spiceant
18-07-09, 21:07
(I didnt realise the list got as long as it did by the time i finished writing it.)
Does the punishment sphere cut research in half or does it affect research like a negative network node?
Which energy outputs are counted to calculate a bases energy value in regards to the commerce calculations? (does it include commerce itself?)
How many commerce techs are there?
How does altitude affect artillery? Does a artillery unit in a air transport gain altitude bonus? Which modifiers / abilities affect artillery duels?
Do interceptors intercept copters? Does a interceptor intercept before or after a air moves into its 5x5 area? Do interceptors intercept relevant units that are attacking interceptors that have already intercepted in the same turn? (Can i bait a interceptor into a trap if it is not alone?)
What will a patrolling unit stop for? Will it stop for any non-pact unit that enters it sight radius? Do deep radar patrollers stop when it sees a unit 2 squares away?
What are the exact formulas used in combat? How is collateral damage calculated?
Do com jammers use their bonus when defending / attacking against speeders if both have dissasociative wave ability?
How is it determined how much damage a missile does against a particular unit and wether or not it hits its target? Does it do collateral?
Is it considdered an exploit to disband your starting position so that you replanetfall with a free former?
Does the punishment sphere cut research in half or does it affect research like a negative network node?
Which energy outputs are counted to calculate a bases energy value in regards to the commerce calculations? (does it include commerce itself?)
How many commerce techs are there?
How does altitude affect artillery? Does a artillery unit in a air transport gain altitude bonus? Which modifiers / abilities affect artillery duels?
Do interceptors intercept copters? Does a interceptor intercept before or after a air moves into its 5x5 area? Do interceptors intercept units that are attacking interceptors that have already intercepted in the same turn? (Can i bait a interceptor into a trap if it is not alone?)
What will a patrolling unit stop for? Will it stop for any non-pact unit that enters it sight radius? Do deep radar patrollers stop when it sees a unit 2 squares away?
What are the exact formulas used in combat? How is collateral damage calculated?
Do com jammers use their bonus when defending / attacking against speeders if both have dissasociative wave ability?
How is it determined how much damage a missile does against a particular unit and wether or not it hits its target? Does it do collateral?
Is it considdered an exploit to disband your starting position so that you re-planetfall with a free former?
Until when can a faction re-planetfall? Is respawning chance based?
how do i increase my integrity to noble? If it takes a certain amount of turns, how many?
Which actions increase integrity?
Do active loans modify integrity changes when diplomacy changes between 2 factions?
Which active methods can be used to rid of a agreement (truce/treaty/pact) in a integer manner? (sounds like an oxymoron...)
Which facilities / secret projects give a multiplicative (not additive) bonus or penalty? (like for example empath guild, clinical immortality, theory of everything)
Tree farms / hybrid farms eliminate the eco damage from everything but mineral production? Do factories increase eco damage by increasing mineral output?
Can i stop a river by putting a borehole dead smack on top of it or anywhere downstream?
Do rivers do anything besides increase energy, acting as roads and reducing wormspawns in fungus?
How is it decided how a river flows and how elevation terraforming affects it? (are they absolutely predictable?)
Which factors affect economy victory energy cost?
If i elevate New Sargasso (sea based landmark with fungus / many unity pods) will i have a cluster of resources as a result?
And lastly and most importantly: How do i calculate a techs research cost at any point of the game?
Does the punishment sphere cut research in half or does it affect research like a negative network node?
Which energy outputs are counted to calculate a bases energy value in regards to the commerce calculations? (does it include commerce itself?)
How many commerce techs are there?
How does altitude affect artillery? Does a artillery unit in a air transport gain altitude bonus? Which modifiers / abilities affect artillery duels?
Do interceptors intercept copters? Does a interceptor intercept before or after a air moves into its 5x5 area? Do interceptors intercept relevant units that are attacking interceptors that have already intercepted in the same turn? (Can i bait a interceptor into a trap if it is not alone?)
What will a patrolling unit stop for? Will it stop for any non-pact unit that enters it sight radius? Do deep radar patrollers stop when it sees a unit 2 squares away?
What are the exact formulas used in combat? How is collateral damage calculated?
Do com jammers use their bonus when defending / attacking against speeders if both have dissasociative wave ability?
How is it determined how much damage a missile does against a particular unit and wether or not it hits its target? Does it do collateral?
Is it considdered an exploit to disband your starting position so that you replanetfall with a free former?
Does the punishment sphere cut research in half or does it affect research like a negative network node?
Which energy outputs are counted to calculate a bases energy value in regards to the commerce calculations? (does it include commerce itself?)
How many commerce techs are there?
How does altitude affect artillery? Does a artillery unit in a air transport gain altitude bonus? Which modifiers / abilities affect artillery duels?
Do interceptors intercept copters? Does a interceptor intercept before or after a air moves into its 5x5 area? Do interceptors intercept units that are attacking interceptors that have already intercepted in the same turn? (Can i bait a interceptor into a trap if it is not alone?)
What will a patrolling unit stop for? Will it stop for any non-pact unit that enters it sight radius? Do deep radar patrollers stop when it sees a unit 2 squares away?
What are the exact formulas used in combat? How is collateral damage calculated?
Do com jammers use their bonus when defending / attacking against speeders if both have dissasociative wave ability?
How is it determined how much damage a missile does against a particular unit and wether or not it hits its target? Does it do collateral?
Is it considdered an exploit to disband your starting position so that you re-planetfall with a free former?
Until when can a faction re-planetfall? Is respawning chance based?
how do i increase my integrity to noble? If it takes a certain amount of turns, how many?
Which actions increase integrity?
Do active loans modify integrity changes when diplomacy changes between 2 factions?
Which active methods can be used to rid of a agreement (truce/treaty/pact) in a integer manner? (sounds like an oxymoron...)
Which facilities / secret projects give a multiplicative (not additive) bonus or penalty? (like for example empath guild, clinical immortality, theory of everything)
Tree farms / hybrid farms eliminate the eco damage from everything but mineral production? Do factories increase eco damage by increasing mineral output?
Can i stop a river by putting a borehole dead smack on top of it or anywhere downstream?
Do rivers do anything besides increase energy, acting as roads and reducing wormspawns in fungus?
How is it decided how a river flows and how elevation terraforming affects it? (are they absolutely predictable?)
Which factors affect economy victory energy cost?
If i elevate New Sargasso (sea based landmark with fungus / many unity pods) will i have a cluster of resources as a result?
And lastly and most importantly: How do i calculate a techs research cost at any point of the game?