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Popular Content

Showing most liked content since 07/20/2017 in all areas

  1. 2 likes
    Well I guess it's definitely time to start a new game then. Was fiddling around last night trying to remember how to play.
  2. 1 like
    Chapter 15 - The End By now it was mostly a waiting game. None of the AI would dare to attack me as my military was stronger and better trained than anyone else. I had no desire to go to war with anyone, so it came down to pushing my tourism and science to see which of the two victory types would finish first. I still recruited as many great people as I could and purchased all of the great works that would fit in my empire as possible. I also ended up being able to purchase the great engineer and great scientist that boosted space race projects, and eventually started my first launch site. My policies were increasingly geared toward science and tourism too. Many of the late game economic policies boost tourism in some ways, and the two really late game city state policies boost both science and culture by 10% per city state that you are suzerain of. At the time I was suzerain of 4 city states for a really nice boost, but with the late game governments finally being researched by the others some of the nations started a concerted effort to deprive me of my city states. I ended up losing Geneva for good, and both Kumasi and Toronto fell out of my grasp for a while at various points too. The Bolshoi Theater and the Hermitage were both constructed. Neither was super important but they both allowed me to hold more great works for more tourism. I finished the Bolshoi a turn before my very last civic before only having "future civic" available. At turn 283 I checked my tourism victory screen and realized I was definitely getting closer. My spaceport was close to finishing too, and I definitely had the science rate to research all the techs soon, so it would definitely be a race to see which would victory condition would finish first. Would I be able to finish before turn 300? I launched the Earth satellite, followed right after by the Moon Landing (thanks to my great engineer). I realized that I only had one spaceport though so I started building another one in my capital. Recruiting Carl Sagan would give me one of the Mars Lander parts for free, but I still needed to build two more if I wanted the space win condition. That wouldn't happen before turn 300 though. But on turn 296 I needed one more turn to finish out the Tourism victory. All hail the superior tourism of Nubia. The end!
  3. 1 like
    A new civilization is coming to Sid Meier's Civilization VI, and it's Nubia! Their leader is Amanitore and their Civilization Ability is Ta-Seti, which gives - 50% production towards ranged units. All ranged units gain 50% experience. Mines over strategic resources gain 1 production, mines over luxury and bonus resources gain 2 gold. Amanitore's Leader Ability is Kandake of Meroe, which gives - +20% production to districts, 40% if there is Nubian Pyramid next to your City Centre. Nubia's Unique Unit is the Pítati, which is stronger and faster than the ancient Archer and upgrades to Crossbowman. Nubia's Unique Tile Improvement is the Nubian Pyramid. A Nubian Pyramid can be built on Desert, Desert Hills or in Floodplains regions. They provide Faith, as well as additional yields based on the adjacent District, or Food for the City Center.
  4. 1 like
    And part 4 just released
  5. 1 like
    I mentioned in another thread earlier, but I can make a new thread as well of course Anyway, I have started a LP (just for fun, non-monetized video's). Besides I hope you have fun watching, I'm also hoping for feedback. Anyway, enjoy! The playlist (will be updated when new video's are added):
  6. 1 like
    I've played a bit of Ultimate General Gettysburg and can vouch for it. It's a great game, easy to get into and great fun to play.
  7. 1 like
    And seperate links to the first three parts: