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  1. 1 like
    Big update as I widened my search to get help from more communities out there and had some AWESOME responses from people so many thanks to everyone who's contacted me publicly and privately! I'm also starting to look more at newer Civilization games (4-6) and finding some good stuff. Someone pointed out that I should include a The Elder Scrolls (Morrowind, Oblivion, Skyrim etc) section and gave me several Civ scenarios for it I'd never heard of! I'm a huge TES fan so how could I say no! People also gave me some Warcraft scenarios so yup, we've got a new Warcraft section on the list too, hell maybe I should look at Starcraft while I'm at it too lol! List updates... Civ2: Have added PaulHeron's Babylon 5 Modpack scenario to the list. Have added AltF18's Azeroth (Warcraft) scenario that axx told me about to the list. Have added EvilKnevil's Dune: The Battle for Arrakis scenario that axx told me about to the list. Have added NathanDawson's Battle For Adoij (Star Wars) scenario that axx told me about to the list (I actually already host it myself on my Star Wars scenario ModDB page but forgot lol!). Have added MarkusEklund's Death Star Attack (Star Wars) scenario that axx told me about to the list. Have added JoshAdams's The Battle of Endor (Star Wars) scenario to the list. Have added JaredKoger's Dominion (Star Trek) scenario that axx told me about to the list. Have added DirkWeber's ID4 The day of the Borg (Star Trek) scenario that axx told me about to the list. Have added Academia's The Age of Númenor (LOTR) scenario that axx told me about to the list. Have added CarlFritz's Darklord (LOTR) scenario that axx told me about to the list. Have added GabrieleQuaglia's Angmar - War in Arnor (LOTR) scenario that axx told me about to the list. Have added JoséMartinez's Señor de los Anillos (LOTR) scenario that ETTiNGRiNDER told me about to the list. Have added Shelly's The Martian Scenario scenario that axx told me about to the list. Have added John Ellis's Colonies III - The Struggle for Empire scenario to the list. Civ4: Have added the Fallout: Tame The Waste Modpack (built from FR) that LonelyLurker told me about to the list. Have added the Fury Road (Mad Max) Modpack that LonelyLurker told me about to the list. Have managed to obtain Dale's Age of Discovery scenario missing download file (thanks Dale & Solver at WePlayCiv) and preserve it on CFC. Modied existing mention of Firaxis Civ4 Colonization game to state that I'm giving it a seperate category in Colonization section (see below). Civ4Col: Have added the We The People Modpack (built from R&R) to the list. Have added the Religion And Revolution Modpack (built from TAC) to the list. Have added the The Authentic Colonization Modpack to the list. Have added the Colonization: 2071 Modpack to the list (in SMAC & Alien Col section). Civ5: Have added The Elder Scrolls BNW Modpack that Gez told me about to the list. Have added Spatzimaus's Alpha Centauri Modpack that Darsnan told me about to the list, however its download file is CURRENTLY MISSING so if anyone has it let me know and I'll put it on CFC! Have added mention of Firaxis Civ Beyond Earth game to state that I'm giving it a seperate category in SMAC section (see below). CivBE: Have added the Beyond Centauri (SMAC) Modpack that elektrizikekswerk told me about to the list. Have added The Unity Project (SMAC) Modpack that elektrizikekswerk told me about to the list. Civ6: Have added The Elder Scrolls Modpack that Gez told me about to the list. Have added the A Civ of Ice and Fire (GoT) Modpack that Damien told me about to the list. FreeCiv: Have added Azeroth scenario (not a total conversion scenario though) to the list. Have added Mars Terraformed scenario (not a total conversion scenario though) to the list. Have added The Americas scenario (not a total conversion scenario though) to the list. Have added Caribbean Colonization 1634 scenario (not a total conversion scenario though) to the list. AlphaC: Have added GeoModder's Mars Survivor scenario that Darsnan told me about to the list, however its download file is CURRENTLY MISSING so if anyone has it let me know and I'll put it on CFC! Have added mention of the SMAC repository that Darsnan told me about in the SMAC like scenarios (even though I'm technically looking for SMAC themed Civ scenarios) section too. .
