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Everything posted by Penry

  1. The Resource System - DD#3 First of all, we have gold which you gain from tax and trade, and spend on development and military. The second resource is manpower, which is required mostly for building and reinforcing armies. There are also four other types of resources, which do not scale with growth, but instead act as a great balancing tool against snowballing always being better. These four resources, are referred to as power. There are four types of power in Imperator, each corresponding to a character attribute . Each with their own use and benefits. You primarily get power from the quality of your current ruler, but there is also a bonus in monthly power for having your national ideas match the categories your government want ideas in. The first power is the Military Power, which represents the ‘Virtus’. This is based primarily of the martial abilities of your ruler. Military power is used to get new military traditions, inspiring devotio, as well as all unique unit abilities. The second power is called Civic Power, which represents ‘Gravitas’, and is based primarily on the finesse attribute of your ruler. You use civic power to get inventions, set up trade routes, and moving your pops about, amongst other things. The third power is the Oratory Power, which represents the ‘Dignitas’ This is based on the the charisma attribute of your ruler, and you spend this power on Fabricating Claims, Improving Relations, Enacting Laws, Endorsing Parties and many other things where a silver tongue is useful. The fourth and final power is Religious Power, also known as the ‘Pietas’. This is based on the zeal attribute of your ruler. Some of the things you use religious power on is to stab pigs, convert pops and call omens. Then there is lots more of abilities and interactions, that may or may not use a combination of power to use, but your technology progress is depending on your citizens output, not on your spending of power.
  2. The Map - DD#2 This is arguably the biggest and most detailed map we have had made for a game ever. More is not always better though, as of which the original release of HoI3 is a great example. We have taken good care into making a game where you can have interesting situations both while playing a small state, and while playing a vast empire. In various games before, we’ve worked with organising entities on the maps in various ways, with States being groups of provinces tracing back to Vicky1. In Imperator we’ve been designing the game from the ground up with having 2 layers of interaction. The smallest part of a map is what we call a city, which corresponds to about a province in previous games. A city holds a city (or village, or metropolis), a bunch of pops, produces a trade-goods and may have a few buildings. A Province is a group of cities all belonging to the same country. A province is usually about 10 to 12 cities, and this is the entity you interact with to control trade and assign governors to. Let us quickly compare how Sicily have been depicted in our previous games, as this is where we’ll take a look today. Eu2 had 2 provinces CK2 has 5 provinces. Eu4 has 3 provinces HoI4 has 9 provinces In Imperator, Sicily has 23 cities (provinces in previous games), and 4 impassable mountain range areas. Its 23 cities are divided into two provinces - East Sicily and West Sicily This creates a much more interesting military campaign, and also more variety in your peacetime activities. Of course, as you would expect from a game with Rome in its title, we have the entirety of Mare Nostrum covered, but there is far more of the world in the game than just that area. And with those words I’ll hand over the keys to @Arheo & @Trin Tragula , our research team! One of the major reasons behind our choice of start date, aside from being a particularly interesting period in Roman history, is the state of the successor kingdoms in the east. We’ll go into depth about those in another development diary, however, it is worth noting that many of our decisions to include certain territories were down to their relevance within the hellenistic world, as being fascinating in their own right. Britain made up a sizeable portion of historical Roman conquests, and played an important part in the tin trade throughout the bronze age, into the iron age. Data on pre-roman Britain is scarce, particularly for the period preceding 150 BC, and some liberties have therefore been taken regarding the extrapolation of tribal territory as known to Caesar. The inclusion of southern Scandinavia, despite it being the epitome of all modern civilization (enough of that now - Editor), was a calculated decision. Our start date of 304 BC places us during the migration (not to be confused with the Migration Period, which occurred as of the 4th century AD) of the original Germanic tribes from modern-day Scandinavia, into northern and central Germany. The displacement of the native inhabitants (about whom very little is known), and latterly some of the celtic tribes, occurred over the course of the next several hundred years. As with Britain, very little concrete data exists on the exact nature of the locations and names of tribal groupings towards the beginning of this period. The recorded history of the Ethiopian region extends back far further than our timeline, however, none of the contemporary sources we were able to discover, were particularly detailed regarding location data or political situation. Even now, structures built by the D’mt kingdom around 700 BC still stand, a testament to the advanced civilizations out of which the contemporaries of our start date grew. The Nile has always been the lifeblood of north-eastern africa, and we felt it was worthwhile including as much of it as possible. The inclusion of the Indian subcontinent is something we considered as vitally necessary to complete the world that was relevant to the Hellenistic era. A state of conflict had already existed for some time between the recently established Mauryan Empire, and Seleucus Nicator, self-proclaimed King, by the time we begin. Greek traders had long-since been visiting west Indian trading ports, trading in fabrics, gemstones and spices, and indeed, many of the ancient names we have for these locations appear also in Greek, or show Greek influence. Last of all, since we only have one start date, we have wanted to include as many interesting things as possible in it. This means that we have also tried to identify interesting states that can reasonably start as subjects of others, rather than directly owned by governors, both to better cover the political realities of far off regions like northern Anatolia or Judea, and to allow the player the choice of taking over the reins of many unique polities in these regions. Over the course of development, we have used a great number of sources, texts and maps in order to craft what we believe, is an immersive, living world, which is as close to history as is possible. One invaluable reference tool for our Roman areas which deserves special mention, is the Digital Atlas of the Roman Empire, compiled at Lund University, using data from the Pelagios Project. Additional sources include (but are far from limited to): The Schwartzberg Historical Atlas of South Asia An Atlas of Ancient Indian History - Habib & Habib Perseus Digital Library Pelagios Project Pleiades Gazetteer It should be noted that while these have been great resources we have sometimes had to take liberties to create as full a map as possible. As such, any errors are likely to be ours and the reference materials we have used should not be faulted.
