
Originally Posted by
Solver
Candle'Bre is, first and foremost, a story. It's a story of how an inspired idea and unbelievable dedication can overcome personal and technical trouble. The story could have come to an abrupt end many, many times since it started. But it did not and I'm very glad to see that we have arrived at this point in the journey. We're a bit battered maybe, we certainly took longer to get here than what we originally expected, quite optimistically. But we're here and our spirits are certainly as high as ever.
It is common knowledge that indie projects always have a difficult journey and, in fact, often fail early in development for a variety of reasons. Candle'Bre, in a way, had a more difficult job to do than other projects, or so it would seem. It's quite imperative for success to have a project leader who is capable of either programming or art creation. That was not the case for this project, and Vel admitted as much when first putting the idea forth. Some people noted back then that this circumstance made Candle'Bre even less likely to succeed than the average indie project, and that was a fair point.
As it turned out, though, that wasn't even close to being the biggest issue with the project. Among the many setbacks Candle'Bre suffered were Vel's health problems, which on one occasion all but stopped progress for a while. The most amazing thing of this all, though, is that Vel's faith in the eventual success was never lost. He kept working on the backstory books when nothing else was happening and taught himself the basics of programming so that he could play with his ideas in what became known, internally, as prototype versions.
Even as coding on the game was started from scratch seven times, the quality of artwork remained high thanks to Hexagonian's stylish illustrations and in-game art. He kept cranking out art, including some magnificent Bryce renders, and was also able to remain dedicated to the project even when not much else was happening.
Lately, it has been my pleasure to try and bring Vel's vision of a game a few steps closer to reality. I've been confident that Vel's personality and a knack for imagining quite precisely what he'd like to see would eventually see us through. I can say that every evening devoted to Candle'Bre has been a pleasure, which is largely due to Vel's personality and pleasant working style. I have also been pleasantly surprised all along by Hex's ability to grant my artwork requests switfly and effectively, never complaining when he had to spend time on extremely simple tweaks that I was incapable of doing myself.
The development of this game has truly been a team effort. Only by combining our personalities and efforts were we able to get to this point. And now we are truly excited to present you with the first public version of the game. It's not complete and it's not everything that the game can be, but it's definitely playable and at least we have found it quite enjoyable - hopefully, so will you.
One of the Stubborn Stooges,
Solver