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Dolgorukov

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About Dolgorukov

  • Rank
    Noble
  • Birthday 05/08/1985

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  • Location
    Toronto, Canada

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  • Interests
    gaming, sports

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  • Occupation
    Student
  1. Thanks, I'll give it a try!
  2. To my highly esteemed fellow SMACers, Please refresh my memory, how does one load GOTM scenario-specific graphics after resuming a save? I seem to lose all the cool base art after loading the game from a save. (Playing the November 2012 GOTM :))
  3. <p>Ah well I'm just being a content worker these days, with a craving for a little creative entertainment once in a while. That, coupled with fond memories of this place, has me making sporadic appearances once more. Well thanks for the warm reception as always! I won't ask what you've been up to, the forum threads will obviously speak for you. Some might even sing, being so fortunate (or in some cases unfortunate :)) as to be adorned by the fruits of your labour.</p>

  4. <p>Hey buddy! Good to see you swinging by. How ya doin'?</p>

  5.  

    <p>Hey. I see you're still swinging by - do me a solid and try to think of things to post about.</p>

    <p> </p>

    <p>I'm trying to drum up activity before the Christmas rush, and I can't do it alone. Thanks.</p>

     

  6. Sorry to hear that Darsnan and thank you for letting us know about your anticipated absence.
  7. You can find some answers in a similar discussion taking place here
  8. one more player to join and then we're set. Is there anybody out there with enough courage, determination and dedication to take up the challenge?
  9. Hello Nikolai, Either random or specific civ choice is fine, as long as its not a DLC. Cheers!
  10. Thank you Darsnan! Hopefully this game will pick up some more players soon.
  11. Well I just discovered that the skipping of the first turn is unnecessary since the person setting up the game can set up the passwords by Editing the player details in the player roster. Pardon my newb-ishness!
  12. Hey Donald, by set up I simply meant that a 4th person who was not one of the players, we'll call him/her a CMN for practical purposes, would start a hot-seat game and set it up according to the screenshot provided in the first post. The game would generate the map and starting locations automatically, there would not be a manual set up phase by the CMN involving map editors and such. The CMN would play the first turn for all the players with the sole intention of setting up their passwords, during which no units would be moved, no cities established, no research selected, and so on. Then post the second Turn of the game for the first player on the roster within this thread. Quick and simple! The CMN would act as a referee to settle any future disputes in the game. I suppose once all three players announce themselves, a CMN will be chosen by them from the pool of volunteers through unanimous agreement. Does that answer your question Donald? And um yeah... the rest of you can come out of your hiding spots now, I promise that my Chaos-Gun shall remain holstered, regardless of how infuriated I become by your CIVilians antics. Surely it will be a difficult promise to keep but a necessary one for the sake of new friendships, at first anyways...
  13. Anyone up for a quick Civ Game? Number of Human Players 3 AI Players: None Difficulty: Prince DLC Allowed: None CMN will set up world and passwords. Player Roster No code has to be inserted here. Pool of CMN Candidates No code has to be inserted here.
  14. Anybody up for a simple grid-paper and pencil game? My favourite such game from a very early age is a racing game. It uses 2 dimensional vectors to simulate movement Kind of like this. (sorry about the poor quality) Every turn you can modify (add -1, 0, or +1 to) your vector in terms of its x, y components. Draw a Track and agree on interference rules (when two or more players intersect paths during the same turn). Like all players affected by interference cannot modify their vectors the following turn. Oh yeah flying off the track results in automatic disqualification of the player from the race. I was thinking that we could also somehow randomize the order in which players complete their turns, just to make things a little less predictable. For example, In Turn 1 the sequence could be players A, B, C, D, while in turn 2 the sequence could be D, B, C, A We can use the files attached as a ZIP archive. :1st:Victory Condition: First player to reach the start/finish line wins! GridRacing.zip
  15. Whoah, AI using crawlers? I might start playing this game again!