  2. 1 like
    Here is an old link to CGN: http://www.civgaming.net/forums I believe several people have tried searches before and have had no success. The owner of CGN was a player named buster: you might be able to contact him via a message sent from apolyton, if you have an account there. Alternatively, vyeh was an Admin at CGN, and you may be able to contact him at Civfanatics. HTH, D
  3. 1 like
    I may still have Spatzimaus's mod on my computer - I'll give it a look when I get home (currently about 4,000 km from home, so it'll be awhile). D
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    Heah Blake00, Featuring this for you so that more people will see this and hopefully help out with your project. As far as Alpha Centauri is concerned, the Alteri Centauri was a project started by Illuminatus (a.k.a. Jack Hawksmoor) that was meant to gather all the SMACX scenarios into one repository so that it was available to all. The original version is located here: https://www.weplayciv.com/forums/topic/6374-altera-centauri-the-smacx-scenario-repository/ I've been upkeeping it with additional scenarios as I find them, so it should be very comprehensive in that respect. As far as Civ5 mods for Alpha Centauri, I really enjoyed Spatzimaus's Alpha Centauri mod: https://forums.civfanatics.com/threads/crazy-spatzs-alpha-centauri-mod.395463/ I've got over 2,000 hours into Civ5, and almost exclusively I used that mod while playing. Unfortunately I'm pretty sure Spatzimaus didn't upkeep the mod against current patches or modpacks. HTH, D
  5. 1 like
    Big thread on the future roadmap of the game out: https://forum.paradoxplaza.com/forum/index.php?threads/imperator-current-roadmap.1170956/ Hey everyone, With Imperator: Rome, a project very close to our hearts, now released and finally in the hands of our awesome community (that’s you!), we have been taking the time to look at the feedback you’ve provided. As always, we pride ourselves on the continued support of our games and by no means will Imperator be different. We are working towards releasing a 1.0.1 patch early next week, which we’re calling ‘Demetrius’. This patch will improve the AI, fix compatibility issues, game crashes, some multiplayer out-of-syncs, and will also contain some performance improvements. At the same time, we have been looking at all the feedback from play-testing, our Twitch and YouTube communities, and the press for the past month and a half as we prepared for release. Now we are adding all of your feedback from Steam, the forums, and social media to that! With it, we have begun developing a major patch which is aimed for release in June. This 1.1 patch is nicknamed ‘Pompey’ internally. We will go into more detail with upcoming development diaries before it’s released. Pompey will cover the following topics: Balancing of Technology Progress, Mercenaries, Shattered Retreat, Truce Breaking, Assassinations, Governors, War Exhaustion, and Legitimacy. Improving the mechanics for Population Growth, Stability, and Barbarians. Tweaks to Civil War mechanics, with new power-base mechanics. Naval rework, with Naval Combat mechanics and multiple ship types, as well as navigable major rivers. Deeper Holding mechanics for characters, where you can give characters holdings and they can purchase new ones as they grow in wealth. More character interactions. New Piracy mechanics. Redesigning of functionality where instead of spending power for an instant result, you now spend power to nudge it towards that result over time. Better abilities to play tall, including centralising trade, impacting specific cities, etc. Tribes being able to decide what units their retinues should have. Dual Ruler mechanics for Roman Republic, and Consorts for Monarchies. Government Abilities for all government categories. ‘Quality of Life’ features like viewing all characters in a foreign country, new alerts, road building being a continuous action, and more. Adding of features from previous PDS games like moving capitals and regnal numbers on monarchs Much more modding support. Whilst we have already started towards patch 1.1, we will continue to look at fixing any major issues that come up between now and then as well.
  6. 1 like
    But the most important question is...did you attack the FE? No? Then "Pah" on this!
  7. 1 like
    i just read your gameplay, and here is mine. i did worse lol. i rivaled france from the beginning of the game, managed to allied austria and muscovy, hoping them will help me in future wars against ottomans which rivaling me too. by the way, i am still confused about world conquest achievement. i tried many times using austria, england, and france, but none make it before 1821. i think i need to try normal game to be able to do world conquest, but yeah i will not get the achievement by doing normal game.