that I was not clearly at the top it started to slow down to a degree that I couldn't accept.....however it was due to this that I discovered V28 hadn't kicked in properly when I started the large map. I'm now playing on a small map, still snail pace as Warlord difficulty and the culture traits have kicked in...amongst a few other new options during custom game creation. Still early days, however I reckon that I'm on the south "pole", I have a little bit of green land to expand with (maybe 6-7 cities), and A LOT of tundra, too early to explore the seas just yet, so whils ti knwo there are 4 other civs out there, I doubt I'll be meeting them until we have all researched writing and got past the Minor Civ status AND on or more of us has developed the tech to cross oceans...which will probably be me on the current difficulty. So far I have 3 cities, but as I haven't got as far as settlers I can only have one tribesman wandering around at a time...plus I'not not generating enough money to support too many cities.....yet...... (this is with research at 100%)
  24. Ah-HA! something definately new for v28.....custom traits. There is now a (beta) system implemented that as you grow in culture you get to pick from positive and negative traits at specific milestones (50, 500, 5000 ETC), however the positive ones are not all positive and vice versa. It's an interesting addition.
  25. Take a look at Light of Altair (www.saintxi.com/) it goes in the right direction, could have a better tech tree and some different things to do, but in concept it's pretty good. It's basically a colony management game with some RTS elements, the combat side is mostly "whoever has the biggest army wins" although to a small degree this is also down to the tech that you've researched. The company did have a follow up game too Moon Base Eridani which from what I understand is meant to be more focused on the colony itself, rather than the bigger picture of space colonisation, but it's been in development for quite some time now and may have been canned.