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Civilization 5


Details:
Release Date: Sep 21 (US) / 24 (Int) 2010
Publisher: 2K Games
Developer: Firaxis
Platform: PC-Win

Civilization 5 Info Centre
Civilization 5 Forum
Civilization 5 Screenshots
Official Website


Civilization 4


Details:
Release Date: 2005
Publisher: 2K Games
Developer: Firaxis
Platform: PC-Win / Mac

Civilization 4 Forum
Civilization 4 Patches
Official Website


Civilization 4 Colonization


Details:
Release Date: 2008
Publisher: 2K Games
Developer: Firaxis
Platform: PC-Win / Mac

Civilization 4 Colonization Forum
Official Website


Links

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Notable individuals
Soren Johnson
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Official sites
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Other languages
Civilized.de (German)
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Spanish Civ Site (Spanish)
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Civ.org.pl (Polish)
Civilization.org.pl (Polish)
Civ5 Italiano (Italian)


 
Civilization V Info Centre

Visit WePlayCiv's Civilization V Info Centre - The most comprehensive and up-to-date database of pre-release information for the upcoming Sid Meier's Civilization V.


Civ5 @ GDC 2010: New Graphics Engine
By Locutus at 15/03/2010 - 22:12

PC hardware guru Loyd Case posted a short report about the Intel-sponsored GDC talk that Civilization V Graphics Lead Dan Baker held at last week's Game Developers Conference (GDC). In the talk Dan Baker explained that the graphics engine of Civ4 required a lot of CPU power and wasn't very good at taking advantage of multi-core systems, which meant that "many systems would start to see serious frame rate degradation as the unit count on screen approached 100."

Quote:

So Firaxis’ development team threw out the old engine and Baker re-architected a new graphics engine from scratch. The idea was to make the graphics engine smartly threaded, not simply task threaded. The new graphics engine spawns numerous small jobs, which make more efficient use of multi-core CPUs. Aiding this effort is a new message-passing architecture, in which the main game engine communicates with the graphics subsystem through messages. Messages can be prioritized, and even serialized as needed.

The article also explains that the new DirectX 11 engine will give benefits even to users that don't have DX11 hardware, as the multi-threaded nature of the DX11 architecture will speed things up on (multi-core) DX9 and DX10 systems as well. You can read the full article on hardware site Tom's Hardware.


 
Alpha Centauri / Alien Crossfire


Details:
Release Date: 1998
Publisher: Electronic Arts
Developer: Firaxis
Platform: PC-Win / Mac / Linux

Alpha Centauri Forums
Official Website


Civilization Network


Details:
Release Date: 2010
Publisher: 2K Games
Developer: Firaxis
Platform: Facebook

Civilization Network Forum
Official Website


Civilization Revolution


Details:
Release Date: 2008
Publisher: 2K Games
Developer: Firaxis
Platform: XBox 360 / PS3 / DS / iPhone

Civilization Revolution Forum
Official Website



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