  3. The vision for the game - DD#1 We have often talked about how close we are with the community, but this is the first game we have made where a post from a forum-member is quoted at the top of our Game Design. The balance between CK2 and EU4/Vic2 should remain in Rome2. Rome was a fantastic mix between CK1(characters), EU3 (diplomacy, and war) and Vic1(parties, provinces system and population dynamic) and its own feature like barbaric migration and the best civil wars in Paradox games - @Leon_Aditzu This was such a great post describing Rome, so that when we started with Imperator, it was a natural to use. In this game we’ve wanted to stay true to this vision, while implementing the knowledge we’ve learned in the last decade of making games with better UX and player agency, while increasing the depth and complexity enormously. There were a few main things with the original that was really bad though, and that we have decided to remove or change. We’re removing characters as envoys, as that was a bad mechanic, and you primarily used to get rid of people. Omens and Religious Prestige were not very fun, and have been changed. Trade was lots of micromanagement, this have been reworked for a more interesting and fun mechanic. All in all, whenever possible we’ve strived to be adding more depth and complexity to the game, to make this into the ultimate GSG. Here's a quick look of Iberia and beyond!
  4. All good. Good luck with the house hunt!
  5. Please keep us posted, and do yourself a favour and have a play of Twilight Struggle, either the board game or the digital version!
  6. Nice! I loved Balance of Power and love Twilight Struggle. How do you think this is shaping up in regards to the latter?
  7. There may be an AAR coming soon* *TM
  8. Always lurking, rarely posting.....
  9. Nice one Nik! First dibs on the Biggus Dickus AAR!
  10. Checking in!
  11. Lurking every day over breakfast, emptying the bins and sweeping here and there.....
  12. It's on my wishlist too, but I'll wait for a sale and/or winter to set in before taking the plunge. Good to see you around again BD!
  13. I've also been watching this game for quite a while. I'll also be waiting for a hefty sale and to see how it shakes out in the real world. I like the anti save scumming though!
  14. Thanks Con and I hope you make a speedy and full recovery!
  15. Thanks mate! Looking forward to doing it again next season!
  16. Merry Xmas everyone! We're off to the inlaws for a Scandanavian long lunch, washed down with too much Akvavit, then a lazy afternoon chilling out in the glorious NZ sun. I might dip into the Steam Sale tomorrow and get my gaming head on for the first time in ages, but which game should I purchase?
  17. A brief review would be awesome, if you get to play it much beofre the end of the sale.
  18. Looks interesting!
  19. I'll be trying my best mate! I've got to get my revenge for last years final!
  20. Damn, I thought I was a gonna there! Can't believe I squeaked through to the next round! :phew:
  21. How does it compare to Skyrim, if that's a fair comparison?
  22. Congrats and have a great weekend! As you'll no doubt guess, I haven't played a thing in a number of months. I'm not sure what happened, all of a sudden I just didn't feel like playing a thing! I'm starting to get the urge again though, thinking about deep diving into a game now and then. I think I've just got to decide what game to choose adn I'll be off.......
  23. Looks interesting. I'll be following its development and it may well be my next purchase.
  24. I'd be up for this, although I have all but forgotten how to play Civ6. Maybe I could play the inept ruler?