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#1 |
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Warlord
Ohio
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I would like to set up a game that includes both Alien Factions.
I will be H'minee, I need an interesting person to play as Marr. Because the aliens have an edge over other factions I suggest the 3rd player choose 2 consecutive factions of their choice and if their is a 4th player interested the same can apply. Your 2 factions shall be able to trade techs etc. EDITED Post # 2 updated scenario info P1-H'mnee -Eclipse4449 P2-Marr - sgtslick P3 -4-wdplays University and Hive. P5-6-Larrin Morgan and Peace Keepers P7-Gaians -Eldramatico .
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"The Alien RPG" a unique scenario. Last edited by eclipse4449; 22-03-10 at 16:57. Reason: added player |
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#2 |
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Warlord
Ohio
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I see some interested players have arrived I welcome you.
I now see this as a special map a map either already created or specifically designed for this scenario. I would like these powerful aliens to begin their war almost immediately to do this they both should be relatively close on the same landmass and after for an example 20 turns the war is commenced, if it starts on the 20th turn (and thats just an example, we might need a longer span) a certain amount of diversity will occur between these aliens foes, one example is that Marr build a few strong units while H'minee focused of light weapon units to capture mind worms. On the day the war begins their will be no doubt that those 2 players will be elated Here's where the Human Factions have their fun, since it would not be wise for an alien faction to turn its attention toward the human factions on planet for fear it would draw needed power from conquering its mortal enemy, any attacks on an alien faction would tilt the war one way or the other. I think the human faction should accept that one of the alien factions will win therefore this divides you between 2 beliefs, planet(H'minee) or terraforming the planet the opposite of preserving the planets as a whole(Marr). This division sets your alliance and creates a human condition that you may decide to prevent the other from attacking your so called alliance alien. as I mentioned I am willing to allow a player(s) to take 2 factions but with concept in mind they would both need to be on the same alliance. So thats 6 factions, the 7th would if AI controlled would be for example Morgan or Data($), maybe(troublesome probing) The last point I would be interested in doing is ommitting the normal rule of contact before actual meeting. In this scenario let us assume all human factions see the aliens arrive and where they crashlanded and you are controlling 2 factions that havent met, this make no difference because you plan is to once met they trade up, so in reality you have met they are both you so the rule make no sence here, right from the start comunication is open to all and a turbulant way of life then takes shape. It is the 7th faction's decision which way they will lean, so if Data for example likes your Gians faction but not your Peace keeper faction, just assume it does because the Peace keepers will reap the benifits anyway and the small chance that your Society choices will be simular sence you are trading techs with yourself, so it is possible she becomes both of your factions Pact brother. The other 2 factions take heed that take scouting and finding the 7th is particularly important(I assume everyone would want the AI on the highest difficulty level).
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"The Alien RPG" a unique scenario. Last edited by eclipse4449; 09-10-09 at 23:40. Reason: conceived concept |
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#3 |
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Warlord
Ohio
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Is anyone interested in being Marr?
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"The Alien RPG" a unique scenario. |
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#4 |
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President of SMAC
Data deCentral
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@eclipse4449: maybe you can draw in some attention if you post here some more details (like you did in the CFC thread)..
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#5 | |
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Warlord
Ohio
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"The Alien RPG" a unique scenario. |
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#6 |
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Warlord
South Shore of Montreal, Canada
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Hi,
I would be interested in playing a single faction |
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#7 |
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Warlord
Ohio
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I am glad you are interested! You have the option of any faction but H'minee. As you can tell from the title the game is focused on the Aliens. I'm hoping to find a player for Marr that is just as powerful with words as he would be with his weapons.
So let me know what you think.
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"The Alien RPG" a unique scenario. |
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#8 |
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Warlord
South Shore of Montreal, Canada
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I would probably take the Angels or the Gaians, as my single faction. Anyone interested in playing Marr or a team of 2 factions is welcome, and would make the game much more interesting.
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Let us make we more poems. |
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#9 |
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Staff Member
New Syracuse, Beta Lyrae
Join Date: Apr 2009
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Note that I can CMN this game for you if you wish.
D edit: note that I will be OOT till Sunday. Last edited by Darsnan; 09-10-09 at 14:27. |
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#10 |
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Warlord
Ohio
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@Darsnan yes I appreciate your offer. we need to find a specific map or have it created for this scenario, are you the man for that job? If so I'll send you a pic of my idea of placement for factions.
I have given more focus and desription in Post #2 of this scenario 2 things to consider here, if you are only willing to play 1 human faction their will be more players involved and everyone knows they take a long time and people drop this is why I consider 2 human factions which then is 4 players, the 7th faction will be an AI and to be considered focal point.
