• Welcome to WePlayCiv

    Welcome to WePlayCiv! We are a community of fans for Sid Meier strategy games. We cover the Civilization Series, including Civilization VI, Civilization V and Civilization IV, as well as the Alpha Centauri Series including the expansion Alien Crossfire. We bring you all the up to date news on developments of any of these games plus any news of interest to the community. We have lots of discussions occurring in our forums so please drop in for a visit. With our close ties to Firaxis and Sid Meier, developer of the Civilization Series, we are your complete source of news and information for Civilization VI and Civilization V!

  • Buster's Uncle

    by Published on 21-09-16 15:46

    Today's First Look on upcoming Sid Meier's Civilization VI is on the civilization Rome, and their leader Trajan. Trajan's unique ability is that all cities start with one free building in the city center, while Rome's unique ability is that all cities start with a trading post, and new cities within trading range of the capital starts with a road leading to them. The unique unit of Rome is the Legion, which is a stronger and more expensive swordsman that can also build forts. Rome's unique infrastructure is the Baths, which replace the aquaduct and provides amenities and housing.

    The news is courtesy of AC2:

    by Published on 14-09-16 15:18

    Today's First Look for Sid Meier's Civilization VI features Greece's first leader, Perikles! Leading Greece, he provides a culture bonus for each city-state of which Greece is the suzerain. The unique ability of Greece is that they get an extra wildcard policy slot regardless of government type, and their unique unit is the hoplite. The civ's unique improvement is the Acropolis, a district replacing the theatre district. Building this district, Greece receives culture adjancency bonuses when near other districts, especially city centre. It must be built on hill.

    News is courtesy of Alpha Centauri 2 forums and you can watch the first look here:

    by Published on 07-09-16 16:27

    Today the next civilization from Sid Meier's Civilization VI was revealed to the public! Featuring today is Norway, a civ lead by Harald Hardrada - the man who ended the Viking Age on the shores of Stamford Bridge.

    His unique ability is the Thunderbolt of the North, which means all his naval units can perform coastal raids.

    His unique unit is the Longship, which can heal in neutral territory.

    Norway's unique unit is the Berseker, which gets a bonus to attack, a malus to defence and it uses less movement points to pillage.

    Norway's unique building is the Stave Church, which gets all the benefits of a temple, but also gets an adjacency bonus from woods.

    Furthermore, Norway's units pay no cost to embark or disembark, and once Norway has researched shipbuilding all her units may go into ocean tiles.



    Courtesy of AC2:

    by Published on 23-08-16 20:53

    A new First Look has been posted by Firaxis on their upcoming Sid Meier's Civilization VI, this time on Spain.

    The highlights for Spain is as follows:

    "Treassure fleets" (UA). Can form fleets earlier. Extra yield from trade routes between continents.
    "El Escorial" (Phillip II UA). Units get combat bonus (swordsman gets +4, might be era dependent) against players of another religion. Inquisitors remove religion an extra time.
    Conquistador (UU): Combat bonus (+10) when tiled with religious unit. Converts cities upon capture if conquistador is adjacent.
    Mission (UI): Provides faith. Bonus faith when on different continent and bonus science when next to campus.





    Courtesy of AC2
    by Published on 06-08-16 16:20

    A new wonder movie from Sid Meier's Civilization VI has been released! Featuring the Big Ben, the video can be seen below:

    Thanks to AC2 for the news tip.

    by Published on 21-06-16 17:13

    On YouTube, fans of Civilization VI can now watch two small videos of the upcoming game.

    The first showcases the new concept of unstacking of cities:


    The the second one gives us a first look at America in the game:


    Thanks to fellow Civ fan site AC2 for the heads up!
    by Published on 31-05-16 20:00

    Recently, a breakthrough has been made on the modding scene of Sid Meier's Alpha Centauri. AC2 forum user scient are almost ready to publish a new database for modding the SMACX binary. This is big news, and if you're interested in following the development, we recommend you head over to the AC2 forums pronto. We'll give the word to AC2 owner Buster's Uncle and scient himself:

    Buster's Uncle:


    http://alphacentauri2.info/index.php?topic=14141.msg93563#msg93563


    The popular unofficial patches for Alpha Centauri are (mostly) developed by disassembling the SMACX binary, terranx.exe, and writing new assembly code into the game. Which is pretty tricky, because it's hard to work out what uncommented assembly is supposed to do.

