WePlayCiv Forums
 We Play Civ
WikiFAQ Calendar Search Today's Posts Mark Forums Read
Register Arcade Downloads Donate!
Civ 5 Civ 4 Civ Network SMAC/X


Go Back   WePlayCiv Forums > WePlayCiv  

Notices

Navigation


Forums
Rules & FAQ
Arcade
Downloads
Donate!


Civilization 5


Details:
Release Date: Sep 21 (US) / 24 (Int) 2010
Publisher: 2K Games
Developer: Firaxis
Platform: PC-Win

Civilization 5 Info Centre
Civilization 5 Forum
Civilization 5 Screenshots
Official Website


Civilization 4


Details:
Release Date: 2005
Publisher: 2K Games
Developer: Firaxis
Platform: PC-Win / Mac

Civilization 4 Forum
Civilization 4 Patches
Official Website


Civilization 4 Colonization


Details:
Release Date: 2008
Publisher: 2K Games
Developer: Firaxis
Platform: PC-Win / Mac

Civilization 4 Colonization Forum
Official Website


Links

Fansites (English)
CivFanatics
Apolyton
Realms Beyond
CivPlayers
Fastmoves
CivStats
PlayYourTurn

Notable individuals
Soren Johnson
Sullla
TheMeInTeam

Official sites
Firaxis
2K forums
Strategy Station

Other languages
Civilized.de (German)
CivForum.de (German)
CivClub (Chinese)
CivFanatics.ru (Russian)
CivGames (Russian)
CivFR (French)
Spanish Civ Site (Spanish)
Stack-Style (Japanese)
Civ.org.pl (Polish)
Civilization.org.pl (Polish)
Civ5 Italiano (Italian)


 
Civilization V Info Centre

Visit WePlayCiv's Civilization V Info Centre - The most comprehensive and up-to-date database of pre-release information for the upcoming Sid Meier's Civilization V.


PC PowerPlay: Australian Civilization V Exclusive!
By Dale at 13/03/2010 - 10:59

The Australian magazine PC PowerPlay edition #176, April 2010, has an exclusive 6 page preview of Sid Meier's Civilization V. Included is a number of already seen images, but tucked up nicely in all the material are two new images confirming two of the Leaders/Civilizations being speculated: France (Napoleon) & Montezuma (Aztec).





Summary of new points:

  • Jon Shafer - lead design.
  • Dennis Shirk - Producer.
  • Dorian Newcomb - Lead artist for Civ 5.
  • Ed Beach - lead AI programmer (help program the Hubble space telescope).
  • Chris Hickman - lead animation.
  • Clearly specified that only one civilian and one military unit per hex.
  • Units on high ground inflict more damage.
  • Battleships will have long-range bombardment (not specified).
  • Troop transports are gone! "But what about troop transports? They're being done away with. Instead, units instantly transform into makeshift floating transports, in a similar way to Empire Earth. While crossing any body of water, a sizeable army is going to take up a lot of tiles, and be extremely vulnerable. Any serious seaborne invasion will involve careful planning and tight coordination of the navy and air force, which gels with history".
  • War-like Civs will have units with more experience and battle readiness, but suffer the war effects on culture, science and economy.
  • Weaker nations will be able to hold off powerful invaders through the use of choke-points, high ground and rivers.
  • City-states won't try to win, but to survive.
  • Singapore confirmed as a city-state.
  • Multiple Civs can gain the benefits off a single city-state.
  • No multilateral diplomacy.
  • Romans (Caesar), India (Gandhi), English (Queen Elizabeth), Mongols (Genghis Khan), France (Napoleon), Japan (Oda) all confirmed as Civs (Leaders).
  • When you conquer a city you can form a Puppet-State. "The addition of puppet states is going to mitigate the tedium. Whenever you conquer a new city, you can choose for it to become a puppet state. This means that you reap the benefits of its research, culture and gold but don't get a say in what it produces."
  • The interface will not change to reflect time period or Civ.
  • The map will be split into regions, and each regions terrain graphics will differ subtly. EG: Savannah plains will look slightly different to Steppe plains.
  • Forests will range from tropical to wintry pines.
  • Caesar speaks in Latin, Oda speaks in medieval Japanese.
  • Because of the resources and time to make one leader, only one leader per Civ.
  • Leaders have flavours instead of traits.
  • Genghis Khan more likely to attack when provoked. Queen Elizabeth will try to capture ports and build a powerful navy. Gandhi is a peace-nik, but if the only way to win is to nuke your capital he will probably do it FTW.
  • There are currently 25 leader flavours.
  • The author hinted at a hands-on play preview coming soon.

 
Alpha Centauri / Alien Crossfire


Details:
Release Date: 1998
Publisher: Electronic Arts
Developer: Firaxis
Platform: PC-Win / Mac / Linux

Alpha Centauri Forums
Official Website


Civilization Network


Details:
Release Date: 2010
Publisher: 2K Games
Developer: Firaxis
Platform: Facebook

Civilization Network Forum
Official Website


Civilization Revolution


Details:
Release Date: 2008
Publisher: 2K Games
Developer: Firaxis
Platform: XBox 360 / PS3 / DS / iPhone

Civilization Revolution Forum
Official Website



All times are GMT +1. The time now is 10:53.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.