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  1. 1 like
    Peace? Pah. Attack them to show them who is boss!!!
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    Low-Grav alphax.txt Change Log The way I've organized this is by the sections of the alphax.txt, so if you open the file (I use Word Pad) you can search on the key word and follow along. #RULES - Movement rate along roads changed from 3 to 4. Rationale: lower gravity increases movement. Also this assists the AI in that they can more quickly congregate units at threatened points in their empire. - Max artillery range changed from 2 to 4. Rationale: lower gravity increases artillery distance. The AI will use this on occasion. Forewarned is forearmed in this case! (Note: you will need Scient's patch or better, as this does not work in the base game). - Max airdrop decreased from 8 to 6. Rationale: flying around a battlefield is exponentially more dangerous than for planet or sea-bound military units, as drop units are exposed to a larger field of enemy units while airborne. In a low grav environment these dangers are compounded even moreso: from battle damage, malfunction, or just plain inexperience while airborne, a drop trooper can literally reach escape velocity much more easily and be lost forever in the depths of space. Thus the decision has been made to lessen the strength and duration of a drop pod's thrusters in low grav environments. - Intrinsic base defense increased from 25 to 40. Rationale: benefits the AIs as they are typically on the defensive. #RESOURCE INFO - Boreholes changed to have a -2 nutrient intake. Rationale: simulates the horrid conditions workers face while slaving away in the boreholes (i.e. this "fits" with the darker theme present throughout Alpha Centauri). #CHASSIS - Infantry movement changed from 1 to 2, Speeder changed from 2 to 3, and Hovertanks changed from 3 to 4. Rationale: lower gravity increases movement. - Hovertank chassis now available at Monopole Magnets. Rationale: with the decreased gravity hovertanks become available more quickly. - Needlejets and copter chassis disabled. Rationale: the thin atmosphere of a moon or small planetoid is not dense enough to support roto nor winged aircraft. - Missile chassis movement decreased to 8. Rationale: similar to drop pods, missiles face a greater visibility and threat matrix while flying through the air, especially with continually being confronted with the dangers that lie just over the near-horizon as the missiles transit towards their targets. Thus the decision has been made to decrease their distance, effectively telling commanders "use missiles wisely". - Missile chassis is now available at Doctrine: Air Power. Rationale: with the decreased gravity rockets become available more quickly. #WEAPONS - Conventional Payload available at DocAir. Rationale: with the decreased gravity rockets become available more quickly. - Planet Buster has been disabled. Rationale: on smaller moons or planetoids the detonation(s) of planet busters are actually significant enough to change the trajectory/ orbits of these bodies, and so are strictly prohibited from use. #ABILITIES - Air Superiority disabled. Rationale: not needed since there are no aircraft in this game. - AAA Tracking: moved to DocAir. Rationale: need to start building units ASAP that can defend against missiles! #UNITS - Crawler has been removed from this section – you will have to prototype your first crawler yourself. Rationale: crawlers are overpowered human exploits, so this is in a small way benefiting the AIs. - There are several new units available to build. I’d suggest reviewing them to get a feel for what you will be facing in this game. Of note are the following: A) Missile Frigate available at DocAir B) Drop Trooper Mk1 available at DocAir C) Chaos Battletank available at Fusion D) The Battle Ogre Mk3 has been replaced by a "Drop Re-entry Assault Carrier - armored" (or "DRACa Mk3"), which is a missile troop transport. Still haven't figured out where to place this, but right now I'm thinking it is going to replace the Planet Buster. E) Seawolf Attack Submarine available at Superconductor F) Missile Mk1 available at DocAir G) Resonance Probe available at Field Modulation #FACILITIES - Virtual World moved to Social Psycholoy. Rationale: watering down the beeline to Industrial Autmation. - Cloudbase Academy: moved to Monopole Magnets. Rationale: watering down the beeline to MMI.
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    I have run it while exploring, for if anything, the faster explore.