    Previously, various modders have slowly built up individual notes on bits of the code, but these notes are quite limited and not shared. Now, thanks to Scient's hard work and the fortune of finding a version of the code with unobfuscated function names, we're now almost ready to publish a new database that documents how the game code works in more detail than ever before.

    This database isn't of direct use to most players, but, combined with a decompiler and PRACX, it will lower the barrier of entry for modders and will allow more ambitious mods to be developed.
    scient:

    I have made leaps and bounds working on the database over the past two weeks. I really am starting to get an idea of all the different classes for the game and how they work together. Well, at least in my head. I've been trying to mark up and identify as much as possible in the database, especially related to the interface code and how it interacts with logic and structures. I have merged 95% of what was in the PPC binary into my database related to function names and custom variable parameters. As of now, my database is more complete along with the huge amount that I have identified on my own. I have tried to keep the same naming conventions so everything stays fairly uniform.


    I've decided on a cut off and release date, 6/15. I have done most of what I wanted to accomplish for a public release and should finish up the rest by then.


    http://alphacentauri2.info/index.php...94926#msg94926
    by Published on 30-01-12 11:32




    For the first time since 1999, fans of Alpha Centauri/Alien Crossfire have a comprehensive collection of nearly 100 scenarios, available at We Play Civ.

    Working from an idea by Petek, the repository project was spearheaded by Darsnan, who calls it A repository of SMAC scenarios (i.e. sort of a one-stop shopping for SMAC scenarios), as currently people have to look hard to find a lot of the really good ones.

    Named in honor of Illuminatus/Jack Hawksmoor, the project aims to foster inter-forum cooperation; compiled from fan-generated scenarios on multiple forums, hosted in multiple places, it should be available to SMAC(X) fans for a long time to come. It has already been mirrored at CFC.

    Expansion of the collection is planned as new scenarios become available. It is a gift from SMAC'ers past and present, to those yet to come, Darsnan said.

    The WPC SMAC(X) community wishes to thank Illuminatus for the name and graphics, scenario creators for their work and Darsnan for making it.

    The scenarios are also gradually being added to WPCs Altera Centari Downloads folder.
    by Published on 08-01-12 09:30

    The GotM has landed once again on Alpha Centauri and this time we have another surprise for you. Of course, we have custom factions, nice graphics and some well-written fiction, as usual. So what's so special about this new SMAC scenario?



    (Click on the image to read the introductory story and/or participate in the contest.)


    Well, the author, Kilkakon (with the help of Buster's Uncle and Buster's Aunt) gives us a glimpse at his very unusual mod: Lost Eden which features new artwork, predesigned units with a wide range of tactical options, redesigned technology tree, original quotes... Well, it's not all in this scenario, but this should give you a small taste, so I should stop here.

    So, the January 2012 GotM is called "Lost Eden GOTM: Stranger in a Strange World" and it's a SMAC scenario (no need for the expansion pack - SMAX). You'll step into the shoes of the innocent military genius Brother-General Tristan who fights against the intolerant original AC preacher-lady, Miriam. Hmm.. you've always wanted to teach her a lesson, haven't you? .. Now is the time!


    If you remember Poke'mon fondly, or just think the very notion of it crossed with AC is funny, you ought to read the Kilkakon's story and check out the scenario (estimated time of play: 45-60 minutes).


    -------------------------------------------------------------------------------------------------


    To qualify, you need to capture New Jerusalem to end the conflict. Tristan, however, wants to reduce civilian losses as much as possible. Each population unit in an original Believer base (whether you captured it or not) counts towards score for this Game of the Month.




    If seeing an anatomically correct Poke'mon with no britches on will ruin your day, best not to download this - if your curiosity gets the better of you, you were warned.