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By Locutus at 11/03/2010 - 06:03
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Stephen Totilo of Kotaku reports from the Game Developers Conference (GDC) that in Civilization V, road spam will finally be a thing of the past.
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During a theater demonstration here in San Francisco of this fall's Civilization V that I witnessed yesterday (and chronicled in depth), I asked where the roads were.
I was being shown a civilization that was advanced enough to amass armies to attack other great civilizations. Yet all I saw was a single, nicely-paved road. It looked nice, but it didn't look like Civ.
It turns out, one of the developers of the game, told me, that the game's creators are re-thinking how roads are implemented and displayed in these games. The idea the creators at Civ studio Firaxis are going for is, they said, that "roads will mean something" this time. As in: Even a single road will have relevance and feel as special as a key highway does in the real world.
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At this time Firaxis is not willing to elaborate on how the new road concept will work in the game, but they noted that they will put a stop to this issue that has plagued the franchise since its inception.
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