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By Dale at 06/03/2010 - 01:06
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IGN have posted a preview of Civilization V. Among other already confirmed features, the IGN preview brings to light the following:
- Designer Jon Shafer, Producer Dennis Shirk
- One Military unit per tile [still leaves open for civilians on the same tile]
- Cities have one garrison unit only
- "Diplomacy has a wider focus but has also been streamlined a bit."
- City states can be used as leverage against other major Civs in diplomacy
- Religion & espionage removed
- Interface influenced by CivRev
- "While the new game still maintains a level of complexity that's appropriate for the series and the PC platform, the interface elements have been folded back to reveal more of the playing area."
- "Small icons will appear along the edge of the screen to give players notifications of important events or opportunities, and you can instantly snap to any of the relevant locations to get your own appraisal of the situation."
- "It's all an attempt to make the game more accessible without compromising on the depth or details."
- "Additionally, if you haven't set a research priority or a production order for one of your cities, the end turn button will instead take you to those screens."
- "the designers are moving away from the silliness of the console game to create a more somber PC sequel. "
- The advisors are making a comeback
- "the new version of Civilization will be even more moddable than Civ IV"
- "will contain a browser for full community interaction, so you can search for, discuss, install and rate mods all from within the game shell"
IGN have promised more details to be released next week, say stay tuned and we will bring those details to you as soon as they are available!
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we are all doomed gg sid
Silliness is more about a feel/tone that is set that generally has a stupidity about it that is mixed with humor, and that is what will be missing from Civ 5. Civ 5 sounds like it will be more serious this time around.
On other things, I feel that removing religion really wasn't the best design choice, though the role it plays should have been modified for the new game. I just hope that the overall depth to the game increases.
As far as the whole "one military unit per tile", the screen shots look more like they are closer to the map, so distance per tile will be less. This makes a certain sense if you can't have unit stacking, we should see where each type of unit is compared to the others. So, artillery will be in the back behind the other unit types, horse may be behind or ahead of the troops based on your choice. It was always a bit annoying the way you had stacks of units, and the defender would always get to use the "best" unit based on the attacking unit. By eliminating stacks, you eliminate the issue and allows the attackers to really pick what to attack when multiple targets are available.
I wasn't a real fan of the whole espionage implementation, just because there was very little "cultural" impact on how well it worked. Just because the government changes policies does not mean that the PEOPLE change, and that is what we have not seen to date, a feeling that we can shift the culture of our civilization. Are your PEOPLE friendly towards outsiders just by nature? Official policy can take decades before the people think the way a government policy wants them to be. Are your PEOPLE more warlike by nature, even with a pacifist leader? That is what I want to see, though I have no idea what Civ 5 will be like when it comes to this sort of thing.