@Misotu: I'm glad it's working for you and yes unofficial patch has CPU check disabled. Actually, what I did in release you're using (which I'm considering a pre-release) is set ForceOldVoxelAlgorithm to 1 inside the code. This was a known solution to solving the crash and by doing this in code made it so folks wouldn't have to edit ini file.
However, after more investigation prompted by this thread I found my initial method isn't the best solution (see thread for more details). In v1.0 I'm posting later today, I've totally redone code to take this into account. So not only will it not crash but you'll also get better performance than you would have with setting ForceOldVoxelAlgorithm. :)