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    Nik, I want to supplant the lovely Astrid as your luv slave, and have all your babies. You done a Man's Job, sir - and thanks loads for going the extra mile. -Happy latest-16th-birthday Friday.
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    con would be the most likely to know more.
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    Have the same two as GK. He's not active on linkedin or facebook anymore either.
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    the beta email I have is the one that is "his name + 57" at rogers, and another one that is the same front, but the back is at cogeco. I assume that is the same email you have. I also have him as a friend on steam, but he hasn't logged into steam in over a year....
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    ...If anyone wanted to do up avatars from their custom factions and/or mods -COUGHchuftandKilkakonCOUGH- and post them here, they are welcome encouraged to do so...
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    Scenario Name: Belated Winter Solstice 2005 Challenge SMAC/ SMAX: SMAX Author: Chaos Theory Date of original posting: 2/23/06 Original host site: Apolyton (for best results, copy the .pcx and .flc files to your main Alpha Centauri directory) The story: In 2145, Foreman Domai led a strike at Morgan Mines. It was brutally suppressed, but Domai and some followers escaped, helped frequently by an unknown Sinder Roze. Morgan put increasingly large bounties on Domai's head, but was cruelly taught that money can't buy everything when shareholders in several major corporations withdrew their support for Morgan. Two days later, he was arrested on charges of fraud. Damning evidence surfaced, including some tapes Morgan swore under lie detection were not of him. He was swiftly convicted and imprisoned, but while the business world was distracted, Sinder Roze completed her takeover, and began transforming Morgan's faction. Domai eventually fled across the ocean, unaware he was no longer being pursued. There, he founded a communist society, of the worker and for the worker. He worked singlemindedly for the prosperity of his people until his death last year of emphysema, perhaps triggered by poor working conditions among the Morganites, or perhaps an unforseen complication of cryogenic sleep. You were installed as the new leader, to carry on Domai's legacy and bring true communism to all of Planet. Unfortunately, Domai was neither educated nor intelligent. You now know that Domai made some very poor choices, and your research program is in shambles. Even worse, rumors of weapon-bearing aliens are circulating amidst your drones. Perhaps your old contact Sinder Roze can help? The rules: DO NOT .txt files besides readme.txt yet! No cheats/exploits/bugs that are disallowed in PBEMs. If another faction owns the Voice of Planet, you may not build the Ascent to Transcendence, until you rectify this (by infantry, planet buster, or whatever). Scattered across Planet are landmarks 1-8. If you have a land or naval unit on a landmark, you may read its associated .txt file. You may use the scenario editor to carry out instructions listed within. Only follow the instructions in each once per game. Some changes: Specialists changed slightly. Tech tree rearranged slightly. SE settings slightly changed. High-powered weapons increased in cost. Pulse armor removed because it's stupid and the AIs misuse it. Artillery damage increased. Copters substantially slowed. Ships slightly sped up. Certain special abilities are allowed on more units. Dissociative Wave costs 50% more. Blink Displacer costs 4 times as much. Lowered maintenance for Subsea Trunkline, Holo Theater, and Paradise Garden. Increased maintenance for Hab Complex and Hab Dome. Satellite and Ascent to Transcendence build costs increased. Mining platforms give +2 minerals before Adv Ecological Engineering, and +3 after. Mines do not lower nutrient production. ws2005.zip
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    The NES (see my sig), but Jack already put that in the News Desk forum and on the front page.
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    One last pair, since they're already done.
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    Thanks, Solver! I've been a member of both the 'poly, CGN and the CFC SMAC forums for years ('poly and CGN since December 2005 and CFC since May 2006). I am a CMN. I am a member of the Data Angels in AC Demogame 3 at 'poly and organized AC Demogames 4, 5 and 6. I like to extend my own welcome to both the people I've met before and to every newcomer.
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    Hi I'm air force. A buddy of mine on a MMORPG, Tibia, was raving about Civ II back in the day and I decided to jump in on the Action. I sucked. Horribly. But I <3 Fall From Heaven/FF and the 4th generation of Civ was mine to conquer!