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All the current information on Civ5 is available in the info center on our wiki. We keep the info center updated as new information comes in. Please feel free to discuss any of it here![]()
Last edited by Solver; 12-03-10 at 16:00.
From what I see on this screenshot, it seems territorial waters are limited to those adjacent to cities. At least, I see land hexes extend twice as far as sea hexes adjacent to cities.
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Looks like they took the water generator out of Civ4Col too in that screenie. I hope we can turn the grid off.
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Pretty sure there was a grid-less pic. http://www.civilization5.com/img/scr...eenshot_01.jpg (unless my colorblindness has gone REAL bad lately)
An unorthodox hobby.
Buster's Uncle - Naw, Uno's nothin' to do with the malevolence - more like scary benevolance...
El_Cid - You Sir, are a bounder and a cad
Lancer - Uno, I think you're perfectly abnormal.
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Actually I believe that the border is the Tan color, and the red is just some civil disobedience...
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Notice that the far north of Geo's picture link is three hexes from the city and still in the cultural borders. I wonder if this is because of open terrain enabling his influence to extend further, or because of the presence of troops?
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Land trading has been introduced into diplomacy so maybe it's from that?
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Interesting (same screenshot) the forest NE of the horses is not in borders, yet the farm E of the horses is. Maybe the borders connect between cities instead of a fixed distance from the city.
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Hmmmm...... good point. I'm perplexed.
It could also just be a mocked up image for the purpose of the announcement.
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Original post could do with a spellcheck
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Okay, updated with some unconfirmed info from that Danish magazine.
It looks like we're getting more visual realism this time, suggesting a more "serious" gaming experience/atmosphere--as opposed to the cartoony feel of Civ4. Hopefully this won't be completely ruined by terrible voice acting, which I seem to have experienced in so many games.
I believe previous Civ games have had visual realism, but I forget if Civ4 was the only cartoony one.
The hexagon-grid could turn out very refreshing to the series; I think it makes more sense for ranged attacks.
Wild speculation: Given that land (tiles) can be traded, perhaps culture can now be "directed", so that the player has some sort of influence on where to expand cultural borders. This way, you could expand more than a single tile into water perhaps.
I find the complaint of Civ 4 being cartoony not very fair. Yes, it was cartoony as all Civ games had been to an extent, but Civ 3 was the mos cartoony game, taking it to, at times, farcial levels.
WTF is a Civ 3?
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