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"The Alien RPG" a unique scenario. |
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#11 | |||||
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Staff Member
New Syracuse, Beta Lyrae
Join Date: Apr 2009
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Anyways, just some thoughts from my end. Let me know if any of this interests you, or if you have any follow-up questions. D |
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#12 |
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Warlord
Ohio
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Wow you have some pretty amazing ideas let us start with the map.
I'm not sure the appropriate size for this idea but the map should be shapped like a skull. let us say the progs take the eye positions the AI faction takes the chin there are 4 factions left that are 2 separate alliances, these guys placed at the high and low of the cheekbones on each side. it is whether by discussion the alliances share the same side or they are positioned in a cross maner. map should be large enough that a decent amount of travel is required to meet the other players also and this is hard for me to describe but I'll try. Consider 3 units separated far enough apart that they are beyond each other visual range, lets call where these units are are called lanes, so lets say the progs have an area no less than 3 lanes east to west, a little more is a bit better. but the 4 human factions would need 6 lanes east to west. And the AI at the chin would have at least 4 lanes to travel straight north. So I know your thinking what is this lanes stuff right, well consider it a way to curb stacks-of-doom. Squad based stacks ar good because I like a rounded attack force with a few attacking, a few defense, a few artillery and a special unit. so a compromised limit rule will be created. You mention the AI diffieculty can be at any level, what I'm thinking here is that this AI will become an key asset to one of the human factions so it has to be high enough to become this. As I mentioned in post#2 these 4 factions are divided into 2 alliances, each of these alliance side with one of the progs so that AI needs to be a key player Lets say that this turns out to be a 4 player game and all 4 players are very good and they don't use exploits pretty soon these players will know weekness of the other player and will take advantage of it, this is normal but for this game there is the alliance factor and that division is based on the progs beliefs
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"The Alien RPG" a unique scenario. |
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#13 | ||||||||
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Staff Member
New Syracuse, Beta Lyrae
Join Date: Apr 2009
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#14 | |||||||||
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Warlord
Ohio
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I wish i had your email address for further details
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"The Alien RPG" a unique scenario. |
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#15 |
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Staff Member
New Syracuse, Beta Lyrae
Join Date: Apr 2009
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d a r s n a n a t g m a i l d o t c o m
OK, your pic is worth a thousand words. Once you let me know the map size you'd like, I can draw up a first draft of this and we can go from there. As far as the layout of factions is concerned, has anyone contacted you with any ideas in this regards? I think this might be an area where having the players provide their input would be beneficial for the game overall. Just a thought on my part. D |
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#16 |
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Warlord
South Shore of Montreal, Canada
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So if I understand correctly we would need two or three more players:
P1-H'mnee -Eclipse4449 P2-Marr (player needed) P3-4-Two factions choosen by the player (one player needed) P5-6-Two factions choosen by the player (one player needed) P7-Gaians((or Angels) -Eldramatico
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Let us make we more poems. |
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#17 | |
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Warlord
Ohio
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P3 should be a combination that compliments each of strength and weakness P5 same as P3 Since it is the players choice of factions it doesn't matter to me if the Peace Keepers (for example) are chosen twice. If miraculously 6 players want to play, 3 Usurpers and 3 Caretakers and an AI choice, any I doubt that would fly but it would be great never the less
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"The Alien RPG" a unique scenario. |
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#18 |
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Noble
and CEO of M. Transport Ltd. HQ Location at Morgan Transport
Join Date: Sep 2009
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P3 - Dolgorukov (Morganites and Believers)
Do we really need to have two factions per player, can't you just make one faction as big as two at the start of the game? |
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#19 | |
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Staff Member
New Syracuse, Beta Lyrae
Join Date: Apr 2009
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#20 |
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Warlord
Ohio
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Post #1 updated
@Eldramatico it appears you want the slot I intended to be an AI, if that is true do you get what that factions role is ei if it was an AI the human players work to bring you on thier side as factor to help them win against the opposing Alien faction but not entirely out of the question. If you choose Gaians why would you side with Marr? The map is virtually East vs West and the bottom Gaians((or Angels) is neutral and not a solo with its own agenda, this is not law but I hope you can see what I'm doing here 3 vs 3 specifically. We already know the aliens will be far more powerful than the others, lets say thier differences are balanced, and now Dolgorukov (Morganites and Believers) bring a new strength to either H'minee or Marr. The P5 slots need to pick factions that can match that composition. To be clear P3 and P5 must choose an alien side
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"The Alien RPG" a unique scenario. Last edited by eclipse4449; 16-10-09 at 23:08. |
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