|
By Dale at 10/03/2010 - 11:07
|
|
Four new Civilization V previews have been posted on the internet: Kotaku, Joystiq, Gamespot and 1UP
Each article goes into different levels of detail, and there is a lot of double up with already known information. However some tiny new bits of information have been gleaned from the articles:
- Aimed minimum specs to include 256 MB graphics cards and dual core processors (Kotaku).
- Cities can fire back when attacked (Kotaku).
- Technology and Culture victories contain new surprises (Kotaku).
- Producer noted that all Civ games eventually come out on Mac (Kotaku).
- Confirmed DX11 native (Joystiq).
- Different terrain for different continents (Joystiq).
- Leaders respond with spoken speech and body language (Joystiq).
- City-states can give you units if friendly (Joystiq).
- In-game web browser, play Civ Network from within Civ 5 (Joystiq).
- Full support for modders, including online database of mods, voting and forum access (Joystiq).
- Russell Vaccaro designing Civ 5 interface (also helped design Civ Rev interface) (Gamespot).
- Ruins instead of goodie huts (Gamespot).
- Greece confirmed (Gamespot).
- A troop operates like a single unit from previous Civs, example being "troop of warriors which act as a single warrior unit" (Gamespot).
- City-states will have different specialisations, such as Militaristic (Gamespot).
- City-states offer missions (Gamespot).
- Referred to "a single battalion of troops that occupies any given hex" (Gamespot).
- Units will suffer maintenance costs and be able to earn bonuses through combat (Gamespot).
- Rivers give defense bonus (Gamespot).
- Cities defend at a level determined by growth size and structures in the city (Gamespot).
- Religion may be cut, but new features to replace it (Gamespot).
- Alexander the Great (1UP).
- City-states will have their own Tech tree and personality (1UP).
There are also a couple new screenshots, visit the Civ 5 forum for details.
|